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Forums - Sales - Something I have never quite understood about console sales

TheBraveGallade said:

Hardware=bigger install base=better chance for thitd parties to jump in.

Alao if you go software sales ninty wins against almost ANYTHING and if you combine ninty's total  first party output for a console vs say, sony's first party lineup, ninty wins. Almost every time.

If you dont go "only 1st party counts" then Sony PS4' is winning by miles and miles though.

There at ~620m units of software sales (last numbers they gave).

Meanwhile Last Switch numbers we have where ~27m.

 

differnce between 620m and 27m is like a factor of x22.



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You're right. For example, I have five Xbones, six DSs, four PS2s, etc--but I only buy one copy of a game.

I think game sales should get a bigger focus. Console sales are more fun, though!



d21lewis said:
You're right. For example, I have five Xbones, six DSs, four PS2s, etc--but I only buy one copy of a game.

I think game sales should get a bigger focus. Console sales are more fun, though!

Damn..Here I was thinking I was bad with my 4 3ds models





I don't understand your point. What are you saying? That the sales of games should matter and not the sales of consoles? Ultimately one buys a console because of the games of course but still if you don't buy a console, you'll buy ZERO games for that console so that's how console sales are important too.

As for figures, it's just like for every other product, it's interesting because we want to know if a system is going to be successful or not. A console that sells well can be expected to have more games and stay longer in the market.

As for focus, what's wrong with focus on both games and console sales? Both are related, the more consoles sold the more games sold too cause more people having consoles means more games will sell.



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Consoles are a gateway to a platform holder's ecosystem. They provide access to subscriptions, services, and digital sales. It's no longer just about a hardware brick and whatever physical games a person might buy. That is pretty darn important. It's probably the reason Xbox actually exists, to be honest.



CrazyGamer2017 said:

I don't understand your point. What are you saying? That the sales of games should matter and not the sales of consoles? Ultimately one buys a console because of the games of course but still if you don't buy a console, you'll buy ZERO games for that console so that's how console sales are important too.

As for figures, it's just like for every other product, it's interesting because we want to know if a system is going to be successful or not. A console that sells well can be expected to have more games and stay longer in the market.

As for focus, what's wrong with focus on both games and console sales? Both are related, the more consoles sold the more games sold too cause more people having consoles means more games will sell.

Because you can buy extra consoles or more than one version. Look to the 3DS it barely sold more than 300 million software while the original xbox with way less hardware sales managed to sell 270 million software in a short period btw even surpassing consoles softwares like the N64.






There both important. If player base is bigger more people can potentially buy game. Game sales usually have a high profit margin.



Shadow1980 said:

Because there is not much variability in attach rates. If VGC's platform totals chart is any indication, every major sixth and seventh-gen console had a final attach rate between 9 to 12 games per system sold (including pack-in titles), with the PS2, PS3, Xbox, and 360 all exceeding 10 games per system. The PS4 & XBO will likely attain similar attach rates to their predecessors. This means that the total amount of software sold for a system is mostly dependent on how much hardware is sold.

It should be immediately obvious to everyone that install bases are important. If a system has poor hardware sales, it will have poor total software sales. Additionally, a smaller install base appears to put a cap on the number of successful blockbuster releases for the system. Even if it has quite a few multi-million selling titles, some of which become among the best-selling titles of their generation, a system with a low install base will likely have fewer total multi-million sellers than a system with a much larger install base. The Wii U managed a few titles with insane attach rates for just those games (over half of all Wii U owners have a copy of Mario Kart 8), but it had far fewer million-plus sellers than any other system released in the past three generations except for the Dreamcast.

And while exclusives may fare well on a system with a small install base (probably because many people who own those systems bought one just to play those exclusives), any multiplatform titles will likely fare worse on the system with a smaller install base. How many major current-gen multiplatform games, even ones where MS got Xbox-branded marketing exclusivity for, have fared better on the XBO than on the PS4? None that I can think of. Kind of expected when the PS4 has nearly double the install base of the XBO.

And this is why hardware sales are the best overall measure of a system's health.

It is actually the software sales that indicate if the system is healthy and hardware sales indicate there are desired games on the system. However, the more functions a device have, such as all the smart devices, including PC (Windows, Linux, Mac), you'll see the attach rate going down, because people buy these devices for other purposes. In the same sense, the variety of the software on the system indicates how big of an attach rate you can expect for your game: if you have all sorts of games on your system, the attach rate for a single game is going to be lower than on a system that has games only from a few categories - but only if your game fits these categories.

If you think of these worst selling Nintendo consoles, their problem have been good variation of different type of games, so that you didn't have a single category that you could have great sales despite low overall console sales. If you compare this to 7th generation, Wii had huge console sales with great variety of games, so the game sales for all categories were great, as opposed to PS360, that were both pidgeonholed to just a few genres, so the games didn't sell outside these categories, despite what the overall attach rate was.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

We have the SW sales everyweek on the frontpage and the attach ratios, also we have threads about specific games.. not sure where you are looking at.

In between, GTS crossed 2M.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."