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Forums - Gaming - Doom Switch Comparision with other Platforms

Just jumped into this game on the Nintendo Switch as I got it in the post a day early and I am VERY DISSAPOINTED. It is so so blurry that it is off putting, everything is out of focus and it doesn't even look that good. Just gone from handheld mode to TV mode and it looks like a poor xbox 360 game.

The call of duty games on Wii U looked much better than this, but its the blurriness that is annoying me as its almost unplayable.

Bear in mind my points above is from me only having jumped onto the multiplayer mode, I havent tried the single player campaign yet.



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It's probably fine portable, would not want to play the Switch version docked.



Volterra_90 said:
DonFerrari said:

Have I or anyone said it is unplayable on 30 fps?? I even prefer 30fps gaming... but most Nintendo fans here in VGC go on the high horse claiming how 60fps is the most important thing because it affects gameplay that is the only thing that matters in a game.

But the good part is since everyone is saying this looks good, if it doesn't sell on par with the other consoles then there won't be any excuses for it.

Actually, there are some excuses. I've already played this game on PS4, and I guess that some other Switch owners might already have played in other platforms, being PC/PS4/One. Also, the install base is way lower than all the other platforms combined. And the price is also higher in this version. This port is aimed to people who haven't played Doom before on a lower install base, so I guess Bethesda has its expectations in check.

I think the game sold about a million on XOne (according to VGC, not sure if there are official numbers). More than that would be just shocking.

I don't think it have to sell equal to X1, when I say on pair is that it holds a portion of sales that at least attach ratio is similar (and we know when the HW number is smaller the attach ratio for specific games tend to be higher).

But Nintendo fans won't have an excuse for the sales as they usually put it's because it's a bad port, bad game, poor taste, etc.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Volterra_90 said:

Actually, there are some excuses. I've already played this game on PS4, and I guess that some other Switch owners might already have played in other platforms, being PC/PS4/One. Also, the install base is way lower than all the other platforms combined. And the price is also higher in this version. This port is aimed to people who haven't played Doom before on a lower install base, so I guess Bethesda has its expectations in check.

I think the game sold about a million on XOne (according to VGC, not sure if there are official numbers). More than that would be just shocking.

I don't think it have to sell equal to X1, when I say on pair is that it holds a portion of sales that at least attach ratio is similar (and we know when the HW number is smaller the attach ratio for specific games tend to be higher).

But Nintendo fans won't have an excuse for the sales as they usually put it's because it's a bad port, bad game, poor taste, etc.

Oh, yeah, the port is good and the game is great, those excuses not longer apply in this case. Tbh, we actually received a shit ton of bad ports in the WiiU era. But it seems that Bethesda is doing a great job in bringing their games to the platform. So I really hope they do well. 



surprised how big the differnce is between the PS4 & XB1..... differnce from XB1 to Switch almost seems smaller.



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Volterra_90 said:
DonFerrari said:

I don't think it have to sell equal to X1, when I say on pair is that it holds a portion of sales that at least attach ratio is similar (and we know when the HW number is smaller the attach ratio for specific games tend to be higher).

But Nintendo fans won't have an excuse for the sales as they usually put it's because it's a bad port, bad game, poor taste, etc.

Oh, yeah, the port is good and the game is great, those excuses not longer apply in this case. Tbh, we actually received a shit ton of bad ports in the WiiU era. But it seems that Bethesda is doing a great job in bringing their games to the platform. So I really hope they do well. 

Yep, let's good ports and sales make the Switch receive support and help some nintendo only owners to have access to more games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Volterra_90 said:
DonFerrari said:

I don't think it have to sell equal to X1, when I say on pair is that it holds a portion of sales that at least attach ratio is similar (and we know when the HW number is smaller the attach ratio for specific games tend to be higher).

But Nintendo fans won't have an excuse for the sales as they usually put it's because it's a bad port, bad game, poor taste, etc.

Oh, yeah, the port is good and the game is great, those excuses not longer apply in this case. Tbh, we actually received a shit ton of bad ports in the WiiU era. But it seems that Bethesda is doing a great job in bringing their games to the platform. So I really hope they do well. 

 

-Newcloud- said:
The Switch version looks better then it has any right to, I thought the gap would be far bigger

Im playing the game right now and the gap is quite big in my opinion, online especially is really blurry and almost unplayable. 



Volterra_90 said:
weraru_1 said:

Is this a joke? Why is that a big selling point for you? It does have gyro aiming, by the way.

Because it's the best control scheme after mouse+keyboard, without a single doubt. It just makes the games feel great and play even better. I mean, there're a lot of non-believers because they haven't tried it or just because they haven't tried it enough. But I think that people who give gyro aiming a proper chance don't want to go back. 

And, well, damn, does it have gyro aiming then? Could I ask you for a source for that? I didn't find anything .

Never mind about the gyro aiming. I was thinking of Resident Evil Revelations



You know that thing when you uhhh...and then you...hmmm. But then you have to...umm, Yuh.

KeithC1990 said:
Volterra_90 said:

Oh, yeah, the port is good and the game is great, those excuses not longer apply in this case. Tbh, we actually received a shit ton of bad ports in the WiiU era. But it seems that Bethesda is doing a great job in bringing their games to the platform. So I really hope they do well. 

 

-Newcloud- said:
The Switch version looks better then it has any right to, I thought the gap would be far bigger

Im playing the game right now and the gap is quite big in my opinion, online especially is really blurry and almost unplayable. 

The gap is obviously big in framerate and resolution, and it's obviously more blurry. That's a given, I don't think anyone expected more of this game (it'd be impossible to achieve tbh). But you have the experience with the game, so I'd ask you, what makes the online unplayable? Lag? Framerate problems? The campaign mode seems solid enough, and I've played the game before on the PS4.



JRPGfan said:
surprised how big the differnce is between the PS4 & XB1..... differnce from XB1 to Switch almost seems smaller.

Things doesn't scale linearly and sometimes we get quite the surprise...

But the X1 holding 60 fps against PS4 on 30% HW difference makes the IQ seem bigger than Switch at 30fps (which makes the gap half already) needs less downgrade against X1 that isn't like 4x over Switch....

 

If X1 and PS4 ran the game at 30 fps then a lot more downgrades would be needed for Switch.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."