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Forums - Gaming - My thoughs on game pricing, development costs, and microtransactions/paid DLC.

 

Would you pay more if it meant no paid DLC?

Yes 6 46.15%
 
No 7 53.85%
 
Total:13
Ka-pi96 said:
Cloudman said:

From what I've heard, they dropped the casinos from the Pokemon games in order to drop the overall rating for the games so it'd be E for Everyone. I think the gambling games caused it to get a 13 and up rating, which they didn't want. I think the digital re-releases of the old games have these higher ratings.

IIRC it was primarily for Europe and we don't have "E for Everyone"

Actually, apparently you non-Europeans even had slot machines as a region exclusive for Pokemon Platinum! http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/

Well, I mean like the lowest ratings possible for the game. I think gambling games in pokemon are just out in general now.



 

              

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Ka-pi96 said:
Cloudman said:

Well, I mean like the lowest ratings possible for the game. I think gambling games in pokemon are just out in general now.

That may well end up being the reason EA remove them as well. I don't even miss the slot machines though, they had some cool prizes but I never won at them so...

Yeah, they were fun. I played them a lil bit as well and got some of the prizes with my winnings.



 

              

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Ka-pi96 said:
Cloudman said:

Yeah, they were fun. I played them a lil bit as well and got some of the prizes with my winnings.

Which one was the one with a Dratini as a prize? That was pretty broken if you got it early on like that! I think I got it in Fire Red (not due to slot wins obviously) so I'd assume Red/Blue had it as well.

Course, it's a good thing GameFreak/Nintendo were in charge of Pokemon. If it were EA there would have been a credit card slot in the gameboy for the slot machines or something

I think it was just Gen 1, or possible Gen 2 as well. I don't remember...

Luckily in game purchases wasn't really even a concept back then. Though nowadays Pokemon just gives rare pokemon and items through timed events, which is not ideal, but at least it doesn't cost extra.



 

              

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Ka-pi96 said:
Cloudman said:

I think it was just Gen 1, or possible Gen 2 as well. I don't remember...

Luckily in game purchases wasn't really even a concept back then. Though nowadays Pokemon just gives rare pokemon and items through timed events, which is not ideal, but at least it doesn't cost extra.

To be fair Pokemons current events for rare Pokemon are much better than they used to be. Just need a wifi connection and to log on at the right time. I remember back when Mew originally released and you actually had to physically be at an event to get it. I was well jelly of my friends who were able to get Mews.

Yeah yeah, I remember that, and that event wasn't widely known either. It is better these days, but once those events are long passed people who missed out will be kinda screwed. It would have been better if you could just earn them in game (Unless you can do that already)



 

              

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BasilZero said:
Cloudman said:

From what I've heard, they dropped the casinos from the Pokemon games in order to drop the overall rating for the games so it'd be E for Everyone. I think the gambling games caused it to get a 13 and up rating, which they didn't want. I think the digital re-releases of the old games have these higher ratings.

 

Its still rated E for Everyone across ESRB's site and on any site you go to buy the digital versions of the games (i.e. Amazon).

https://www.nintendo.com/games/detail/pokemon-red-version-3ds



Cloudman said:

I think it was just Gen 1, or possible Gen 2 as well. I don't remember...

Luckily in game purchases wasn't really even a concept back then. Though nowadays Pokemon just gives rare pokemon and items through timed events, which is not ideal, but at least it doesn't cost extra.


Gen 1 - celadon city gambling corner :)

Oh, looks like I was wrong. Whoops...! And it looks like it was just Gen 1...



 

              

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Shadow1980 said:
VAMatt said:
One hole that I see, is that paid DLC exists not only to get more money out of players, but to reduce the number of used games in the secondary Market in the early days after a titles release. For example, I haven't touched breath of the wild in 6 months, but I'm keeping it for DLC. Likewise with Horizon zero Dawn. So, I think in order for your idea of higher upfront pricing to work, we'll have to switch to all-digital, with out a way to resell rights.

Is their any evidence besides anecdotes that indicate that DLC causes a direct, demonstrable, significant reduction in used sales for a title?

Also, do you really think that paid DLC would simply evaporate if gaming was ever forced to go all-digital? Given some of the BS this industry pulls, it wouldn't surprise me. And I've seen digital-only games with premium DLC, and you obviously can't trade-in digital-only titles.

In any case, my main point regarding pricing is that, given the choice, I would probably rather have the biggest-budget AAA games go up $10-20 if it meant an industry free of microtransactions, where all DLC was free of charge, and there was no carving up of game content to set aside to sell as premium content later on. In other words, higher prices for big-budget games in exchange for no more industry BS with premium add-on content and no more free-to-play economies added to full-price titles.


I don't know if there is evidence that it actually does effect sales in the secondary market.  But, industry players have said many, many times that DLC exists in part to keep people from trading in their games.  It passes the smell test too.  Of course, free DLC could do this just as well, if not better than paid content.  It is also possible that everyone is wrong, as I've never seen any numbers to prove it.  

No, I don't think DLC would go away if gaming went all-digital.  But, I can atleast envision a scenario where it does in an all-digital world.  I am certain it will not go anywhere so long as there is a secondary market that publishers need to compete with.  

As to your main point, I agree with you in that hypothetical scenario.  I just don't think there's any chance of that happening.  What I do think it coming is an increase in the base price of AAA games.  I just don't think it will bring an end to the "games as a service" model that is all the rage today.