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Forums - Gaming Discussion - On a ten point review scale, what number should represent an average game?

 

What number should represent average on a ten point scale?

3 0 0%
 
4 2 1.63%
 
5 58 47.15%
 
6 38 30.89%
 
7 24 19.51%
 
8 1 0.81%
 
Total:123
vivster said:

"Average" isn't an attribute a number has. It's the result of a calculation. With today's games most reviewd are around a 7 so that's the average. A game doesn't get a 7 because the reviewer thinks it's average. It gets that number because it ticks certain check boxes for a certain quality.

If you reviewed every single game in existence, then the average score would most likely drop considerably, maybe even below 5. So "an average game" basically has only meaning in a certain context and is not a fixed number.

"Average" isn't an opinion, it's not what a game or a score "should" be. It's simply what it is in a certain context. To say that the average should be 7 or 5 is just plain stupid. I mean why would anyone want the average to be 5? Shouldn't we want the average to be much higher?

I know I would like to enjoy over half the aspects of a game I played. A 5 would greatly over exaggerate a 10 score and not nearly showcase the problems of a 4 out of 10 game. The average AAA should have more quality than a 5.



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vivster said:

"Average" isn't an attribute a number has. It's the result of a calculation. With today's games most reviewd are around a 7 so that's the average. A game doesn't get a 7 because the reviewer thinks it's average. It gets that number because it ticks certain check boxes for a certain quality.

If you reviewed every single game in existence, then the average score would most likely drop considerably, maybe even below 5. So "an average game" basically has only meaning in a certain context and is not a fixed number.

"Average" isn't an opinion, it's not what a game or a score "should" be. It's simply what it is in a certain context. To say that the average should be 7 or 5 is just plain stupid. I mean why would anyone want the average to be 5? Shouldn't we want the average to be much higher?

I can’t speak for everyone but when I say 5 should be the average, I’m not arguing for a precipitous drop in game quality. I’m urging reviewers, both lay and professional, to utilize a full 10-point scale. It appears that many start at 5 and go up from there, resulting in a dense concentration of reviews in the 7/8/9 range, where a 1-10 point scale allows for more nuance and gradation.

In other words, I’m not saying that we should prepare all reviews to balance out to a mean of 5.0. I’m saying the usage of the full scale would most likely drag the average down to around 5.0.



5-6 is average game, or game with mix of positive and negative aspects.



On a 1-10 scale, 5 is slightly below average, 6 is slightly above average



Veknoid_Outcast said:
vivster said:

"Average" isn't an attribute a number has. It's the result of a calculation. With today's games most reviewd are around a 7 so that's the average. A game doesn't get a 7 because the reviewer thinks it's average. It gets that number because it ticks certain check boxes for a certain quality.

If you reviewed every single game in existence, then the average score would most likely drop considerably, maybe even below 5. So "an average game" basically has only meaning in a certain context and is not a fixed number.

"Average" isn't an opinion, it's not what a game or a score "should" be. It's simply what it is in a certain context. To say that the average should be 7 or 5 is just plain stupid. I mean why would anyone want the average to be 5? Shouldn't we want the average to be much higher?

I can’t speak for everyone but when I say 5 should be the average, I’m not arguing for a precipitous drop in game quality. I’m urging reviewers, both lay and professional, to utilize a full 10-point scale. It appears that many start at 5 and go up from there, resulting in a dense concentration of reviews in the 7/8/9 range, where a 1-10 point scale allows for more nuance and gradation.

In other words, I’m not saying that we should prepare all reviews to balance out to a mean of 5.0. I’m saying the usage of the full scale would most likely drag the average down to around 5.0.

Why though? When reviewers give numbers they have things to compare it to. Why shouldn't they start at 5 when that baseline quality point is reached? They're using the full scale, thing is that the majority of reviewed games easily reach the 5 point mark and then go beyond. What you're basically asking for is a complete recalibration of quality. That's not necessary though. You can just use a 100 point scale and put more emphasis on singular points.

If you look at other games and not just AAA you will see that the whole scale is well used.

We're talking about arbitrary numbers of extremely complex products. No range will ever be precise enough to give a full picture. That's why reviews usually come with words to explain exactly what that number means. Crazy, I know, right?



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Average should be 6, as in this case I'd take "average" as meaning "passable", like a school grade. 5 is mediocre, 7 is good.



vivster said:
Veknoid_Outcast said:

I can’t speak for everyone but when I say 5 should be the average, I’m not arguing for a precipitous drop in game quality. I’m urging reviewers, both lay and professional, to utilize a full 10-point scale. It appears that many start at 5 and go up from there, resulting in a dense concentration of reviews in the 7/8/9 range, where a 1-10 point scale allows for more nuance and gradation.

In other words, I’m not saying that we should prepare all reviews to balance out to a mean of 5.0. I’m saying the usage of the full scale would most likely drag the average down to around 5.0.

Why though? When reviewers give numbers they have things to compare it to. Why shouldn't they start at 5 when that baseline quality point is reached? They're using the full scale, thing is that the majority of reviewed games easily reach the 5 point mark and then go beyond. What you're basically asking for is a complete recalibration of quality. That's not necessary though. You can just use a 100 point scale and put more emphasis on singular points.

If you look at other games and not just AAA you will see that the whole scale is well used.

We're talking about arbitrary numbers of extremely complex products. No range will ever be precise enough to give a full picture. That's why reviews usually come with words to explain exactly what that number means. Crazy, I know, right?

You bring up an interesting question: is a narrow interpretation of a 10-point scale causing inflated scores, or are critics’ low standards causing a contraction of the 10-point scale?

In either event, it needs fixing. 



On my book it would be:

1 - 4  =  Really bad

4.1 - 5.9 = Bad

6 - 6.9  = Average

7 - 7.9  = Good

8 - 8.9  = Really good

9 - 9.9  = Excelent

10  = Masterpiece



Well from memory that avg penis thread had 5.2

so may as well be that lol.

In all seriousness 5 (assuming 0 is possible as a score).



 

 

I've been favoring 5 star system (with half stars), like what AdventureGamers use for very, very long time.

In that system 3 stars means:
"Decent - A qualified success; the positive aspects still outnumber the negative, but the weaknesses noticeably hinder the experience"

Converted to other systems that's 5.5-6.5 (on 10 point scale with half steps) or 56-65 (on 100 point scale)...so 6/10 in no half-step 10 point scale.