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Conina said:
Errorist76 said:

No man, sorry but that's the thing. PS4 and Pro basically share the same assets as lack of more RAM doesn't allow for bigger textures.

Some games had room to improve on PS4 Pro (it has 1 GB more RAM than the PS4 by the way) and got higher assets.

F.e. inFamous: Second Son once was 22 GB, now it is 28 GB:

There also have been some huge patch-downloads for PS4 : https://physicalgames.wordpress.com/ps4-update-sizes/

Of course they sometimes include more game content and not all of the patches increase the install size because old data gets overwritten).

Nevertheless huge downloads can be a problem for PS4 users, too.

 

I was actually surprised that Witcher 3 and HZD had patches for PS4Pro that were so small (liks 150MB)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."