Pemalite said:
My purchasing decisions have no relevance to Overwatch's shortcomings. Or issues.
It's also worth mentioning that... The added content should have been there on launch anyway as the content that has been added over 18 months hasn't exactly been massive.
And I happily criticize those Micro-transactions too.
In-case you aren't aware... Blizzard is extremely community focused, they tend to take criticism on board, Diablo 3 being a prime example.
Doesn't matter how often/not often such a thing has occurred. My point is still relevant.
It wasn't necessary. It was the principle of the matter.
I don't mind developers finding a way to increase their profits, but don't do it at the expense of the game or gamers.
Halo 5's scheme was garbage. |
Not buying Overwatch can be criticism on its own. But if you buy it in spite of shortcomings, then you saw value in what it is. Hence, games can have value even if they don't scratch every itch.
Some games add relatively little content and sell it as an expensive season pass. Again, I rather have the actual gameplay content free and aesthetic stuff be the optional purchases.
I'm pointing out F2P games tend to be more aggressive with the micro transaction crap and it can affect gameplay. So maybe F2P titles are kinda a bad example?
I think its fine to want more content in Overwatch and I'm sure its coming. But you also knew what you buying into. If a campaign is crucial for you, that doesn't mean Blizzard did something wrong. It means you bought the wrong game.
Provide all the examples you want, it wasn't standard. However, online focused games have a tendency to keep adding content to keep people coming back.
You saw the horse armor as something that should have been free and they screwed us by selling it! I saw it as useless content that had no impact on the game. Its just funny, Oblivion did so much right but you focus on some useless DLC. I don't take you seriously, I just see whining.
Its evident games, big and small, aren't limiting their profit opportunities at simply buying the game. It would be great for us consumers if they did, but its not gonna happen. So we should simply research the games we buy and decide if its worth the price.
I still wanna play Battlefront 2, but there is no chance I will pay full price because I know what it is and its not worth it to me.
Increase profits but don't do it at the expense of the game or gamers? Okay, the game shouldn't be ruined because an attempt to make more money. But loot boxes at their best simply eliminate selling actual game content but don't create some sort of imbalance either.
You're simply being critical of Halo 5's Warzone mode and its use of consumable cards, but what impact does that have on the traditional competitive modes? None.
The value of the micro transactions was no map packs. They micro transactions are basically times savers to buy card packs. For traditional PvP modes, the card packs are just aesthetic content. That's the ideal scenario for me.
You keep going on tangents, I don't care about what you think of Halo 5 as a whole. I'm simply focusing on how it used micro transactions without breaking the game. Its just Warzone mode that uses consumable cards that impacts gameplay. I suggest just ignoring Warzone if that bothers you.
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