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Forums - Nintendo - DigitalFoundry: Skyrim for Switch

Goodnightmoon said:
ThisGuyFooks said:

Im bumping this thread to know if Goodnightmoon found this data.

He talked in such a way that i assume he holds in his power all the information necessary to prove us wrong Don!

There are already 1st party games that are a good prove of that

A great example is Arms, a game that debuted 2nd on UK with barely 10k sales and behind Horizon on its 16th week, for many this was a sign of flop, yet by August Nintendo said they had already shipped 1.2m of copies worldwide

Other example is Splatoon 2 that debuted 2nd after Crash bandicoot on its 4rd week with barely 25k - 30k, yet by September the game had already sold 3.6m worldwide

Even BoTW was released selling barely a 40% of what Horizon sold that same week yet right now the switch version has sold 4.7m worlwide, wich is like a 30% more than what Horizon did.

No, UK has never been a good indicator of success when it comes to Nintendo.

Good point, but again UK. :D

 

Qwark said: 
Goodnightmoon said: 

There are already 1st party games that are a good prove of that

A great example is Arms, a game that debuted 2nd on UK with barely 10k sales and behind Horizon on its 16th week, for many this was a sign of flop, yet by August Nintendo said they had already shipped 1.2m of copies worldwide

Other example is Splatoon 2 that debuted 2nd after Crash bandicoot on its 4rd week with barely 25k - 30k, yet by September the game had already sold 3.6m worldwide

Even BoTW was released selling barely a 40% of what Horizon sold that same week yet right now the switch version has sold 4.7m worlwide, wich is like a 30% more than what Horizon did.

No, UK has never been a good indicator of success when it comes to Nintendo.

Comparing Nintendo 1st party games to third party games on a Nintendo system. Third party games dont sell well on Nintendo systems unless they are third party exclusives (rabbits). It has been that way since the gamecube era. Selling less units than a PSVR game whilst having four times the userbase is poor performance for the Switch.

Actualy most of 3rd partyd that released their games on Switch said they are pleased with sales of their games on Switch (going from Indies to Take Two). Fact that Switch offers full handheld play in same time (full handheld Doom or Skyrim for instance can easily attrace people who actualy dont care about Nintendo IPs) alongside with full home console play, probably means that 3rd party games will sell better than on previous Nintendo systems, and we actually seeing exactly that.



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I'm surprised how much I'm enjoying Skyrim considering I never wanted to play this game back when it first released. I even bought the ($20) Xbox One version so I could experiment with mods. Yeah, it's an old ass game but it's new to me! Addictive, too.



Back before we had footage, I was genuinely concerned it would be a rubbish port, that they'd just chuck the PS3/360 version onto Switch and do the bare minimum of optimization. Technically speaking, I'd say it turned out pretty well all things considered.



curl-6 said:

Back before we had footage, I was genuinely concerned it would be a rubbish port, that they'd just chuck the PS3/360 version onto Switch and do the bare minimum of optimization. Technically speaking, I'd say it turned out pretty well all things considered.

If I recall correctly, you also thought Rocket League was going to be rubbish and even Switch itself to be rubbish. Not trying to be dissin' you but you seem overly pessimistic about these things. So I'd say:



Chrizum said:
curl-6 said:

Back before we had footage, I was genuinely concerned it would be a rubbish port, that they'd just chuck the PS3/360 version onto Switch and do the bare minimum of optimization. Technically speaking, I'd say it turned out pretty well all things considered.

If I recall correctly, you also thought Rocket League was going to be rubbish and even Switch itself to be rubbish. Not trying to be dissin' you but you seem overly pessimistic about these things. So I'd say:

That was before, new curl-6 in recent times is much more positive than old curl-6, at least when comes to Nintendo and Switch. :)



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Miyamotoo said:
Chrizum said:

If I recall correctly, you also thought Rocket League was going to be rubbish and even Switch itself to be rubbish. Not trying to be dissin' you but you seem overly pessimistic about these things. So I'd say:

That was before, new curl-6 in recent times is much more positive than old curl-6, at least when comes to Nintendo and Switch. :)

I was pretty much all over the place myself. At the beginning thinking it would be running the Tegra chipset at full speed and the rumour of a VR headset had me imagining a VR system capable of running 360/PS3 ports in VR then the Switch launched and the games were really disappointing technically even for early titles. It's pretty much turned out right in the middle of my opinion swings in the end. One thing when comparing the spec I probably didn't take account of which I should was how much of the ps3 and 360 performance is dropped simply because they are always moving data in and out because  of limited memory with more ambitious games. The Switch doesn't have to do that (thanks Capcom) and I feel gave it an important upgrade going from 2GB to 4GB which is 1GB more than the Shield box. In the end its a very nice unit with sufficient performance to get the job done and its portable functionality can only improve with each revision of the console. In fact improvements in the later firmware, perhaps usb hard drive support and other features will enhance it too. 

Currently Japan and US have taken to it strongly but Europe just decent numbers but I think Europe is more price sensitive and I think will come around as later revisions make the Switch more affordable. 

Going back to Skyrim.

Looking at this at about 7 minutes in;

https://www.youtube.com/watch?v=qqR58L9oEOc

Compared to xbox 360 at around 18 minutes.

https://www.youtube.com/watch?v=J4rdbVaCAG0

The popping in ground plants looks more aggressive to me on Switch and slightly distracting. Especially where the mammoth pops out of nowhere. The 360 by contrast often seems to have less popping but lower quality assets that improve in resolution as you get closer. This likely varies between docked and portable mode on Switch but really its the only thing I can see that looks worse about the Switch version. On lowspec gamer on youtube they patch Skyrim on pc to run on very low end pc's and often you get that effect however they also lower the graphic fidelity well below Switch level. Still think the 360 version is very respectable and gets the job done as an enjoyable version of Skyrim especially with kinect features.



Quick question here. How are the loading times? I can't go back to playing Skyrim with anything more than a 5-10 second loading window.



I think is closer to the xbox one version than the xbox 360 version. So pretty good.

Since is a last gen game, it scales really well.



bonzobanana said:
Miyamotoo said:

That was before, new curl-6 in recent times is much more positive than old curl-6, at least when comes to Nintendo and Switch. :)

I was pretty much all over the place myself. At the beginning thinking it would be running the Tegra chipset at full speed and the rumour of a VR headset had me imagining a VR system capable of running 360/PS3 ports in VR then the Switch launched and the games were really disappointing technically even for early titles. It's pretty much turned out right in the middle of my opinion swings in the end. One thing when comparing the spec I probably didn't take account of which I should was how much of the ps3 and 360 performance is dropped simply because they are always moving data in and out because  of limited memory with more ambitious games. The Switch doesn't have to do that (thanks Capcom) and I feel gave it an important upgrade going from 2GB to 4GB which is 1GB more than the Shield box. In the end its a very nice unit with sufficient performance to get the job done and its portable functionality can only improve with each revision of the console. In fact improvements in the later firmware, perhaps usb hard drive support and other features will enhance it too. 

Yeah the <500MB available to games was the primary bottleneck of PS3/360, and frankly it's amazing that their most graphically accomplished games look as good as they do under such brutal memory limitations.

Switch's 3.2GB available to games (according to DF) gives it a big advantage in terms of things like higher resolution textures, a greater number of different assets in play at once, etc.

It also means the Switch's CPU doesn't have to work as hard, since it doesn't need to stream and unpack data as aggressively as PS3/360 do.

Last edited by curl-6 - on 23 November 2017

Cerebralbore101 said:
Quick question here. How are the loading times? I can't go back to playing Skyrim with anything more than a 5-10 second loading window.

Load times are good. Moving from inside to outside are within 20 seconds or less.. Dont have my switch with me or I'd test to confirm now.

 

There is a lengthy load time when the game is first started. Faster then the 360 load time...but still over 45 seconds.



"Tell me why does it have to be so hard

to let go when it?s your final day

...When death is on it's way"