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Forums - Gaming - Star Wars: Battlefront 2 Underperforms, Microtransactions Coming Back

Aeolus451 said:
Hopefully enough states/countries start to regulate loot boxes that the practice becomes an impractical means to make extra money off of a game.

Weren't you against this regulation in other threads? If I got the wrong person then I apologise.



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Leadified said:
Aeolus451 said:
Hopefully enough states/countries start to regulate loot boxes that the practice becomes an impractical means to make extra money off of a game.

Weren't you against this regulation in other threads? If I got the wrong person then I apologise.

I was always for regulation against loot boxes that deal with real money in regular games. They should at least make the games M rated. Free-to-play games are the only type of game that can justify the practice. Too many kids play games and there's a lot of people with addictive personalities.



I usually don't like to celebrate failures, but I'm kinda happy it underperformed. I just wish it sold even less.



When selling 9 million units is considered disappointing, you're doing something very wrong.

This is the perfect representation of what's happening as consoles get more and more powerful and people start expecting better looking games by default for the same price.



There’s too much money spent on advertising when you could avoid television ads altogether and just focus on a cheap, but more effective social media approach. I assume that is the issue since marketing costs for big games tend to dwarf actual development costs. However, that was like five years ago: MW2 for instance cost $45 million to develop and $200 million to market, Halo 3 cost $20 million to make and $40 million to market. GTA V wasn’t so lobsided, but who needs to be when both your development and marketing top $100 million. Maybe developers are just demanding higher salaries since the industry grew, but I think advertising costs are a little unreasonable given that a lot of these high marketed games are celebrated sequels to games people already love. 



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[Microtransactions is a way to] "enhance the experience in our games."

Lol, EA you crazy, crazy people.

arcaneguyver said:

https://www.resetera.com/threads/correction-star-wars-battlefront-ii-sold-in-over-7-million-units-not-9.20104/

EA wanted 8m in sales, shipped 9m, ended up with 7m in sales (5m physical). So there's about 4m physical copies just sitting on the shelves right now. BF1 at this point sold 13m (11m physical).

 

Edit: Ninjaed.

This is a good thing.



arcaneguyver said:

https://www.resetera.com/threads/correction-star-wars-battlefront-ii-sold-in-over-7-million-units-not-9.20104/

EA wanted 8m in sales, shipped 9m, ended up with 7m in sales (5m physical). So there's about 4m physical copies just sitting on the shelves right now. BF1 at this point sold 13m (11m physical).

 

Edit: Ninjaed.

Where are you getting all those numbers from? All that says is that EA expected to ship 8 million units, and they fell short by less than 1 million units (so they shipped somewhere about 7mil)



The game has also been around $30-$35 since after Christmas. The numbers would be worse if not for that.



 

Check this out:



poklane said:
arcaneguyver said:

https://www.resetera.com/threads/correction-star-wars-battlefront-ii-sold-in-over-7-million-units-not-9.20104/

EA wanted 8m in sales, shipped 9m, ended up with 7m in sales (5m physical). So there's about 4m physical copies just sitting on the shelves right now. BF1 at this point sold 13m (11m physical).

 

Edit: Ninjaed.

Where are you getting all those numbers from? All that says is that EA expected to ship 8 million units, and they fell short by less than 1 million units (so they shipped somewhere about 7mil)

The numbers are in the link (taking the digital percentages given into account). Interesting how both have sold about 2m digital, the drop is mainly in the physical sales.

"...the game actually sold in 7 million units. The digital share for the game was actually 28% too. As a reference, the original Battlefront sold in 13 million units in roughly the same period and had a digital share of 16%."