Nautilus said:
pokoko said:
Almost nothing of what you just said is even in the article, much less the tweet.
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Its written betwenn the lines.Consider EA recent history with their games and their current goal to implement said type of structure into their games and its fairly easy to predict what the game will turn out to be based on what was said on the article and the tweet, at least how they plan to treat the overall business model for the game.
Im not saying that the updates will be paid DLC, like Destiny, but it will without a doubt implement many stupid measures that will ruin the experience.Be they an incomplete story, that will be trickled through a long time(making for a weak story driven game), or a Destiny style approach, where you pay for each expansion of the story, or simply riddled with microtransactions that will potentially ruin the balance of the game like in Shadow of War, even if in that particular game it was more geared towards the multiplayer aspect of it.
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That's conjecture on your part. Conjecture is fine but you made it sound like all of that was said in the article. It wasn't.
This is the tweet --
"Reading lots of feedback regarding Dragon Age, and I think you’ll be relieved to see what the team is working on. Story & character focused.
Too early to talk details, but when we talk about “live” it just means designing a game for continued storytelling after the main story.
— Casey Hudson (@CaseyDHudson) January 25, 2018"
This could be bad, certainly, but it could also be good. Expansions that continue the story have a ton of potential.
Either way, I'm not going to be outraged or delighted until I know details.