| Mr Puggsly said: Okay, if you don't regard Overwatch as a complete game or worthy for $60... then don't buy it. See how simple that was to make a decision as a consumer? Its also discounted often. |
My purchasing decisions have no relevance to Overwatch's shortcomings. Or issues.
And not buying it, does not place Overwatch above criticism.
| Mr Puggsly said: However, its worth mentioning the game added content at no extra cost. So what you got on launch isn't reflective of all the content available at no extra cost. |
It's also worth mentioning that... The added content should have been there on launch anyway as the content that has been added over 18 months hasn't exactly been massive.
| Mr Puggsly said: Yeah, some F2P games may offer more content. So go spend your time and possibly money with those. Because we all know F2P are riddled with microtransactions. |
And I happily criticize those Micro-transactions too.
Whether I buy or play a game has no bearing on whether I can/cannot give criticism.
| Mr Puggsly said: They still make games with tons of content like a campaign and multiplayer, but so go play those games instead and don't concern yourself with games like Overwatch. Unless you actually wanna play... then stop whining and enjoy what it does offer. |
In-case you aren't aware... Blizzard is extremely community focused, they tend to take criticism on board, Diablo 3 being a prime example.
Criticism got rid of the market place, criticism is what made the game more reliable... And to top it off, Blizzard has consistently added free content for free and made it a far better game than it was on launch.
Criticizing the lack of a campaign and multiplayer content are valid criticisms... So no. I will not stop "whining". - I will keep on "whining" as I am entitled to do so... And there is absolutely nothing you can do about it, so deal with it.
| Mr Puggsly said: The games you're mentioning for giving lots of post release content are exceptions... that has never been the usual way things are done. |
Doesn't matter how often/not often such a thing has occurred. My point is still relevant.
But if you wish for me to provide more examples I can?
| Mr Puggsly said: I recall people complaining about Oblivion's aesthetic DLC, I played that game over a hundred hours, I never felt that DLC was necessary so I never bought it. Its that simple, I feel like you're getting upset over nonsense simply because you like being upset. |
It wasn't necessary. It was the principle of the matter.
Such an "item" would have been a free mod on PC. Free. Think about that for a moment.
And it should have been included in the base game anyway.
I don't understand how you can defend anti-consumer practices such as DLC, Microtransactions, Loot boxes and so on?
It does nothing good for us gamers.
| Mr Puggsly said: Developers are going to find ways to make their games profitable beyond the initial purchase and I don't mind it much because I take into consideration these games have massive budgets. |
I don't mind developers finding a way to increase their profits, but don't do it at the expense of the game or gamers.
In-fact, some developers have taken some pretty great approaches... Like in-game advertising, for instance roaming around a large city and having a Coca Cola billboard sign in the game to bring in advertising revenue.
| Mr Puggsly said: So again, I hope developers find a good balance that gives everybody more actual game content free. I personally like what Halo 5 has done because they didn't split the audience with DLC and the aesthetic stuff is not essential to enjoy that game. |
Halo 5's scheme was garbage.
The Req systems wrecked the game, it is easily the worst Halo in the entire franchise.
Halo 5's graphics were (Still are... Even on the Xbox One X) mediocre, gameplay was a regression, Micro-transactions added no real value to the game or gameplay, game was missing vital features on release, story was convoluted.
I prefer Halo 3's system better... Where the map was littered with vehicles, weapons and powerups. - You know what that did to gameplay? It added strategy.
It added depth to the gameplay.
It became important to gain map control over certain areas to try and gain an advantage... And the hard part was to keep that advantage.
Now Halo 5's fun is hidden behind a rubbish unlock scheme, don't have a card unlock for a tank? Stiff shit. You aren't driving a tank... But the enemy who can have a tank has a massive field advantage compared to you who cannot have a tank.
You see how that is an issue for balance?
I am hoping Halo 6 isn't a continuation of the rubbish Halo 5 has introduced... Because guess what? It will draw my criticism as well... And will reaffirm the fact that Halo is no longer the great franchise it once was.

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