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Forums - Nintendo Discussion - Nintendo looking to support the Switch for more than the traditional 5-6 year period

RolStoppable said:
zorg1000 said:

Which multiplatform titles would those be?

It was Nintendo IP and 3rd party exclusives that sold SNES.

SNES had 48 games that sold over 1 million, the only ones that were also on Genesis were the Mortal Kombat games, a couple Dinsey games and NBA Jam.

The third party myth is pretty strong.


Million sellers by publisher

Nintendo-20

Capcom-9

Square-8

Enix-4

Acclaim-3

Bandai-2

Banpresto-1

Virgin Interactive-1

 

3rd parties were a big part of SNES success but it was primarily 3rd party exclusives that did big numbers, not multiplats.



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xMetroid said:
That was exactly my and some others point aswell that has just been proven, thank god. It would make no sense to drop a healthy eco system like this after, some said, 4-5 years, since its selling so many games because of merged market. If they supported a 3DS for 6 years while it never was as hyped and healthy as the Switch (needed a price cut etc etc), no way Switch will die before 7 years. I think we can expec an upgrade similar to the PS4 pro in 3 years with the arrival of the other next gens. Would give them a way to rivalise in terms of sales. With peaks higher than 20 millions and legs it will definetly pass the Wii.

1. The Wii U likely had the same intentions. While I agree with you that it will likely be a full life console, the only thing that has been proven is intent.

 

2. The Switch does not have a healthy ecosystem. It is a healthy platform with healthy interest, but an ecosystem that requires a cell phone for voice chat is in no way healthy.



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Miyamotoo said:
Hiku said:

I believe what Pagan is asking is how will Switch be able to get ports of games designed for PS5/XB2.
A Switch Pro wouldn't help in that regard, because as you said, the games for Switch Pro would still need to run properly on vanilla Switch.

But on that note, in the beginning games developed for PS5 will often be cross generation back to PS4, as per usual.
Although the jury is still out on how well Switch can handle ports of high end PS4 games that don't already run at 60f. But this along with the idea that Sony and MS won't necessarily rush out their next consoles, but take their time with this generation, could be favorable for everyone.

Well base PS4 and Xbox S are getting games despite Pro and X. And at end everything is about profit, if Switch sales and Switch games are still selling some 3rd party will definitely still port some games to Switch despite PS5/XB2.

That's because the games are developed for the lowest common denominator (XB1S) and ported up, gaining higher frame rates and  higher  resolution textures. Multiplatform titles for Switch would either require hampering what other consoles can do in the end game, out a separate studio would be required to make a Switch version specifically.



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The Famicom/NES, Super Famicom/SNES, and Game Boy were supported for a very long time. Not just in software, but retail availability. This isn't unprecedented. Heck, if the Wii kept more momentum at the end of its lifespan (and the Wii U was not backwards compatible), I guarantee we would still see brand new Wii consoles still available in stores.
To survive, the Switch is going to need a power upgrade at some point. I know people who play the Switch don't care much about fps, resolution, power, etc. but it needs to be improved. The Switch is already absolutely pathetic in performance compared to the PS4 Pro and Xbox One X. It will be annihilated when the PS5 and next Xbox (if there is one) get released.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

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xMetroid said:
DélioPT said:

 

Well if the 3DS can reach 80 millions with a 240p screen and a public that never really hyped it up much, Switch can certainly do better cause it's already attracting a bigger and more wide audience than the 3DS.

3DS has barely any support going on from Nintendo and third party but is still up from 2016 lol. So in the worst case scenario, which won't happen since 3DS was being contrained by a second system and Switch launched, the Switch would still be able to survive.

And what competition did 3DS have? That's how it managed to last this long without being replaced, and, as a consequence, reach the sales numbers it did.

3DS isn't doing worse mainly due to the Pokémon Go effect.



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zorg1000 said:
DélioPT said:

Yes, Switch is doing very well, but what's helping it won't last forever.
So far it is and people want a Switch for that and of course, Zelda, Mario, MK 8D, etc, the same way they wanted motion gaming.

Both portability and 1st year line-up's effect won't last forever.
When PS5 and XB4 arrive, they will be the new consoles full of possibilities, new experiences in the years to come. And either Switch has what it takes to fight them in their promises, novelty and shiny new graphics or it will suffer.

The power gap might be big enough to make devs decide to focus their resources on the new machines instead of wasting them to port to Switch - or try to.

We can see it having a good library filled with Nintendo games, but good enough to fight new consoles, when most of Nintendo's games already reached most of it's potential consumers?...
Pricing is no longer a big factor to decide if transition will happen slower or faster. People bought the PS4 in droves despite the 400$ price tag.

Power is not a selling factor, per se, but it really is a great marketing tool! And at the end of they day, perception probably sells as many consoles as the actual games.
Also, have you forgotten how much criticismo XB1 got because the version it got of quite a few games weren't on par with the PS4 version?
And for devs, power makes all the difference.

"Also, Switch Is now being sold as 1 per Person and not 1 per Home. Which signal a more portable device..."
That's due to it's nature not the fact that it's being  sold and perceived as a portable. It's the opposite.

You keep using the same argument that Switch will suffer once PS5/XB4 release because devs wont be able to downport games to it.

Please name me a single Nintendo device that was successful because of multiplatform releases.

If devs can't port to Switch newer games, how won't that hurt Switch's sales?

I don't know if multiplats is the best way to see it.
In other words, when Nintendo had the best - 3rd party support, it sold the most - or a lot (NES, SNES); when Sony had the best support, it also sold the most (every single console).
The exception to this was, obviously, the Wii.

I'm not saying that if Switch gets every multiplat, it will rain supreme. But if it doesn't it will be a very, very, hard road to the top. And so far, history shows that 1st party games aren't enough.



Green098 said:
HoangNhatAnh said:

Remove all first party games on SNES and see what happen

Remove all first party games on any console and see what happens. A console needs 1st party as well as third party to be a success. A bigger 1st party can make up for a smaller third party however, but's good to have a steady flow of both.

 

Anyway I don't see why the Switch isn't as powerful as any potential PS5 or Xbox Two means it won't get third party support. The Switch isn't as powerful as the current PS4 and Xbox One and it's getting the best third party support for a Nintendo console in years. If the Switch sells well, what reason is there for devs not to make titles built from the ground of or at least in mind of Switch's hardware?

For the Switch to stay competitive as a handheld it's fine for the next 8 years. I do think they'll need an updated system to truly keep the home console hybrid point going by 2025 however. I still think it would sell of course, Nintendo's handhelds do amazing. I just think the home console side would be very hindered compared to the handheld side by then. 

"Points To The PS1 and PS2"

PS1 and PS2 would be fine with out any first party, Nintendo's has never really relied on third party AAAs, all of their portables success are their own doing, Wii never relied on them and now Switch as well.

SNES wasn't successful because of third parties either, for those of us who were actually around and gaming at the time third parties were trying to jump ship to the Megadrive, the SNES took off because of first party and is the platform that ironically actually cemented Nintendo's strength as a first party developer because third parties were trying to avoid the platform but when DKC arrived and sales shot up through the roof followed by other first party games they were forced to support the platform as the MD didn't do well in the US and Japan.

They don't need an updated system to keep the hybrid concept going games designed for Switch will do that themselves, the mistake you're making is thinking the portable and home console aspects are separate they're not the markets are separate right now yes but the unified concept doesn't have them as separate entities. For example eastern developers will still support the Switch no matter what and every game they release on the platform is still a game built for the hybrid concept.

Fact is people make the mistake that because Sony and MS rely heavily on third parties for success that the same applies to Nintendo when the truth is Nintendo's unorthodox approach means they operate in a way that is not dictated by the tide hence why all the DOA claims against the Switch got blown out the water. For Nintendo what dictates their success more is making an appealing concept and execution.



RolStoppable said:
DélioPT said:

And what competition did 3DS have? That's how it managed to last this long without being replaced, and, as a consequence, reach the sales numbers it did.

3DS isn't doing worse mainly due to the Pokémon Go effect.

Reminder: Switch commands a monopoly in the handheld market. Switch is not only a home console.

True.
But, how much of this handheld consumer isn't also a home console consumer?



RolStoppable said:
DélioPT said:

If devs can't port to Switch newer games, how won't that hurt Switch's sales?

I don't know if multiplats is the best way to see it.
In other words, when Nintendo had the best - 3rd party support, it sold the most - or a lot (NES, SNES); when Sony had the best support, it also sold the most (every single console).
The exception to this was, obviously, the Wii.

I'm not saying that if Switch gets every multiplat, it will rain supreme. But if it doesn't it will be a very, very, hard road to the top. And so far, history shows that 1st party games aren't enough.

Reminder: No Nintendo handheld console had the best third party support of its time. The best third party support was always reserved for a home console in any given time period. This increases the number of exceptions to your rule in a significant way.

GCN and Wii had better 3rd party than GBA and DS?



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RolStoppable said:
DélioPT said:

If devs can't port to Switch newer games, how won't that hurt Switch's sales?

I don't know if multiplats is the best way to see it.
In other words, when Nintendo had the best - 3rd party support, it sold the most - or a lot (NES, SNES); when Sony had the best support, it also sold the most (every single console).
The exception to this was, obviously, the Wii.

I'm not saying that if Switch gets every multiplat, it will rain supreme. But if it doesn't it will be a very, very, hard road to the top. And so far, history shows that 1st party games aren't enough.

Reminder: No Nintendo handheld console had the best third party support of its time. The best third party support was always reserved for a home console in any given time period. This increases the number of exceptions to your rule in a significant way.

If i'm correct, you're assuming a large part of handheld consumers don't necessarily demand the best 3rd party support in order to buy a handheld. Therefore, they would buy a Switch even if it doesn't have the best support, seein as it has that handheld aspect.

Switch may not be only a home console, but that doesn't mean that people don't see it as such, and, therefore, have different expectations.
If a usual handheld consumer buys Switch, he, most likely, will want to take full advantage of it. Being cut short of 3rd party support might have it's consequences.

It really is a lot about perception and Nintendo's marketing, and even consumer perception, seem to point out to people wanting to be treated to console games, not handheld games.
So, i think it's safe to think that people buying Switch will want the home console treatment, not handheld treatment. And if that doesn't happen, Switch might not leave to it's full potential.