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Forums - Nintendo - Mario Kart Wii - First Impressions

This game is off to a great start. I'm just starting right now. I'll try online in a bit, and then maybe even.... write a review about it. Maybe I'll go back and forth between new games and retro games, so I can do MKWii and then Blaster Master.

Anyway, the wheel controls are great and I love the new "mini-turbo" instead of snaking. I hated snaking. It's like Mario Kart and Excite Truck had a beautiful baby.



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preordered my copy just waiting April 27th to come



Nintendo Network ID: Sherlock99

T013 said:

So, I'm an extremely lucky bastard it seems - I got MKWii sold to me before it was even officially released! I played through the entire 50cc mode, and have played every single level. I don't have much time now (I'll edit this post when I do), but some first impressions:

-Wii Wheel works. Damn well. I haven't felt tempted to use a GC controller yet.

-Lots of courses, but is immediately clear that the new ones are far better than the old ones. They are lush, look beautiful, are very alive and a lot of fun. I can miss some of the SNES and GBA stages, because they are pretty dated by now and don't begin to match the lush open environments of the Wii courses.

-Battle courses are even better, with huge stadiums featuring lots of ramps to perform stunts and play an FPS-like team deathmatch.

-Karts are solid, but don't 'feel fast'. Motorcycles do feel fast, but are harder to control.

-New drifting/mini-turbo works extremely well in karts. Motorcycle drifting is very tricky though.

-Items are alright, but far from great. Bullet Bill is extremely overpowered. Blooper is annoying, not fun. POW block isn't that good either. The mega mushroom is great though.

-Stunts are cool, and though you don't have much control over them, they definitely add some speed and flashiness to the MK formula. New stages feature lots of ramps and half-pipes, while old stages have been vamped up to include some stunt spots as well.

-It is obviously no coincidence that this game is simply named 'Mario Kart Wii' without an actual title. It is clearly the definitive Mario Kart version so far, with more of everything without sacrificing anything.

Conclusion: terrific racer which is gonna make for a lot of fun. The ultimate Mario Kart.

 

This is quite literally the first positive preview/review I've seen for the game...and its not just positive its glowing.  On that note I am cautiously optimistic, but I'm going to wait for some more confirmation, no offense.

 



To Each Man, Responsibility
Sqrl said:
T013 said:

So, I'm an extremely lucky bastard it seems - I got MKWii sold to me before it was even officially released! I played through the entire 50cc mode, and have played every single level. I don't have much time now (I'll edit this post when I do), but some first impressions:

-Wii Wheel works. Damn well. I haven't felt tempted to use a GC controller yet.

-Lots of courses, but is immediately clear that the new ones are far better than the old ones. They are lush, look beautiful, are very alive and a lot of fun. I can miss some of the SNES and GBA stages, because they are pretty dated by now and don't begin to match the lush open environments of the Wii courses.

-Battle courses are even better, with huge stadiums featuring lots of ramps to perform stunts and play an FPS-like team deathmatch.

-Karts are solid, but don't 'feel fast'. Motorcycles do feel fast, but are harder to control.

-New drifting/mini-turbo works extremely well in karts. Motorcycle drifting is very tricky though.

-Items are alright, but far from great. Bullet Bill is extremely overpowered. Blooper is annoying, not fun. POW block isn't that good either. The mega mushroom is great though.

-Stunts are cool, and though you don't have much control over them, they definitely add some speed and flashiness to the MK formula. New stages feature lots of ramps and half-pipes, while old stages have been vamped up to include some stunt spots as well.

-It is obviously no coincidence that this game is simply named 'Mario Kart Wii' without an actual title. It is clearly the definitive Mario Kart version so far, with more of everything without sacrificing anything.

Conclusion: terrific racer which is gonna make for a lot of fun. The ultimate Mario Kart.

 

This is quite literally the first positive preview/review I've seen for the game...and its not just positive its glowing. On that note I am cautiously optimistic, but I'm going to wait for some more confirmation, no offense.


http://www.metacritic.com/games/platforms/wii/mariokartwii

I've actually only seen one bad review so far (Edge). Everything else has been very positive besides a few bitchings from IGN here and there. 



I just played a bunch of online. It's awesome. I got a battle mode match with all 12 racers, 10 in Japan, me in California, and this dude Bojangles in Germany. It was rad.

Any time somebody drops off, it doesn't make you start over. Each match will go from 6 - 12 racers as people join and drop out, with no stopping and restarting between matches. It's super smooth.

The new battle mode stages kick ass. Battle mode automatically picks teams and splits you down the middle at random. There's balloon mode and coin mode.

You vote on stages and you can pick "random."

Some of the new stages are amazing, in that Waluigi Pinball way. DK's new level owns balls.

That's all I gotta say for now. I'm doing some homework and passing out. I just wanted to let you guys know that the online's awesome.



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how does battlemode team work ? last guy to stay alive for the team gets 1 point or what ? I'm jealous did you get import copy?



man, could the 27th get here any faster????



Oh for battle mode it just adds up the scores for each team member and has that as the team score.

When you go online, you start with 5000 points for racing and 5000 points for battling and the scores are always separate. As you win or lose you gain and lose points. If your team has 10 hits to 5 hits, your team wins, and you each win points. If one team member had 9 of the hits, he or she will get most of the points, and the biggest loser loses the most points. Coin battles work the same way.

Scores are added and subtracted to/from your 5000 points after every single round, and then maybe somebody will join or somebody will drop out, and it just keeps going until you quit. Only once did it drop below 6 people, and I quit and rejoined a new game of 7, and that game got 1 or 2 new players each match until I played one with all 12 of us.

This was all without friend codes, because I don't have any friends. I don't know if friend battles and races will have more options or what. I bet they will.

I don't know what's up with Miis in the game. You get to pick your Mii and put it on your "driver's license" for your save file with all your stats. And so far a couple of the levels (I haven't even played them all yet, online took over my night) have Miis in the backgrounds watching Wii Sports Tennis style. I thought you'd be able to play with Miis? Was that just a rumor? Will it be unlockable or something?



@The Ghost of RubangB: From what I heard, Miis are unlockable so it still feels like Mario Kart while you play (aka. you don't pick your Miis as the first thing you do, apparently) from the Iwata Interviews



I am a PC gamer, and also have a NDS now, but without access to a Nintendo Wii until End of 2007.

Currently playing: Super Smash Brothers Brawl(Wii), Mystery Dungeon: Shiren the Wanderer(DS), Dragon Quest Heroes: Rocket Slime (DS), WiiFit(Wii)

Games Recently Beaten: Final Fantasy Crystal Chronicles: My Life as a King (Normal; Very Hard after the next DLCs become available)

1 word: RTFA

Sounds cool! I just picked up the game on my way home from work. I haven't tried it out yet though. Later tonight :D




starcraft: "I and every PS3 fanboy alive are waiting for Versus more than FFXIII.
Me since the games were revealed, the fanboys since E3."

Skeeuk: "playstation 3 is the ultimate in gaming acceleration"