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Forums - Microsoft - Announcing Microsoft DirectX Raytracing!

This is pretty cool if it'll actually be viable any time soon. Still, the fact that we're getting this now is a sign that it shouldn't be too far in the future anymore.



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Zkuq said:
This is pretty cool if it'll actually be viable any time soon. Still, the fact that we're getting this now is a sign that it shouldn't be too far in the future anymore.

I still imagine it being 4-5 more years until we start seeing a small handful of games making full use of RT.

Even then, I could see it getting more use on PC for the higher end. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Zkuq said:
This is pretty cool if it'll actually be viable any time soon. Still, the fact that we're getting this now is a sign that it shouldn't be too far in the future anymore.

I still imagine it being 4-5 more years until we start seeing a small handful of games making full use of RT.

Even then, I could see it getting more use on PC for the higher end. 

Perhaps my perception of time has changed as I've gained more years (although I'm not exactly old...), but I feel like 4-5 years fits my description in this case.




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Peek into the future of real-time computer graphics with “Reflections,” the first demonstration of real-time raytracing in Unreal Engine 4 using Microsoft’s new DXR framework and NVIDIA RTX technology for Volta GPUs. The Reflections demo illustrates the next-gen experimental lighting and rendering techniques in Unreal Engine, developed in collaboration with NVIDIA and ILMxLAB.