Conina said:
Some games had room to improve on PS4 Pro (it has 1 GB more RAM than the PS4 by the way) and got higher assets. F.e. inFamous: Second Son once was 22 GB, now it is 28 GB:
There also have been some huge patch-downloads for PS4 : https://physicalgames.wordpress.com/ps4-update-sizes/ Of course they sometimes include more game content and not all of the patches increase the install size because old data gets overwritten). Nevertheless huge downloads can be a problem for PS4 users, too.
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I was actually surprised that Witcher 3 and HZD had patches for PS4Pro that were so small (liks 150MB)

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."









