I'm absolutely in love with this game right now. The more I play, the more I appreciate what Monolith did. Customization is so, so good, deep and rewarding. I spend a lot of time building up my team and doing side quests. At first, I though that side quests were a bit bland, but the affinity missions some rare blades have are pretty cool. I did two of them and it helped me to understand those blades more, and the design of those blades really fit their characters.
Some things I'd improve though. Better map navigation. I don't think it's THAT bad, but it has a lot of margin to improve though. I don't mind about the marks in the top of the screen though, they give you a general position, so you have to explore a bit to find how to reach some places. Some of them are not pretty obvious, but I manage to find every place I want to go in. And I'd prefer that you don't have to equip the blades to a character to use their field skills. I get that you can only use a limited number of blades to reach the level, but I think the game could do that automatically. Also, at first it's cool to use the crystals, but I'd prefer an option to open every crystal in one sit. I had 30 crystals to open and it took me about half an hour to open everything xD. Minor grips in an otherwise truly fantastic game, and a candidate to best JRPG ever in my book. I can easily picture myself putting way more than 100 hours into it.
Last edited by Volterra_90 - on 09 December 2017