Pemalite said:
quickrick said:
Doom is SUB hd, and a very unstable 30fps. its looks last gen on switch. anyway i would say switch is lastgen but at 1080p so far, but 1080p is a big difference.
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It does look last gen in certain aspects on the Switch. In others it's a big step up, especially the GPU accelerated particle effects which have great lighting, shadowing and physics.
d21lewis said:
Technically the WiiU was but there was something holding it back. A design flaw or something. I watched a video on YouTube a couple of weeks ago called "Just how powerful was the Wii U" and it had a couple of weaknesses despite all of it's strengths.
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The WiiU didn't have a "design flaw" per-say. Nintendo and AMD knew full well what was happening on that SoC and went with it, despite the various caveats... And despite that, it's still a fairly capable chip considering it's transistor and TDP budget, all things considered.
d21lewis said:
With the PS2, Sony threw out some hypothetical figures that it could never and didn't ever meet. It made the GameCube look weaker in comparison when Nintendo gave it real world numbers. The GameCube was the more powerful hardware, though.
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Happens every gen. People used to go mental over "bits". - Then it was Polygon counts, then it was flops. Whatever number (Theoretical or otherwise) people can grab to justify their purchase decision and shine it in the best possible light is what people will do.
Anyone who thought the Gamecube was inferior to the Playstation 2 simply didn't have a clue what they were talking about.
d21lewis said:
My point is, the Wii U was more powerful on paper and maybe even had a couple of games that showed its power (though I'm drawing a blank right now. Captain Toad and MarioKart 8, maybe?). In practice, nothing actually looked better than Rise of the Tomb Raider, Titanfall, God of War 3, Killzone 3, etc. And that could all very well come down to art style. After all, the first WiiU games were ports of some of the best looking PS360 games. Things SHOULD have gotten a lot better
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The other issue is that the WiiU wasn't exactly a massive success, it's marketshare remained small, meaning that developers and publishers were less likely to invest in technology to shine the WiiU in the best possible light.
Nintendo has also been conservative on the fidelity front for a few generations now, which is the same approach Blizzard Entertainment takes... And thus would prefer to push Art to give their games a great presentation.
OTBWY said:
You cherrypick DF (predictable) videos/articles for your own liking. It dips a few times during intense battles, but it's mostly stable 30fps. The resolution is dynamic and does not run at 600p all the time at all. Besides, this is the method they use to determine resolution https://youtu.be/3ra-P3gH7Dg Something they are getting sued for too.
Now answer my question, can the PS3/360 run it. Simple yes or no.
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Digital Foundry is still the best source of information we have... Sure, they will stuff up, they are only human after-all... And they will get called out on that when it happens. Anandtech for instance is an amazing outlet for tech information... Probably one of the better places on the internet. Yet I have corrected their writers on a ton of different occasions on some of their articles, forcing them to make rewrites.
OTBWY said:
But like I said, they could make a Doom 4 PS3/360 version, but that would be almost a different game technically, since it would mean a different/older engine than id Tech 6.
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You would be surprised how far back you can scale a game if you set your mind to it. I mean... It will look like ass.
For example... When testing out/working on shaders for Oblivion and Fallout 3, I was running those games on PC hardware that was inferior to the Original Xbox in some areas. - There was no lighting, shadowing, textures were blurry, no distant land, resolution was low and I was pushing 20fps if I was lucky.
But it was still achievable.
curl-6 said:
Switch is more capable than PS3 and 360 by a considerable margin when docked, and a small but still noticeable margin when undocked. Specs don't lie.
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The games pretty much speak for themselves. Even games like Doom on Switch portable still gives any 7th gen game a run for it's money.
GOWTLOZ said:
`
xD
Just kidding but no Doom on Switch looks worse than God of War 3 on PS3 and also runs at a lower resolution and framerate.
I still understand that Switch is more powerful and that really shows what an impressive achievement God of War 3 is but its not the best the machine has to offer. God of War: Ascension, Killzone 3 look better.
As for your point about focusing on graphics Switch might never get a game like that which pushes the platforms to its limits and takes full advantage of its hardware. Xenoblade 2 could have been but it looks awful in portable mode. So we should compare with what we have rather than what would be if someone magically got a huge budget for a Switch game.
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There is allot less. I mean allot less baked details on the Switch version of Doom than in God of War 3 on the PS3.
Name me a game on Playstation 3/Xbox 360 with particles that have their own individual lighting and shadowing... Those consoles couldn't handle a ton of dynamic details, they just didn't have the memory or performance.
Now imagine if Doom used a ton of baked details and took full advantage of the Switch's FP16 capabilities... I think this discussion would be very different.
I think people tend to confuse the visual presentation of a game with actual graphics far to often these days.
quickrick said:
its more work but can be done, there methods to get around the ram problem, it of course more time consuming but mario isn't anywhere as complex as GTAV, or anywhere as big, GTAV of course also has way more going on, and more detailed.
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GTA5 was built first and foremost as a 7th gen console game. It had new effects and improved assets tacked on later.
quickrick said:
its not 50%, and not close to it. it's main advantage is the ram, GPU is slightly more modern with around the same flop count, and cpu, is weaker from what i understand.
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Flops aren't important and are not an accurate representation of a piece of silicons complete capabilities.
CPU is an out-of-order design with a fairly short pipeline if I recall correctly... Which means it can do more work per megahertz than the Xbox 360.
zorg1000 said:
So overall would it be safe to say Switch is in the ballpark of halfway between 7th & 8th gen Sony/MS consoles?
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Yes. And we knew it sat between the 7th and 8th gen as soon as we knew it was Tegra powered. Once they revealed the lower clocks, that never changed either.
SegataSanshiro said:
I honestly don't think BoTW physics and grass would be possible on PS3.
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It is possible. Physics was one of the stronger points of the Playstation 3 actually.
SegataSanshiro said:
GPU wise PS3 cannot do it. Wii U used a GPGPU and often did work itself. Fast Racing Neo doesn't use the Wii U CPU at all. .Wii U was more powerful overall than PS3.
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Wut
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