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Forums - Gaming - Soooo did the Xbox One X succeed?

DonFerrari said:
eva01beserk said:

So you admit that the was barely any difference after launch? 

I was not discrediting CGI, nor implying he makes stuff up, just saying he is passionate when it comes to graphics and that he would love the chance to debate the topic.

No thanks, I already have my own tinfoil hat Premium hat made in china by underage workers.

The differences were present even after launch, even to me that doesn't do pixel count man.

You can say the differences weren't great enough to bother anyone playing, but they were persistent around 720/900p versus 1080p for almost every game up to this day... as much as X1X to PS4Pro will have some 20-30% pixel count difference AT LEAST for every game that devs are looking to extract the performance.

its all im saying,



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

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eva01beserk said:
DonFerrari said:

The differences were present even after launch, even to me that doesn't do pixel count man.

You can say the differences weren't great enough to bother anyone playing, but they were persistent around 720/900p versus 1080p for almost every game up to this day... as much as X1X to PS4Pro will have some 20-30% pixel count difference AT LEAST for every game that devs are looking to extract the performance.

its all im saying,

Well, the way a read you were putting more on not noticeable, not that it just wasn't something that would impair your gaming. There is quite the difference. But if that is what you meant then yes, on my opinion the differences weren't really an issue.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

In the end, if you're an Xbox One owner that wanted one, I'm sure it's worked out for them. And that's all that matters when I come to think about it.



DonFerrari said:
eva01beserk said:

its all im saying,

Well, the way a read you were putting more on not noticeable, not that it just wasn't something that would impair your gaming. There is quite the difference. But if that is what you meant then yes, on my opinion the differences weren't really an issue.

I think I got confused a moment but I am saying that it was not that noticeable. Like perma said, at the beginning you could say it was, but after its neglectable.  



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:

So you admit that the was barely any difference after launch?

I never made such an assertion.

eva01beserk said:

I was not discrediting CGI, nor implying he makes stuff up, just saying he is passionate when it comes to graphics and that he would love the chance to debate the topic.

That is because he is a tech enthusiast, just like myself.

DonFerrari said:

Well, PR guys are famous for talking BS, so even though I like to retort to their shenanigans, it was obvious even to the less informed that 4k60fps Ultra and uncompromising wasn't possible and with a quick explanation from you it was obvious. Both PS4Pro and X1X would only have 4k60fps ultra for simple games, and for complex games the bar on X1X should always be comfortably higher than on PS4Pro but both lower than native 4k60fps.

I also remember they changing from demanding 4k from devs to making it their free choice.

Indeed. Although the Xbox One X will hit 4k more often than the Playstation 4 Pro, which is completely understandable with the faster hardware (And price tag to match.)
Whether that matters is really up to the individual though.

True 4k will likely start next console generation with a good uptick to visual fidelity, but the real gains will be on the CPU side, we could see a big uptick in player/character counts, not just people but wildlife, we saw a little glimpse of that in Horizon: Zero Dawn with even small details like Ants on a tree.

eva01beserk said:

I think I got confused a moment but I am saying that it was not that noticeable. Like perma said, at the beginning you could say it was, but after its neglectable.  

Ultimately the games speak for themselves.

For someone who is more "casual" they probably don't give two shits and a spoon, the Wii sold like crack and that was easily the inferior machine that generation... But for someone who actually cares and understands graphics, then it can be rather jarring.




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eva01beserk said:
DonFerrari said:

Well, the way a read you were putting more on not noticeable, not that it just wasn't something that would impair your gaming. There is quite the difference. But if that is what you meant then yes, on my opinion the differences weren't really an issue.

I think I got confused a moment but I am saying that it was not that noticeable. Like perma said, at the beginning you could say it was, but after its neglectable.  

Then I can't disagree with you, for me even going between PS4 and Pro the graphical difference doesn't bother me, although I "perceive" even if not side by side that Pro version is prettier.

Pemalite said:
eva01beserk said:

So you admit that the was barely any difference after launch?

I never made such an assertion.

eva01beserk said:

I was not discrediting CGI, nor implying he makes stuff up, just saying he is passionate when it comes to graphics and that he would love the chance to debate the topic.

That is because he is a tech enthusiast, just like myself.

DonFerrari said:

Well, PR guys are famous for talking BS, so even though I like to retort to their shenanigans, it was obvious even to the less informed that 4k60fps Ultra and uncompromising wasn't possible and with a quick explanation from you it was obvious. Both PS4Pro and X1X would only have 4k60fps ultra for simple games, and for complex games the bar on X1X should always be comfortably higher than on PS4Pro but both lower than native 4k60fps.

I also remember they changing from demanding 4k from devs to making it their free choice.

Indeed. Although the Xbox One X will hit 4k more often than the Playstation 4 Pro, which is completely understandable with the faster hardware (And price tag to match.)
Whether that matters is really up to the individual though.
True 4k will likely start next console generation with a good uptick to visual fidelity, but the real gains will be on the CPU side, we could see a big uptick in player/character counts, not just people but wildlife, we saw a little glimpse of that in Horizon: Zero Dawn with even small details like Ants on a tree.

eva01beserk said:

I think I got confused a moment but I am saying that it was not that noticeable. Like perma said, at the beginning you could say it was, but after its neglectable.  

Ultimately the games speak for themselves.
For someone who is more "casual" they probably don't give two shits and a spoon, the Wii sold like crack and that was easily the inferior machine that generation... But for someone who actually cares and understands graphics, then it can be rather jarring.

No doubt X1X is a superior HW compared to PS4Pro as much as PS4 was superior to X1 and PC ate all 4 for breakfast =]

If X1 had the games I want the 499 wouldn't be an issue for me, same way for PC that unfortunately is to expensive to put together in Brazil, doesn't have the exclusives that I like from Sony and unfortunately is almost pure digital. Would love to keep a 600-1000 USD gaming PC for 5 years playing all I want with cheaper game price.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

drkohler said:
Guitarguy said:

Given that the console has been out over a month now and it has been beating the PS4 Pro in pretty much every comparison (not unexpected but still a huge benefit)

Congrats, great way to start a flamewar.

Now, to rain into your parade, here are a few numbers (from an apparently trustworthy resetera source). The X sold 430k in November in NA (making up roughly two thirds of ww sales), the Pro sold 260k in comparison. PS4 sales in NA make up about a third of ww sales, so we can guess ww sales of the Pro at around 780k (probably even higher, as MC reported high sales of Pros in Japanrecently). Solidly BEATING ww sales of the X, even in its launch month. That simple calculation would shoot down your pet theory. Now how's that for starting a flamewar?

Can you give us some source to help make the 780k for PS4Pro claim more thrustfull?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Technarchy said:
EricHiggin said:
I think it accomplished it's main goal. Offer the most powerful console to gamers who love XB and crave specs. Everything else is a bonus.

 

Another point that some will have to grudgingly accept is 3rd party multiplatform titles are the dominant forces in the home console market.

X1X now does them better the PS4 and PS4 Pro and that in itself is going to attract customers who play games like Assassins Creed, COD and SW:BFII.

It's easy to spout off a dozen titles that are only on PS4, but most will never enter PS4's top 50 best sellers and will ultimately be a loss for the studios because at the end of the day more people care about COD than Nioh by a wide margin.

Except that PS has double the user base and sells more games



Superman4 said:
Technarchy said:

 

Another point that some will have to grudgingly accept is 3rd party multiplatform titles are the dominant forces in the home console market.

X1X now does them better the PS4 and PS4 Pro and that in itself is going to attract customers who play games like Assassins Creed, COD and SW:BFII.

It's easy to spout off a dozen titles that are only on PS4, but most will never enter PS4's top 50 best sellers and will ultimately be a loss for the studios because at the end of the day more people care about COD than Nioh by a wide margin.

Except that PS has double the user base and sells more games

Quite a bit more than double as the sales reflect.



Technarchy said: 

Another point that some will have to grudgingly accept is 3rd party multiplatform titles are the dominant forces in the home console market.

X1X now does them better the PS4 and PS4 Pro and that in itself is going to attract customers who play games like Assassins Creed, COD and SW:BFII.

It's easy to spout off a dozen titles that are only on PS4, but most will never enter PS4's top 50 best sellers and will ultimately be a loss for the studios because at the end of the day more people care about COD than Nioh by a wide margin.

To clarify you are saying that X1X will sell due to it's superior power and therefore gamers will choose that console for their multi-platform games over say PS4 and PS4-Pro. In short X1X > PS4/PS4 Pro in future sales, correct?

So why don't you give a theoretical time scale for this swing around? Will we see this trend happen over Xmas, 1st quarter 2018, mid 2018 or end 2018? If you are confident about what you are saying, put a timeframe on it. Then we can revisit this thread in 3, 6, 9 and 12 months time and see how accurate your predictions are compared to others on this thread.

My prediction remains the same. After some initial good sales of the X1X in November/December, PS4 and PS4 Pro combined will continue to outsell X1X and Xbox One combined for the foreseeable future. NPD already showed that PS4/Pro outsold X1/X in the US alone, even though Microsoft launched before the Black Friday weekend. By March 2018, PS4/Pro will consistently outsell X1/X at a rate of 3:1 and above world wide, each month thereafter. With PS4/Pro hitting 100million (maybe more) total units by December 2018. Then in 2019, as PS4/Pro approaches 120million and X1/X goes close to 45million(maybe 50mill, but I doubt it) world wide, we'll see Microsoft bow out of the console market and focus on the Xbox branded PC. 

I look forward to reading your numbers. Its all a bit of fun :)