Kyuu said:
irstupid said:
The point you keep ignoring is that Bayonetta 2 exists due 100% to Nintendo. Without Nintendo, there would be no Bayonetta 2, and thus this Bayonetta 3 would be instead be Bayonetta 2 and it would have been 10 years since the first Bayonetta came out.
Most sequels don't sell as well as their predecessor. Not to mention a sequel to a particularly niche game that has not seen a release in 10 years. A second game to a franchise. Not a 3rd, 4th, 5th or anything, just the second game.
There would not be that much hype for suddenly bringing Bayonetta out of the grave.
Doing a quick search I see that Brutal Legends was released also in 2009. It sold approximately what Bayonetta sold as well. So imagine if at the game awards or E3 this coming year Brutal Legends 2 had been announced. Sure it might make the cult fans of the game super excited, but it's not going to have nearly as much hype, excitement or sales potential as Bayonetta 3 does right now. And that reason is because Bayonetta has stayed in the lime light since 2009 due to Bayonetta 2 and Smash inclusion.
|
Nintendo helping with Bayonetta 2 doesn't matter. The IP still belongs to Sega who had the freedom to make B3 a multiplatform game, but decided against it. The series is currently more recognizable than it has ever been, since in addition to Xbox and PS fans, it's now also well recognized among Nintendo gamers. Furthermore, the PC player base is becoming increasingly interested in highly regarded Japanese games. It's Sega's loss, really.
And it wouldn't be a stab in the back if Sega went multiplat with Bayonetta 3 after Nintendo's funding B2 (if that's what you're implying) assuming the deal was temporary, because Nintendo benefited from it as well.
Alkibiádēs said:
They released a crap top of MH games on the 3DS and they're all practically the same, that has nothing to do with hardware limitations. That's just Capcom's greed and laziness.
And Ultra Street Fighter on the Switch sold A LOT for something that's basically a $40 SNES game. Again, Capcom's greed is showing. Just recently they've announced a collection of Street Fighter games that also costs $40. So yeah, Switch owners got scammed hard.
MH only sells well on handhelds, so no, Capcom couldn't have survived on other consoles.
|
SFII sells purely on nostalgia (and portability I suppose) but Nintendo has its fair share of "scamming" their consumers and overpricing their products. You just enjoy slamming everything Capcom does while turning a blind eye to shady Nintendo practices. Apparently, not even having their biggest series in Japan locked to Nintendo's underpowered platforms for an entire generation is enough to satisfy you! And nope! Sorry, but most Nintendo gamers were perfectly pleased with what they were getting on 3DS. Hell, MH World got trashed left and right for "straying from roots"
Again, MH was never properly tested on home consoles... How much do you expect MH World to sell in Japan? Give me a number so I can bump your post in 50 days! ;)
You're ignoring that MH is originally 100% a Playstation exclusive franchise, MH4 could have very well saved the Vita, provided they take advantage of the hardware. You talk as if MH has no presence on PS platforms, including handhelds. Y'know, similar stories were told about Dragon Quest XI, that the 3DS version would easily outsell Switch and PS4 versions combined by a good margin.. Well, look at how that turned out! (oh wait... I remember you downplaying that too, much to my surprise!) If Vita had MH, the existing fanbase on Playstation would have never migrated to the inferior 3DS. So let's cut the Nintendo saving a Capcom-in-distress nonsense.
|
Monster Hunter started out on the PS2 and all the games bombed on it. It also failed to sell well on the Wii, a highly successful console. Never properly tested my ass.
Considering that development costs for PS4 games are far higher than 3DS games they should probably sell around 5 to 6 million copies in Japan alone to reach the same level of profitability.
The Vita wouldn't have all of a sudden become a success because of one franchise lol. It had many problems and it has a very mediocre library of games.
DQ XI on PS4 has much higher development costs than the 3DS version, so it selling less is proof enough that making these games for PS4 alone is not worth it. They're lucky they can port it to Switch, but it should have released alongside the other versions. Now they have lost out on a lot of sales.
In the coming years more and more Japanese developers will either go multiplat or abandon Playstation to make games exclusively for Nintendo. It's already starting and this is just the beginning:
- Travis Strikes Back: No More Heroes (exclusive)
- Project Octopath Traveler (exclusive)
- Shin Megami Tensei V (exclusive)
- Bayoneta 1 + 2 Collection (exclusive)
- Bayonetta 3 (exclusive)
- Dragon Quest Builders (previously exclusive to Playstation)
- Dragon Quest Builders II (multiplat)
- Valkyria Chronicles IV (never been on Nintendo consoles before)