DonFerrari said:
Yep.. the market is price sensitive, but since they still offer X1, I don't think X1X price is an issue (unless they have expectations that are excessively positive).
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The other issue is price movement.
When you release a new product that has a certain level of brand recognition, chances are you are going to have good initial sales thanks to early adopters regardless of price.
Once the sales rate rate starts to enter decline you then start reducing the price to reinvigorate sales rates, the 3DS was a good example of this, it had a great couple days of sales then it imploded.
Microsoft and Sony have gotten stupidly clever on this front, especially during the Holiday season.
Errorist76 said:
Ps4 Pro was 400 LAST YEAR, it's available for 340,- already with an additional soon to be announced official price drop, possibly on PSX in December. It's a 40% power difference to PS4Pro, so nothing major. Sony wants 100 dollars more for a 2.3 times as fast console, basically because PS4 was already a decent machine.
Microsoft on the other hand wants 300 dollars more for a 4.6 times as fast console. Not sure what is the better proposition. It's basically the same.
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You are correct. Consoles do get cheaper over time.
The Xbox One X has only been out a week. Give it time for Microsoft to profit from early adopters before making price movements, it will happen.
Errorist76 said:
My point still stands. Sony's way to go, with a substantial upgrade for 4K users at a minimal price difference while still respecting the base console and putting their money in game development....over MS's take to basically embarrass base X1 users in the future and putting their money on better looking multiplats..any day of the f'in week!
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I wouldn't call the Playstation 4 a 4k console though.
The Xbox One X is more like a "Sometimes 4k" console.
You are going to have to elaborate on your reasoning though, because the way it reads is... It's okay for Sony to release a more powerful console, but the Xbox One X should have been weaker so it's not as big of a jump and thus likely weaker than the Pro. - Then would I be correct to assume you would have complained about it's lack of power?
Damned if you do. Damned if you don't.
If the Xbox One X is to expensive for you or you don't like it's increase in performance... Simple. Don't buy it, it's clearly not the product for you and that is okay.
Errorist76 said:
No man, sorry but that's the thing. PS4 and Pro basically share the same assets as lack of more RAM doesn't allow for bigger textures.
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Then don't buy the Playstation 4 Pro if you don't think it's worth the entry price.
The great thing about having multiple products in a product lineup is... Choice.
You are not obligated to buy the Playstation 4 Pro. You are not obligated to buy the Xbox One X.
SvennoJ said: It seems to have paid off, great initial sales so far. If it can sustain momentum we could see OR VR come to the X next year. |
It has certainly given the Xbox's dismal sales this year a good boost, which is good for competition.
But I agree, the momentum is the important thing to worry about, if Microsoft doesn't push out games... Then the sales rate will decline.
DonFerrari said:
MS management said they were focused on bringing the best HW and after finishing X1X they would back their focus to SW. But put that with all the other promises of increasing 1st party, until they really do it.
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To be fair... We have seen Microsoft make bold claims about software before with high-level Billion dollar investments and so on.
I would hold back some reservation and see what happens.
Next year could be interesting with Crackdown (Currently luke warm reception), Sea of Thieves (Not really being advertised heavily? Plus it's Rare, it should be decent.), State of Decay 2 (Might have legs as it's a Zombie survival.), Ori and the Will of the wisps (Not a console pusher, still a charming title.).
Then you have your potential obligatory Gears of War, Halo and Forza as potentials too.
2019 could be a very dry year though, hopefully we never see a repeat of 2017 ever again.
| taus90 said:
"No body codes to metal anymore" maybe in games by third party development scene, and consoles hardware being off the shelf PC, but even the regular ps4 API has some amount of customization, and many third party games are still utilizing Low level API offered by PS. I'll be surprised if sony first party developers are not using low level API to write directly to the hardware.
regarding the hardware comments I m just pointing out the options of hardware available for a custom design, and sony being a hardware company have shown that they can make a potent chip for a handheld and console, and with a help of a custom API it is possible to achieve graphic fidelity on the levels of PS4 on a handheld, again case in point is PSVita that device was punching above its weight with its custom design SoC with off the shelf hardware compared to similar hardware in other devices such ipad and iphone 5 compared to cellphones now ps vita Still has some of the best looking games.
Look at doom on a two year old chip running on switch, I think Sony can better that
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If you are developing towards the PS4 Low-level API, then you are not building games to the metal. - And nor would there be any point in doing so.
With that, even some 3rd party games will be building their games for the low-level API, popular engines like Unreal Engine also support the Low-level API's found in the consoles.
| taus90 said:
Look at doom on a two year old chip running on switch, I think Sony can better that
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Sony don't make high-end CPU's or GPU's though.
The last such endeavor was the Cell Processor, however... That was not their own sole efforts.
The ISA was based around IBM's IP and was fabricated by various partners.
In short. They pay someone else to do it.
As for the Vita vs other Mobile devices like the iPhone 5....
You need to keep in mind that Apples Metal API was a relatively new concept during the iPhones 5 life.
Games were very much still being built for the high-level API's (Something that continues to this day even)
Plus... Developers weren't having to pander to a lower common denominator. Most games on the iPhone 5 needed to run on hardware orders of magnitude inferior.
And thus the Vita's software was able to present an image that is a big deal step up by default.
Then add in the fact that allot of Vita's games had larger budgets so more R&D can be put towards better technology that drives the game engines and imagery... And well. It's no wonder things turned out the way it did.
It's not some amazing revelation though, it's par-the-course of open vs closed platforms since the beginning.
| taus90 said:
Look at doom on a two year old chip running on switch, I think Sony can better that
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Damn straight Sony could do better than that... Because the technology is available for Sony to buy to pull it off.