LudicrousSpeed said: MS has other games with strong GaaS elements like Halo 5, GoW, and Forza. It’s not as if SoT is their first GaaS attempt lol. |
Calling two games like Halo 5 and GoW, both shipping with a multiplayer option and a full single player campaign option, GaaS is a stretch. I can buy Halo 5, or GoW, play the campaign and never have to buy anything else later and feel like I came away with a complete experience. Whether or not I liked that complete experience is another story. You are basically saying any game that has DLC has strong GaaS elements.. which simply isn't true.
Sea of Thieves, like Street Fighter V before it, shipped as a game that feels VERY incomplete. When SFV dropped it was "where is the story mode" and "where are these features" and SFV, a GaaS type, was rightfully raked over coals for its slow roll out. Fast forward to now and the game is doing alright I would say.
Sea of Thieves is the same thing. MS is asking people to spend 60 bucks on a game that after a few hours becomes repetitive. Whether you like the repetition or not is subjective, but the game is severely lacking and not worth 60 bucks right now, just like SFV largely wasn't at launch. IF there is enough of a player base left to warrant building on for SoT in 3 years, maybe we will look at it like we do SFV today.