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Forums - Nintendo Discussion - Why is the Switch still not getting big games from 3rd parties?

As others have said. Power limitations and the fact that games development takes time.

If you are expecting something like say... big profile titles like Red dead 2 to be on the switch, it's never happening due to power constraints. But, those Japanese releases that are on the more modest side, like say DQXI. That stuff can com out on the Switch.

But, don't expect high profile third party support. At best some exclusive developed with Nintendo, like the rabbid and mario game.

 

At the end of the day, it is still a typical Nintendo system. It will not be on par with the "HD" twins. It's just it's quirky thing.



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Because some games demand a stronger HW than what Switch can offer.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

kazuyamishima said:
Alkibiádēs said:

We have Dark Souls: Remastered, Valkyria Chronicles 4, Shin Megami Tensei V, Project Octopath Traveller, The World Ends With You: Final Remix, Bayonetta trilogy, Travis Strikes Back: No More Heroes, Mega Man 11, Dragon Quest Builders 1 & 2, Dragon Quest XI, Wolfenstein 2

which of those games are BIG?

Maybe..... Dragon Quest XI, but is not the same as it was and the first one is a remastered NOT been in a Nintendo home/handled before.

 

As many don't want to admit it, when the next ps5/xbox 2 will release, the power gap will increase even more, By that time, most of the AAA games will not be ported to the switch.

Where are the support of WB with other games than the Lego games? Why not the arkham return collection or a downgrade port of Arkham Knight, Shadow of Mordor?

Where is the support of activision? EA? Real Support of Crapcom? why not a really downgrade version of RE7? the difference will be more than the ones that RE4 Gamecube and Ps2 shared?

 

I don't care about big games, I care about good games.

As many like you don't want to admit, those more powerful boxes are getting their asses kicked by the Switch in North America, Japan and even some European countries like France and Spain.

Anyway, more third party ports will be announced this year, Nintendo is in no hurry to announce them as the Switch is selling incredibly well. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

spurgeonryan said:

Big third party developers supported the Wii as well. Remember that final fantasy game?

Ubisoft, I am sure,  were surprised as hell when Rabbids ended up being a good game. 

Capcom has supported since the Wii days. But where are the big games? Resident Evil,  real Street fighter,  etc. 

You are mistaking big companies with big games. We are getting more of the same,  more or less. Remember my OP? I said I am missing a few games and it is not totally hopeless,  but still questionable. 

Where is CoD?

We are getting Bully and we got LA Noire. You consider those big games or after thoughts? We got Skyrim! A decade old game that was hinted at on the Wii U. Yay!

I am glad you did not fully spit your drink out,  but I hope I got my point across. 

What Final Fantasy game? 

The big games you mentioned can't really run on the Switch hardware. It's too weak. 

I don't think it's reasonable to expect every AAA multiplat on PS4/XB1/PC to be ported over to Switch. Instead we should expect good third party support ala 3DS. Lots of companies like Capcom, Atlus, and Square Enix supported the 3DS by making games tailored exclusively for that platform. 1/2 of my 3DS library is nothing but 3rd party games. That's the kind of support that Switch will wind up getting. 



Mnementh said:

Thanks for this compilation of data. I must admit, that numbers look better than I expected. Especially that L.A. Noire sold more than on Xbox and half of the PS4-number is a surprise to me. Remember VGC tracks physical and L.A. Noire needed a ridiculous download to play on Switch.

Anyways, your point stands: big third-party games mostly sell worse on Switch. We haven't seen much that started on equal conditions so far (same time of release and stuff like that), so it might be a bit better in the future. But we'll see.

Indies by the way can also produce a port much faster. Technical porting is no big problem, but in a big company resources must be allocated for this. Before the managers decide on that they probably meet ten times and discuss that. And then the allocated team must finish their previous project. At an indie this hirarchy is much smaller (if present at all).

The indie porting time is yet another thing I didn't think of. Very true.

Miyamotoo said:

You need to take in account huge difference in user base between Switch and XB1/PS4 when you talk about sales of those games. Obviously you didn't pay attention on Switch news, actually most 3rd partys (2K, Ubisoft, Namco Bandai, SQ, Capcom...) said they are satisfied with sales of their games on Switch and that they will announce more games for Switch, few days ago we had Nintendo France said that EA is very satisfied with Fifa sales and that they said they will bring more games, also few days ago Bandai Namco said that Dragon Ball Xenoverse 2 for Switch sold more than 500k already and that actually passed Steam numbers, so I wouldn't pay attention too much on VGChartz numbers. I am pretty sure that Bethesda this month when they have quarter results will also say they are satisfied about with sales, especially because Skyrim is actually best selling multiplatform game on Switch in US in 2017.

For the record, multiplatform Switch game dont need to sale same like on XB1/PS4 in order that 3rd party is satisfied with sales, hardly that any big party have expectations they will have similar numbers on Switch, but they can make quite profit even with lower sales, and all pointing that 3rd party games are selling good and much better on Switch than on few previous Nintendo platforms, for instance it seems that Fifa on Switch fastest selling Fifa compared to any other Nintendo platform (it even sold better in Japan than Fifa on PS4 despite huge difrence in instal base). And point is simple, games on Switch have extra value beacuse they offer full home console and full handheld play, for instance you can bet some people will buy Switch only to play games like Skyrim, Doom, Dark Souls...in full handheld mode, and that wasnt case with any past platform, and thats why 3rd partys are now selling better on Switch compared to previous Nintendo platforms, and 3rd parties also seeing that.

I actually think that most 3rd parties decided to support Switch with much more games only last few months after they realized that Switch is seling great and that 3rd party games are selling good on it, and porting of course can take time, espacily developing brand new game. So we will have much more 3rd party announcements how time pass in any case.

I mentioned that it wasn't a completely fair comparison due to install base. I'll attest to forgetting about EA, Take Two, and Namco's comments on FIFA, 2K, and Dragon Ball. I'm also aware that games don't need to sell the same on Switch to be profitable. You wanted evidence that third parties don't generally sell as well, and I provided it to the best of my ability. I do think that major third party content will continue to come to the console and a faster pace now that publishers are sure it's successful and that it's specs are well known, I just believe that nobody should think that the Switch's third party content will match up against PS4/XB1, at least not third party multiplat support.



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Mnementh said:

You should explain 'special architecture'. Gamecube, Wii and WiiU all used PowerPC, just like Xbox 360 and PS3. They also used normal graphic cards. So... what's special about the architecture?

The Gamecube and Wii didn't use a "normal graphics card".
The Xbox 360 didn't use a "normal graphics card" either.

The Wii U and PS3 GPU's was semi-custom, but were architecturally similar to what was found on the PC.



--::{PC Gaming Master Race}::--

I dunno, I consider stuff like Doom, Skyrim, Dark Souls, Rocket League, Payday 2 to be a pretty solid lineup so far.

There will be more, these things take time. Plus I'm sure like 90% of them just assumed the thing was "dead on arrival" so it'll take some time to scramble to create even ports, let alone new content for the hardware.



 

"We hold these truths t-be self-ful evident. All men and women created by the.. Go-you know the.. you know the thing!" - Joe Biden

I figure not every publisher feels like making devs fit a size 12 foot into a size 6 shoe. Switch will see some lighter weight ports that's for sure, but stuff like Doom will be few and far between. Everything else the system can handle should be ported ASAP though.



RJ_Sizzle said:
I figure not every publisher feels like making devs fit a size 12 foot into a size 6 shoe. Switch will see some lighter weight ports that's for sure, but stuff like Doom will be few and far between. Everything else the system can handle should be ported ASAP though.

I don't see why the bulk of EA titles couldn't make it to the Switch considering how low Frostbite can be taken. (Xbox 360 and Playstation 3.)



--::{PC Gaming Master Race}::--

Megaoverlord12 said:
Miyamotoo said:

You need to take in account huge difference in user base between Switch and XB1/PS4 when you talk about sales of those games. Obviously you didn't pay attention on Switch news, actually most 3rd partys (2K, Ubisoft, Namco Bandai, SQ, Capcom...) said they are satisfied with sales of their games on Switch and that they will announce more games for Switch, few days ago we had Nintendo France said that EA is very satisfied with Fifa sales and that they said they will bring more games, also few days ago Bandai Namco said that Dragon Ball Xenoverse 2 for Switch sold more than 500k already and that actually passed Steam numbers, so I wouldn't pay attention too much on VGChartz numbers. I am pretty sure that Bethesda this month when they have quarter results will also say they are satisfied about with sales, especially because Skyrim is actually best selling multiplatform game on Switch in US in 2017.

For the record, multiplatform Switch game dont need to sale same like on XB1/PS4 in order that 3rd party is satisfied with sales, hardly that any big party have expectations they will have similar numbers on Switch, but they can make quite profit even with lower sales, and all pointing that 3rd party games are selling good and much better on Switch than on few previous Nintendo platforms, for instance it seems that Fifa on Switch fastest selling Fifa compared to any other Nintendo platform (it even sold better in Japan than Fifa on PS4 despite huge difrence in instal base). And point is simple, games on Switch have extra value beacuse they offer full home console and full handheld play, for instance you can bet some people will buy Switch only to play games like Skyrim, Doom, Dark Souls...in full handheld mode, and that wasnt case with any past platform, and thats why 3rd partys are now selling better on Switch compared to previous Nintendo platforms, and 3rd parties also seeing that.

I actually think that most 3rd parties decided to support Switch with much more games only last few months after they realized that Switch is seling great and that 3rd party games are selling good on it, and porting of course can take time, espacily developing brand new game. So we will have much more 3rd party announcements how time pass in any case.

I mentioned that it wasn't a completely fair comparison due to install base. I'll attest to forgetting about EA, Take Two, and Namco's comments on FIFA, 2K, and Dragon Ball. I'm also aware that games don't need to sell the same on Switch to be profitable. You wanted evidence that third parties don't generally sell as well, and I provided it to the best of my ability. I do think that major third party content will continue to come to the console and a faster pace now that publishers are sure it's successful and that it's specs are well known, I just believe that nobody should think that the Switch's third party content will match up against PS4/XB1, at least not third party multiplat support.

First those evidences are not accurate, like I wrote most of 3rd party said they are satisfied with sales on Switch, second even those sales are good if know Switch has much lower install base than PS4/XB1 and some of those games are less time in sale on Switch. I totoaly agree that Switch in any case want have 3rd party support on level of PS4/XB1 but can have quite good for Nintendo platform and regardles PS4/XB1.