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bonzobanana said:
Miyamotoo said:

That was before, new curl-6 in recent times is much more positive than old curl-6, at least when comes to Nintendo and Switch. :)

I was pretty much all over the place myself. At the beginning thinking it would be running the Tegra chipset at full speed and the rumour of a VR headset had me imagining a VR system capable of running 360/PS3 ports in VR then the Switch launched and the games were really disappointing technically even for early titles. It's pretty much turned out right in the middle of my opinion swings in the end. One thing when comparing the spec I probably didn't take account of which I should was how much of the ps3 and 360 performance is dropped simply because they are always moving data in and out because  of limited memory with more ambitious games. The Switch doesn't have to do that (thanks Capcom) and I feel gave it an important upgrade going from 2GB to 4GB which is 1GB more than the Shield box. In the end its a very nice unit with sufficient performance to get the job done and its portable functionality can only improve with each revision of the console. In fact improvements in the later firmware, perhaps usb hard drive support and other features will enhance it too. 

Yeah the <500MB available to games was the primary bottleneck of PS3/360, and frankly it's amazing that their most graphically accomplished games look as good as they do under such brutal memory limitations.

Switch's 3.2GB available to games (according to DF) gives it a big advantage in terms of things like higher resolution textures, a greater number of different assets in play at once, etc.

It also means the Switch's CPU doesn't have to work as hard, since it doesn't need to stream and unpack data as aggressively as PS3/360 do.

Last edited by curl-6 - on 23 November 2017