By using this site, you agree to our Privacy Policy and our Terms of Use. Close
eva01beserk said:
DonFerrari said:

The differences were present even after launch, even to me that doesn't do pixel count man.

You can say the differences weren't great enough to bother anyone playing, but they were persistent around 720/900p versus 1080p for almost every game up to this day... as much as X1X to PS4Pro will have some 20-30% pixel count difference AT LEAST for every game that devs are looking to extract the performance.

its all im saying,

Well, the way a read you were putting more on not noticeable, not that it just wasn't something that would impair your gaming. There is quite the difference. But if that is what you meant then yes, on my opinion the differences weren't really an issue.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."