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Forums - Nintendo - Dragon Quest XI for Switch delay due UE4, game based on PS4 version of game, why was announced for Switch so early

Wyrdness said:
Hynad said:

Doom runs at 60 fps, while DQXi runs at 30fps on PS4 Pro. How is Doom more demanding than DQ XI?

It uses far more tech, FPS doesn't dictate what is more demanding.

What tech does each game use? 

What kind of strain does each put on the hardware.

Be specific.

FPS may not dictate what is more demanding on every occasion. But then you'd have to wonder why a game looking like Doom doesn't run like a game like Farcry 5. If it's that demanding.



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Hynad said:
Nuvendil said:

...

I don't even...

You don't reach a high framerate with graphically demanding games on those consoles.


You just proved you don't know much about this field with that post, some games run at 30fps because they don't need 60fps DQXI is a turn based rpg where as Doom is a fast paced shooter where reflexes and response matters. FPS doesn't equal more demanding.



Wyrdness said:
Hynad said:

You don't reach a high framerate with graphically demanding games on those consoles.


You just proved you don't know much about this field with that post, some games run at 30fps because they don't need 60fps DQXI is a turn based rpg where as Doom is a fast paced shooter where reflexes and response matters. FPS doesn't equal more demanding.

Conversely, if 60FPS was possible I see no reason why they wouldn't do it, since it doesn't have any downsides.



Hynad said:
Wyrdness said:

It uses far more tech, FPS doesn't dictate what is more demanding.

What tech does each game use?

What kind of strain does each put on the hardware.

Be specific.

better lighting, textures, animations, particle effects, shadows, physics, A.i etc...



Wyrdness said:
Hynad said:

You don't reach a high framerate with graphically demanding games on those consoles.


You just proved you don't know much about this field with that post, some games run at 30fps because they don't need 60fps DQXI is a turn based rpg where as Doom is a fast paced shooter where reflexes and response matters. FPS doesn't equal more demanding.


Oh really? You missed the point.

If Doom can run this smooth on current consoles, it's not because it's "so much more advanced", it's because it's not straining the hardware as much as you think. Otherwise the dev would have settled for 30fps like most other devs. 




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VGPolyglot said:
Wyrdness said:

You just proved you don't know much about this field with that post, some games run at 30fps because they don't need 60fps DQXI is a turn based rpg where as Doom is a fast paced shooter where reflexes and response matters. FPS doesn't equal more demanding.

Conversely, if 60FPS was possible I see no reason why they wouldn't do it, since it doesn't have any downsides.

Because the's no need for example is a game like chess doesn't need high level physics why add them.



Hynad said:
Wyrdness said:

You just proved you don't know much about this field with that post, some games run at 30fps because they don't need 60fps DQXI is a turn based rpg where as Doom is a fast paced shooter where reflexes and response matters. FPS doesn't equal more demanding.


Oh really? You missed the point.

If Doom can run this smooth on current consoles, it's not because it's "so much more advanced", it's because it's not straining the hardware as much as most other games.

You've got a lot to learn on how games are developed and hardware operates, DQXI is 30fps because it doesn't need to be 60fps.



Wyrdness said:
VGPolyglot said:

Conversely, if 60FPS was possible I see no reason why they wouldn't do it, since it doesn't have any downsides.

Because the's no need for example is a game like chess doesn't need high level physics why add them.

Physics are different from FPS, it's much simpler to lock a game at 60FPS, especially if it's not demanding on the hardware.



Wyrdness said:
Hynad said:


Oh really? You missed the point.

If Doom can run this smooth on current consoles, it's not because it's "so much more advanced", it's because it's not straining the hardware as much as most other games.

You've got a lot to learn on how games are developed and hardware operates, DQXI is 30fps because it doesn't need to be 60fps.

DQXI is 30 fps because ressources are needed elsewhere for different reasons. Streaming assets, loadings, how much is kept in the background at all time, etc. Not all aspects of a game are visually quantifiable.



VGPolyglot said:
Wyrdness said:

Because the's no need for example is a game like chess doesn't need high level physics why add them.

Physics are different from FPS, it's much simpler to lock a game at 60FPS, especially if it's not demanding on the hardware.

You don't seem to understand the point it would make no difference, FPS is for response time so games that don't require fast reflexes and responses won't find any benefit from them that's the point you may as well add physics to the chess game while you're at it because it won't make a difference.