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Forums - Gaming - Microsoft pushing EXTREMELY HARD with marketing the one X

Kerozinn said:
SegataSanshiro said:
It's a short-term success but once you get past enthusiasts and existing fans the thing will struggle. Xbox still suffers in the game department. A system several times less powerful is wiping the floor with it because of a lineup in its first-year miles ahead of a console in its 4th year's lineup. Great for one system and pathetic for the other. New hardware often does well out of the gate but not all have legs.

I kinda feel the xbox division fell into that trap thinking power is everything just because in the beginning of the gen everyone was comparing resolutions and framerates between ps4 n xbox one. The problem is the xbox one was 100 bucks more and at same time it had weaker hardware. Even at 400 bucks without kinect it still was weaker than a ps4 and the perceived value was less compared the ps4.

Microsoft was so tired of loosing in all them Digital Foundry comparisons so they had to top the "half assed" ps4 pro and so they focused on hardware instead of what really matters, games. Just comparing  ps4 2018 lineup to xbox lineup and its looking really spooky especially since none of their games hold any weight.

And this is after 2017 where PS4 had a beast lineup and xbox had the worst year ever.

So yeah i agree with what you said. Switch and base PS4 will wipe the floor with XBOX when it comes to games AND sales this and coming year(s).

MS management said they were focused on bringing the best HW and after finishing X1X they would back their focus to SW. But put that with all the other promises of increasing 1st party, until they really do it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Errorist76 said:
Conina said:

The PS4s on the other hand can't (so far) separate between normal patch content and PS4-Pro-only enhancements, so many users of a normal PS4 have to download assets which are only used on PS4 Pros. So you are barking the wrong tree if you are complaining about unnecessary downloads for the base models.

No man, sorry but that's the thing. PS4 and Pro basically share the same assets as lack of more RAM doesn't allow for bigger textures.

Some games had room to improve on PS4 Pro (it has 1 GB more RAM than the PS4 by the way) and got higher assets.

F.e. inFamous: Second Son once was 22 GB, now it is 28 GB:

There also have been some huge patch-downloads for PS4 : https://physicalgames.wordpress.com/ps4-update-sizes/

Of course they sometimes include more game content and not all of the patches increase the install size because old data gets overwritten).

Nevertheless huge downloads can be a problem for PS4 users, too.

 



Conina said:
Errorist76 said:

No man, sorry but that's the thing. PS4 and Pro basically share the same assets as lack of more RAM doesn't allow for bigger textures.

Some games had room to improve on PS4 Pro (it has 1 GB more RAM than the PS4 by the way) and got higher assets.

F.e. inFamous: Second Son once was 22 GB, now it is 28 GB:

There also have been some huge patch-downloads for PS4 : https://physicalgames.wordpress.com/ps4-update-sizes/

Of course they sometimes include more game content and not all of the patches increase the install size because old data gets overwritten).

Nevertheless huge downloads can be a problem for PS4 users, too.

 

I was actually surprised that Witcher 3 and HZD had patches for PS4Pro that were so small (liks 150MB)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Pemalite said:
taus90 said:

 

Also if Sony and MS can redesign a far worse Jaguar APU and produce the result which we have on PS4... u think they cant redesign a far better and more enegy efficient ryzen apu to fit onto a tablet size device?? Bottom line is a system designed around close platform and ability to code directly to hardware will always be better than general purpose device based on the same hardware.

 

No one codes directly to the hardware anymore, no one writes in Assembly/Machine in 2017, there is no need for it.
But the good thing about that is... It's far easier to retain backwards compatibility and develop software and games.

With that... A Pascal based Tegra can provide 50% more performance for the same power over the Maxwell Tegra (Aka. The chip in the Switch).
And provide 128% more bandwidth. (The biggest game changer for performance at 1080P verses the Switch.)

A Volta based Tegra has already been demonstrated for a few markets like cars... And is set to double the Pascal based Tegra again and is using 16nm at TSMC.
There would be power/performance gains if nVidia shifted Volta Tegra to "12nm" as well of a around 10%...

In short, I doubt we will get a chip that is a Playstation 4 in identical capabilities for many years yet, but we can get "close enough" with hardware available today/soon.

"No body codes to metal anymore" maybe in games by third party development scene, and consoles hardware being off the shelf PC, but even the regular ps4 API has some amount of customization, and many third party games are still utilizing Low level API offered by PS. I'll be surprised if sony first party developers are not using low level API to write directly to the hardware.

regarding the hardware comments I m just pointing out the options of hardware available for a custom design, and sony being a hardware company have shown that they can make a potent chip for a handheld and console, and with a help of a custom API it is possible to achieve graphic fidelity on the levels of PS4 on a handheld, again case in point is PSVita that device was punching above its weight with its custom design SoC with off the shelf hardware compared to similar hardware in other devices such ipad and iphone 5 compared to cellphones now ps vita Still has some of the best looking games.

Look at doom on a two year old chip running on switch, I think Sony can better that



DonFerrari said:

Yep.. the market is price sensitive, but since they still offer X1, I don't think X1X price is an issue (unless they have expectations that are excessively positive).

The other issue is price movement.
When you release a new product that has a certain level of brand recognition, chances are you are going to have good initial sales thanks to early adopters regardless of price.

Once the sales rate rate starts to enter decline you then start reducing the price to reinvigorate sales rates, the 3DS was a good example of this, it had a great couple days of sales then it imploded.
Microsoft and Sony have gotten stupidly clever on this front, especially during the Holiday season.

Errorist76 said:

Ps4 Pro was 400 LAST YEAR, it's available for 340,- already with an additional soon to be announced official price drop, possibly on PSX in December. It's a 40% power difference to PS4Pro, so nothing major. Sony wants 100 dollars more for a 2.3 times as fast console, basically because PS4 was already a decent machine.

Microsoft on the other hand wants 300 dollars more for a 4.6 times as fast console. Not sure what is the better proposition. It's basically the same.

You are correct. Consoles do get cheaper over time.
The Xbox One X has only been out a week. Give it time for Microsoft to profit from early adopters before making price movements, it will happen.


Errorist76 said:

My point still stands. Sony's way to go, with a substantial upgrade for 4K users at a minimal price difference while still respecting the base console and putting their money in game development....over MS's take to basically embarrass base X1 users in the future and putting their money on better looking multiplats..any day of the f'in week!

I wouldn't call the Playstation 4 a 4k console though.
The Xbox One X is more like a "Sometimes 4k" console.

You are going to have to elaborate on your reasoning though, because the way it reads is... It's okay for Sony to release a more powerful console, but the Xbox One X should have been weaker so it's not as big of a jump and thus likely weaker than the Pro. - Then would I be correct to assume you would have complained about it's lack of power?

Damned if you do. Damned if you don't.
If the Xbox One X is to expensive for you or you don't like it's increase in performance... Simple. Don't buy it, it's clearly not the product for you and that is okay.

Errorist76 said:

No man, sorry but that's the thing. PS4 and Pro basically share the same assets as lack of more RAM doesn't allow for bigger textures.

Then don't buy the Playstation 4 Pro if you don't think it's worth the entry price.
The great thing about having multiple products in a product lineup is... Choice.

You are not obligated to buy the Playstation 4 Pro. You are not obligated to buy the Xbox One X.

SvennoJ said:
It seems to have paid off, great initial sales so far. If it can sustain momentum we could see OR VR come to the X next year.

It has certainly given the Xbox's dismal sales this year a good boost, which is good for competition.

But I agree, the momentum is the important thing to worry about, if Microsoft doesn't push out games... Then the sales rate will decline.

DonFerrari said:

MS management said they were focused on bringing the best HW and after finishing X1X they would back their focus to SW. But put that with all the other promises of increasing 1st party, until they really do it.

To be fair... We have seen Microsoft make bold claims about software before with high-level Billion dollar investments and so on.
I would hold back some reservation and see what happens.

Next year could be interesting with Crackdown (Currently luke warm reception), Sea of Thieves (Not really being advertised heavily? Plus it's Rare, it should be decent.), State of Decay 2 (Might have legs as it's a Zombie survival.), Ori and the Will of the wisps (Not a console pusher, still a charming title.).
Then you have your potential obligatory Gears of War, Halo and Forza as potentials too.

2019 could be a very dry year though, hopefully we never see a repeat of 2017 ever again.

taus90 said:

"No body codes to metal anymore" maybe in games by third party development scene, and consoles hardware being off the shelf PC, but even the regular ps4 API has some amount of customization, and many third party games are still utilizing Low level API offered by PS. I'll be surprised if sony first party developers are not using low level API to write directly to the hardware.

regarding the hardware comments I m just pointing out the options of hardware available for a custom design, and sony being a hardware company have shown that they can make a potent chip for a handheld and console, and with a help of a custom API it is possible to achieve graphic fidelity on the levels of PS4 on a handheld, again case in point is PSVita that device was punching above its weight with its custom design SoC with off the shelf hardware compared to similar hardware in other devices such ipad and iphone 5 compared to cellphones now ps vita Still has some of the best looking games.

Look at doom on a two year old chip running on switch, I think Sony can better that

If you are developing towards the PS4 Low-level API, then you are not building games to the metal. - And nor would there be any point in doing so.

With that, even some 3rd party games will be building their games for the low-level API, popular engines like Unreal Engine also support the Low-level API's found in the consoles.

taus90 said:

 

Look at doom on a two year old chip running on switch, I think Sony can better that

Sony don't make high-end CPU's or GPU's though.
The last such endeavor was the Cell Processor, however... That was not their own sole efforts.
The ISA was based around IBM's IP and was fabricated by various partners.

In short. They pay someone else to do it.

As for the Vita vs other Mobile devices like the iPhone 5....
You need to keep in mind that Apples Metal API was a relatively new concept during the iPhones 5 life.

Games were very much still being built for the high-level API's (Something that continues to this day even)
Plus... Developers weren't having to pander to a lower common denominator. Most games on the iPhone 5 needed to run on hardware orders of magnitude inferior.
And thus the Vita's software was able to present an image that is a big deal step up by default.

Then add in the fact that allot of Vita's games had larger budgets so more R&D can be put towards better technology that drives the game engines and imagery... And well. It's no wonder things turned out the way it did.

It's not some amazing revelation though, it's par-the-course of open vs closed platforms since the beginning.

taus90 said:

 

Look at doom on a two year old chip running on switch, I think Sony can better that

Damn straight Sony could do better than that... Because the technology is available for Sony to buy to pull it off.




www.youtube.com/@Pemalite

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Pemalite said:
DonFerrari said:

Yep.. the market is price sensitive, but since they still offer X1, I don't think X1X price is an issue (unless they have expectations that are excessively positive).

The other issue is price movement.
When you release a new product that has a certain level of brand recognition, chances are you are going to have good initial sales thanks to early adopters regardless of price.

Once the sales rate rate starts to enter decline you then start reducing the price to reinvigorate sales rates, the 3DS was a good example of this, it had a great couple days of sales then it imploded.
Microsoft and Sony have gotten stupidly clever on this front, especially during the Holiday season.

Errorist76 said:

Ps4 Pro was 400 LAST YEAR, it's available for 340,- already with an additional soon to be announced official price drop, possibly on PSX in December. It's a 40% power difference to PS4Pro, so nothing major. Sony wants 100 dollars more for a 2.3 times as fast console, basically because PS4 was already a decent machine.

Microsoft on the other hand wants 300 dollars more for a 4.6 times as fast console. Not sure what is the better proposition. It's basically the same.

You are correct. Consoles do get cheaper over time.
The Xbox One X has only been out a week. Give it time for Microsoft to profit from early adopters before making price movements, it will happen.

Errorist76 said:

My point still stands. Sony's way to go, with a substantial upgrade for 4K users at a minimal price difference while still respecting the base console and putting their money in game development....over MS's take to basically embarrass base X1 users in the future and putting their money on better looking multiplats..any day of the f'in week!

I wouldn't call the Playstation 4 a 4k console though.
The Xbox One X is more like a "Sometimes 4k" console.

You are going to have to elaborate on your reasoning though, because the way it reads is... It's okay for Sony to release a more powerful console, but the Xbox One X should have been weaker so it's not as big of a jump and thus likely weaker than the Pro. - Then would I be correct to assume you would have complained about it's lack of power?

Damned if you do. Damned if you don't.
If the Xbox One X is to expensive for you or you don't like it's increase in performance... Simple. Don't buy it, it's clearly not the product for you and that is okay.

Errorist76 said:

No man, sorry but that's the thing. PS4 and Pro basically share the same assets as lack of more RAM doesn't allow for bigger textures.

Then don't buy the Playstation 4 Pro if you don't think it's worth the entry price.
The great thing about having multiple products in a product lineup is... Choice.

You are not obligated to buy the Playstation 4 Pro. You are not obligated to buy the Xbox One X.

SvennoJ said:
It seems to have paid off, great initial sales so far. If it can sustain momentum we could see OR VR come to the X next year.

It has certainly given the Xbox's dismal sales this year a good boost, which is good for competition.

But I agree, the momentum is the important thing to worry about, if Microsoft doesn't push out games... Then the sales rate will decline.

DonFerrari said:

MS management said they were focused on bringing the best HW and after finishing X1X they would back their focus to SW. But put that with all the other promises of increasing 1st party, until they really do it.

To be fair... We have seen Microsoft make bold claims about software before with high-level Billion dollar investments and so on.
I would hold back some reservation and see what happens.

Next year could be interesting with Crackdown (Currently luke warm reception), Sea of Thieves (Not really being advertised heavily? Plus it's Rare, it should be decent.), State of Decay 2 (Might have legs as it's a Zombie survival.), Ori and the Will of the wisps (Not a console pusher, still a charming title.).
Then you have your potential obligatory Gears of War, Halo and Forza as potentials too.

2019 could be a very dry year though, hopefully we never see a repeat of 2017 ever again.

taus90 said:

"No body codes to metal anymore" maybe in games by third party development scene, and consoles hardware being off the shelf PC, but even the regular ps4 API has some amount of customization, and many third party games are still utilizing Low level API offered by PS. I'll be surprised if sony first party developers are not using low level API to write directly to the hardware.

regarding the hardware comments I m just pointing out the options of hardware available for a custom design, and sony being a hardware company have shown that they can make a potent chip for a handheld and console, and with a help of a custom API it is possible to achieve graphic fidelity on the levels of PS4 on a handheld, again case in point is PSVita that device was punching above its weight with its custom design SoC with off the shelf hardware compared to similar hardware in other devices such ipad and iphone 5 compared to cellphones now ps vita Still has some of the best looking games.

Look at doom on a two year old chip running on switch, I think Sony can better that

If you are developing towards the PS4 Low-level API, then you are not building games to the metal. - And nor would there be any point in doing so.

With that, even some 3rd party games will be building their games for the low-level API, popular engines like Unreal Engine also support the Low-level API's found in the consoles.

taus90 said:

 

Look at doom on a two year old chip running on switch, I think Sony can better that

Sony don't make high-end CPU's or GPU's though.
The last such endeavor was the Cell Processor, however... That was not their own sole efforts.
The ISA was based around IBM's IP and was fabricated by various partners.

In short. They pay someone else to do it.

As for the Vita vs other Mobile devices like the iPhone 5....
You need to keep in mind that Apples Metal API was a relatively new concept during the iPhones 5 life.

Games were very much still being built for the high-level API's (Something that continues to this day even)
Plus... Developers weren't having to pander to a lower common denominator. Most games on the iPhone 5 needed to run on hardware orders of magnitude inferior.
And thus the Vita's software was able to present an image that is a big deal step up by default.

Then add in the fact that allot of Vita's games had larger budgets so more R&D can be put towards better technology that drives the game engines and imagery... And well. It's no wonder things turned out the way it did.

It's not some amazing revelation though, it's par-the-course of open vs closed platforms since the beginning.

taus90 said:

Look at doom on a two year old chip running on switch, I think Sony can better that

Damn straight Sony could do better than that... Because the technology is available for Sony to buy to pull it off.

You are right on price movement but considering how much tailoring and high end components (like the copper chamber) they put inside the X1X I don't think they plan or can reduce the price a lot.

On the case of the games, you are right. MS have promissed to increase 1st party several times and it never showed up.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Maybe Xbox will start outselling the 3ds again.



Good for them, but it won't save the gen. Knowing Microsoft, they will push the next gen in 1.5 to 2 years.

They need to revamp their software studios though, or it's hopeless.



DonFerrari said:

You are right on price movement but considering how much tailoring and high end components (like the copper chamber) they put inside the X1X I don't think they plan or can reduce the price a lot.

On the case of the games, you are right. MS have promissed to increase 1st party several times and it never showed up.

The Vapor Chamber would indeed be more costly... But not as much as you think it would be over a typical heat-pipe heatsink. Even some mid-range GPU's selling for $250 AUD used to use those vapor chamber coolers.

Yeah. Microsoft has been laughable on the games front, even during the Xbox 360 days.
It felt like they started to make inroads and then the investment and game development imploded which has damaged the brand somewhat.
If Microsoft makes a promise about games, I would take the approach of "See it, then I will believe it.".




www.youtube.com/@Pemalite

Pemalite said:
DonFerrari said:

You are right on price movement but considering how much tailoring and high end components (like the copper chamber) they put inside the X1X I don't think they plan or can reduce the price a lot.

On the case of the games, you are right. MS have promissed to increase 1st party several times and it never showed up.

The Vapor Chamber would indeed be more costly... But not as much as you think it would be over a typical heat-pipe heatsink. Even some mid-range GPU's selling for $250 AUD used to use those vapor chamber coolers.

Yeah. Microsoft has been laughable on the games front, even during the Xbox 360 days.
It felt like they started to make inroads and then the investment and game development imploded which has damaged the brand somewhat.
If Microsoft makes a promise about games, I would take the approach of "See it, then I will believe it.".

The vapor chamber was only one of the examples, for the size and specialization on the console and expected sales I don't see it hitting 200 USD even in 4 or 5 years for it to be entry level in next gen.

So on next gen with simpler HW delivering much more power I don't think it will make sense to keep X1X as the low end. Just like PS3 couldn't be as low as PS4 is hitting now even after 7 years.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."