bonzobanana said:
Miyamotoo said:
Talking about LA Noire port, DF stated that LA Noire was built specifically with PS3 Cell CPU on mind, so basically LA Noire engine and hole game was built to take most of PS3 Cell CPU, and only around 8 months later game was ported to Xbox 360, and that's actually one of only few multiplatform games that runs better on PS3 compared to Xbox360 from same reason. So when you port game that's specifically made just for one type of hardware on mind, you will hardly use most of that other hardware. I mean this is only Switch multiplatform game that has some drawbacks compared to PS3 version of same game, and that because reason I mentioned.
Also keep on mind that this Switch version will probably have further patches and optimisations while PS3 version was with all patches, and of course we still talking about 1st year ports, future ports will be better and more optimised in any case.
Saying that, Switch CPU is bottleneck but is not big problem (CPU is bottleneck also for PS4/ XB1), but things would be even better if CPU is for instance 1.5GHz instead of 1GHz, but that would definatly effect battery life in curent Switch model.
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They could tweak it for docked mode though. Going from 1ghz to 1.5ghz is a huge increase that would remove many of the issues seen in docked Switch performance in theory. For Skyrim I think the draw distance is worse on Switch compared to Xbox 360 at times from what I can see, on the open plains close to the central castle I forget the name of. I personally don't think the Switch has comparable CPU performance to PS4/XB1 but accept those consoles didn't push the envelope when it came to CPU performance.
Surprised to see it is passable on humble budget windows tablets with intel atom processors. Such windows tablets may have greater cpu performance than Switch but much weaker graphics hardware.
https://www.youtube.com/watch?v=EHtLrLfDrdk
Looking at the draw distance on Xbox 360 looks pretty good but animated objects i.e. other cars looks cut back significantly to me. Which again would indicate CPU more than memory bottleneck I think.
https://www.youtube.com/watch?v=_NPoiykMH5o
It gives an idea of overall performance of Switch and as you say things may improve with developers getting more familar with the Switch hardware and the development software and Switch firmware both improving and becoming more optimised.
I'd love to see Fallout 4 come to Switch. It's seems quite possible now. I'd prefer they dial back the graphic quality in order to try to improve draw distance though.
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We already talked about that, that would quite complicate things, because with just higher GPU clocks they can just use that for higher resolution, but with higher CPU clocks also, that would mean even bigger differences between portable and handheld mode and more work for developers. Also we don't know how much more Switch would heat with higher CPU clocks.
Skyrim for Switch is better in any case, going from almost locked frame rate, higher resolution and better visuals. Maybe PS3/360 have better draw distance but that don't really change nothing because it's very obvious how much better Switch version is. But again, same point that I made in previous post, Switch version will probably have further patches and optimisations, and of course we still talking about 1st year ports, future ports will be better and more optimised in any case.
Personally, I would love more that they port Fallout 3 instead Fallout 4, but everything is possible. In any case, it will be very interesting to see what next AAA game will be ported.
Last edited by Miyamotoo - on 26 November 2017