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Forums - Gaming Discussion - How do the visuals on the Nintendo Switch compare to those of the Xbox 360 & PS3?

 

The Nintendo Switch hardware is...

A big leap over 7th gen 71 40.11%
 
A minor leap over 7th gen 72 40.68%
 
About the same as 7th gen 24 13.56%
 
Actually WORSE than last gen 10 5.65%
 
Total:177
AngryLittleAlchemist said:
NPCmates said:

I was thinking the same thing not specifically GoW 3 but exclusives on the ps3/360 themselves. I have a Switch and the more cartoony graphics look good but so far the more realistic stuff like Skyrim and Doom really don't look great. Maybe in time they will look better. 

To be fair none of the realistic looking stuff looked good on PS3 or Xbox 360 either. I think a poster said this way earlier in this thread(?) or in another thread, but people really remember the 7th gen graphics being way better than they really are. I remember I used to think this gen suffered too much from diminishing returns, and in some ways it still does, but a huge selection of 7th gen games look significantly worse than games of this generation. Even just the difference in power between a Switch and a 7th gen console, which might seem quite small compared to a fully fledged 8th generation upgrade, is still enough to see a big difference in image quality. 

Still, DOOM on Switch DOES look like a PS3 version of the game ... 

Is that you in the pic?



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quickrick said:

Is that you in the pic?

No, unfortunately.



Ganoncrotch said:
curl-6 said:

Alan Wake was 540p on 360, Homefront was 576p on both PS3 and 360, Tales of Vesperia 576p on PS3. Tony Hawk Project 8, 585p. Tekken 6, 576p on PS3. The list goes on; sub-HD games were abundant on PS3 and 360. Xenoblade 2 is clearly not a well optimized game, probably because, as we recently found out, most of Monolith was tied up assisting with Breath of the Wild.

When you have 32GB of cart space and the same of hard drive space, plus support for expandable memory up to a terabyte, Rayman being 2.9GB was simply a bad call on the part of Ubisoft.

PS3 did have an audio advantage versus the Xbox 360, but at the end of the day, it had to keep sound data in a tiny pool of memory by modern standards, less than a quarter of a gigabyte had to be shared between audio, OS, game logic, etc.

If you want to look at outsider games you can even go up to the next gen machine, you got Ark running at 640p/20 on the base ps4 or 720p/30 on the pro, with uncapped framerates but never stable or good in terms of what a machine can do and even worse performance on X1. Telltale games batman also pulls the resolution down to 640p on the PS4 and even lower on the X1.

Always have to understand that badly optimised games do not mean poor hardware.

The thing I don't like about that comparison is on all formats there are developers who simply don't have the programming skill to achieve good results. You can find unoptimised games to show any console in a poor light but I personally don't consider Monolith incompetent programmers who chuck out poor unoptimised games and other competent developers have gone down the very low resolution route to keep frame rates up on Switch in portable mode. It's not like there aren't far superior game engines running on ps4 that show how poor Ark is. Xenoblade and Doom are 2 of the most ambitious games on Switch handled by competent developers and both having to make very heavy compromises. 

Again though you look at the Switch spec which there really is no debate on its very well documented and there are no surprises really in what performance level it has from competent developers. There is a CPU weakness and the GPU drops to very low performance levels compared to docked in portable mode. Memory bandwidth is a bit limited and there is pressure to keep storage resources low. In that situation there will be games that outperform Switch on PS3 and 360 in certain situations. If you have a game that doesn't require larger main memory of 4GB but has high CPU requirements and storage requirements it may be better on 360/PS3. Again we are seeing this already. Overall no doubt the Switch is more powerful especially graphically when docked but it has some limitations compared to other consoles. I mean you can flat out say its far superior to wii u because it excels in both gpu and cpu terms compared to that console. I can't imagine there is anything that would work on wii u well that couldn't be done on Switch to a higher level but it gets more complicated with ps3 and 360 due to their superior CPU resources and hard drive storage. 

As a wii u owner I'd often read how superior it was to ps3 and 360 and then would play the games on my wii u and compare them to ps3 and 360 and realise it was often far inferior, lower frame rates, missing detail, missing features, slow loading, inferior sound, inferior joypad (missing analogue triggers), poor online functionality etc. I still see people today write the wii u is superior to 360 and PS3 and yet I know from experience this is untrue overall. The wii u's is a weaker console that benefits from fantastic Nintendo games. I'm not a Switch owner but looking to buy one at some point and curious about its performance level. It does feel many are ignoring the Switch lack of CPU resources but the games are showing this to be an issue. Portable mode clearly has limited GPU performance too. It's at a lower level in pure gflops. Something like 157 gflops in portable mode or 188 gflops with a performance boost at the expense of battery life. From what I've read 157 gflops is the norm in most games not 188 gflops. That's 19 gflops less than wii u and something like 50-90 less than 360 and PS3 in portable mode. Yes the nvidia is newer tech but many of the improvements in efficiency are taken into account in the gflops figure and other new features are not. Also remember Switch has less memory bandwidth although a lesser issue in portable mode possibly. 

In the pc world we aren't seeing claims that the slightly newer architecture and features radically changes game performance. An old high end gpu of 200 gflops compared to a new low end budget one of 200 gflops doesn't magically outperform the older model even if one is DX10 and the other DX12. Sometimes the older model might actually perform better as it may have higher end spec elsewhere, more memory, higher bandwidth memory etc. It was designed with less compromises and cost reductions. On screen you might get one or two improved effects if you are lucky mostly nothing though.  

Like the wii u though I'm sure the Switch will have many comparisons with newer and older hardware over its lifetime and the evidence accumulating now clearly show its strength and weaknesses already. 



curl-6 said:
quickrick said:

we are not, we are  talking not talking about the most technically advanced, it's about  preference, art, and tech, there is no doubt  doom is most technically advanced then anything lastgen, but it just doesn't find the right balance, and ends up not looking good on switch. i would also put mario kart 8, and MO in the category, because of there resolution, and frame rate. you really don't have to keep reminding me switch is more powerful i already know it is.

This thread is just going in circles honestly; we've said about all there is to say multiple times; Switch is technically better, some people prefer the art style of Sony's games, yet others don't understand the technicalities. Might as well lock the thread honestly, though I have a feeling it's going to just keep going and going like the energizer bunny on viagra. XD

You're probably right. I'm not seeing anything that hasn't been said already. I thought it died and I wake up this morning to 40 comments. Still reading it though. Maybe somebody offered some new insight...



d21lewis said:
curl-6 said:

This thread is just going in circles honestly; we've said about all there is to say multiple times; Switch is technically better, some people prefer the art style of Sony's games, yet others don't understand the technicalities. Might as well lock the thread honestly, though I have a feeling it's going to just keep going and going like the energizer bunny on viagra. XD

You're probably right. I'm not seeing anything that hasn't been said already. I thought it died and I wake up this morning to 40 comments. Still reading it though. Maybe somebody offered some new insight...

Perhaps when new games like Wolfenstein II, Metroid Prime 4, Bayonetta 3, Shin'en's next game, etc come out they will be more to discuss. For now though, the material we have so far has been discussed to the point of exhaustion. 

Last edited by curl-6 - on 16 February 2018

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Mnementh said: 

PS4:

o_O

Out of sheer curiosity, what game is that? I think it would look bad against PS1 games.



bonzobanana said:
Ganoncrotch said:

If you want to look at outsider games you can even go up to the next gen machine, you got Ark running at 640p/20 on the base ps4 or 720p/30 on the pro, with uncapped framerates but never stable or good in terms of what a machine can do and even worse performance on X1. Telltale games batman also pulls the resolution down to 640p on the PS4 and even lower on the X1.

Always have to understand that badly optimised games do not mean poor hardware.

The thing I don't like about that comparison is on all formats there are developers who simply don't have the programming skill to achieve good results. You can find unoptimised games to show any console in a poor light but I personally don't consider Monolith incompetent programmers who chuck out poor unoptimised games and other competent developers have gone down the very low resolution route to keep frame rates up on Switch in portable mode. It's not like there aren't far superior game engines running on ps4 that show how poor Ark is. Xenoblade and Doom are 2 of the most ambitious games on Switch handled by competent developers and both having to make very heavy compromises. 

Again though you look at the Switch spec which there really is no debate on its very well documented and there are no surprises really in what performance level it has from competent developers. There is a CPU weakness and the GPU drops to very low performance levels compared to docked in portable mode. Memory bandwidth is a bit limited and there is pressure to keep storage resources low. In that situation there will be games that outperform Switch on PS3 and 360 in certain situations. If you have a game that doesn't require larger main memory of 4GB but has high CPU requirements and storage requirements it may be better on 360/PS3. Again we are seeing this already. Overall no doubt the Switch is more powerful especially graphically when docked but it has some limitations compared to other consoles. I mean you can flat out say its far superior to wii u because it excels in both gpu and cpu terms compared to that console. I can't imagine there is anything that would work on wii u well that couldn't be done on Switch to a higher level but it gets more complicated with ps3 and 360 due to their superior CPU resources and hard drive storage. 

As a wii u owner I'd often read how superior it was to ps3 and 360 and then would play the games on my wii u and compare them to ps3 and 360 and realise it was often far inferior, lower frame rates, missing detail, missing features, slow loading, inferior sound, inferior joypad (missing analogue triggers), poor online functionality etc. I still see people today write the wii u is superior to 360 and PS3 and yet I know from experience this is untrue overall. The wii u's is a weaker console that benefits from fantastic Nintendo games. I'm not a Switch owner but looking to buy one at some point and curious about its performance level. It does feel many are ignoring the Switch lack of CPU resources but the games are showing this to be an issue. Portable mode clearly has limited GPU performance too. It's at a lower level in pure gflops. Something like 157 gflops in portable mode or 188 gflops with a performance boost at the expense of battery life. From what I've read 157 gflops is the norm in most games not 188 gflops. That's 19 gflops less than wii u and something like 50-90 less than 360 and PS3 in portable mode. Yes the nvidia is newer tech but many of the improvements in efficiency are taken into account in the gflops figure and other new features are not. Also remember Switch has less memory bandwidth although a lesser issue in portable mode possibly. 

In the pc world we aren't seeing claims that the slightly newer architecture and features radically changes game performance. An old high end gpu of 200 gflops compared to a new low end budget one of 200 gflops doesn't magically outperform the older model even if one is DX10 and the other DX12. Sometimes the older model might actually perform better as it may have higher end spec elsewhere, more memory, higher bandwidth memory etc. It was designed with less compromises and cost reductions. On screen you might get one or two improved effects if you are lucky mostly nothing though.  

Like the wii u though I'm sure the Switch will have many comparisons with newer and older hardware over its lifetime and the evidence accumulating now clearly show its strength and weaknesses already. 

It's still far to early to give judgment that switch CPU is weaker then 360/ps3 CPU, it's just came out, and runs most games better. aside from al noir which is probably the most demanding port, but that game especially targeted ps3 CPU, and 360 ran a bit so not exactly a fair comparison, we need more games to come tot his conclusion. 



SecondWar said:
Mnementh said: 

PS4:

o_O

Out of sheer curiosity, what game is that? I think it would look bad against PS1 games.

^ Legend of Mana

^ Spyro games



SecondWar said:
Mnementh said: 

PS4:

o_O

Out of sheer curiosity, what game is that? I think it would look bad against PS1 games.

https://www.playstation.com/en-us/games/life-of-black-tiger-ps4/

It's a PS4 game which is basically an android game ported to the system, it's tragically bad.



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curl-6 said:
Azuren said:

And FIFA is a game I would never play. I'll have a personal opinion on the matter after I play a Switch port that I've played on the PS3.

Okay, all I'm saying is, your personal opinion doesn't change the facts of the matter; Switch is objectively more graphically capable than PS3/360, regardless of whether you acknowledge it.

And I'm saying that I'm not going to use a sports game to benchmark how a system will play real games. In fact, bringing FIFA into it feels more like you were reaching than your were making a point.



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