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Forums - Gaming - Next Gen Tech (NGT): STORAGE

 

Which storage solution would we end up with?

SATA 32 37.21%
 
M.2 30 34.88%
 
Embedded 3 3.49%
 
Lost me at Tech.. show results 21 24.42%
 
Total:86

My money is on a 1TB SSHD default with next gen consoles, with a bigger solid state cache than usual (16-32GB SSD), or the system itself might have a small but fast 32GB cache.



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Pemalite said:

Except it doesn't.

Because Sata can be used for SSD's and Mechanical Hard Drives, regardless if it is Sata 1 or Sata 3.2.

If it has M.2 they might just use it as a cache drive.

This is a possible compromise they may have to make. I could see early units coming with something like a 4GB SATA 3 HDD and an 256GB M.2 Chip, both user upgradeable. By the time the PS5 slim arrives, they could drop the SATA bay, and just offer an 8TB M.2 chip for the same price.

If they went this route everything would be developed around the M.2 speeds, with the HDD loading everything to the M.2 drive before executing. They would need some smart storage tech to handle all of the transfering. Probably keep the start up data for around 5 games, and leave the rest of the drive open to grab the full files once a game is selected.

Anyway we cut it, a true next gen console needs an absolute minimum of an 8x increase in CPU + GPU, RAM Size and Speed, and Storage Size and Speed. For a true next gen expereince, and not just a 4K PS4/XBO expereince we have to have Solid State Storage in one way or another. If large size Solid State drives are to expensive at launch, this may be the way they have to go. As I said earlier, another gen built around the limitations of a 2.5" HDD is basically a death sentence for consoles. Everything will come with SSD by 2022, meaning stuff like Apple TV or Amazon Fire TV could become much better gaming machines than PS5/XBO. Sony definitly is not going to risk the PlayStation brand on an underwhelming PS5.



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Turkish said:
My money is on a 1TB SSHD default with next gen consoles, with a bigger solid state cache than usual (16-32GB SSD), or the system itself might have a small but fast 32GB cache.

SSHD's f*cking suck though.. but i guess if you can code it to work with the game you are playing and streaming all files into the SSD part of it.. but.. then you could just have an SSD straight up..



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Pemalite said:
SvennoJ said:
What's holding current consoles back from making more use out of SSDs?

I wonder why the gains are generally pretty small compared to HDD. The 5400 rpm drive in the consoles probably don't do more than 80 MB/s. an SSD should be at least 3 times faster even on Sata 2. Load times are faster, yet not that much faster.

Not all games load things the same way.
Some games will opt for an extremely large chunky load. Some would prefer to do a smaller load and stream in assets over time.
Some games will take a mixed approach.

Some games use an abundance of compression on it's assets which actually loads into RAM quickly, but takes longer to decompress thanks to the CPU.

Which is why there is such large discrepencies in performance in regards to SSD vs mechanical load times on consoles.

All up to the developer essentially.

That's kind of a nightmare to optimize for nowadays. From disc you always knew how fast you could read data and balance the compression ratio to read speed, and also strategically place the data on the disc. Installed, you have no idea where the data ends up (matters with CAV drives and seek times) and with different HDDs and now SSDs it is impossible to optimize loading times for different scenarios.

Ideally you want read time to be equal to decompression / process time to minimize overall load time. With SSDs less compression and more pre-baked data makes sense, yet that would disadvantage 5400 rpm drives.

Perhaps having different SKUs with HDD and SSD is not a good idea. A good stock drive developers can optimize for would be preferable. Just please don't use 5400 rpm drives again next gen :/



shikamaru317 said:
Bajablo said:

SSHD's f*cking suck though.. but i guess if you can code it to work with the game you are playing and streaming all files into the SSD part of it.. but.. then you could just have an SSD straight up..

They suck compared to real SSD's, but they are much better than standard hard drives like we have in PS4 and XB1. The initial load of a game is slow, but subsequent loads from things like fast travel and respawns are much faster thanks to certain key files being stored in the cache. SSHD's can offer as much as a 50% load time improvement over a standard hard drive as you can see in this video: 

SSHD is currently the best compromise for next gen consoles unless we see some huge price decreases on SSD's in the next 3 or 4 years. Size will be important, game files are already starting to exceed 100 GB on XB1 X so we can expect games as big as 150 GB next gen, so PS5 and XB4 will need at least 2 TB drives, the bigger the better. But, drives will also need to be faster than they were this gen, loading the 4K textures and higher polygon character models we'll see next gen will make load times even longer than they are this gen, so a standard hard drive, even if it's 7200 RPM as opposed to the 5400 RPM drives we have this gen, simply won't cut the mustard. SSHD are currently the most cost effective compromise between size and speed, you can get a 2 TB Firecuda SSHD for $100 currently, that's only about $20 more expensive than a Seagate 2 TB standard hard drive, but is up to 50% faster when it comes to game loads. I can't see 2TB SSD's costing any less than $200 in the next 4 years and MS and Sony won't front the costs of a $200 drive, nor will they increase the entry level price beyond $500 next gen most likely.  

only thing i'm thinking when watching that is holy shit consoles suck >_>... they must have skimped alot on the central bus or something. or the games are not coded/optimized for SSD storage on the console version.
Rubbish load-times



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shikamaru317 said:

SSHD is currently the best compromise for next gen consoles unless we see some huge price decreases on SSD's in the next 3 or 4 years. Size will be important, game files are already starting to exceed 100 GB on XB1 X so we can expect games as big as 150 GB next gen, so PS5 and XB4 will need at least 2 TB drives, the bigger the better. But, drives will also need to be faster than they were this gen, loading the 4K textures and higher polygon character models we'll see next gen will make load times even longer than they are this gen, so a standard hard drive, even if it's 7200 RPM as opposed to the 5400 RPM drives we have this gen, simply won't cut the mustard. SSHD are currently the most cost effective compromise between size and speed, you can get a 2 TB Firecuda SSHD for $100 currently, that's only about $20 more expensive than a Seagate 2 TB standard hard drive, but is up to 50% faster when it comes to game loads. I can't see 2TB SSD's costing any less than $200 in the next 4 years and MS and Sony won't front the costs of a $200 drive, nor will they increase the entry level price beyond $500 next gen most likely.  

But SSHD doesn't realy work ideally in consoles do they?

Imagine you have like 10 games installed in your system and you shuffle between say 3 of them at a time (eg I'm currently playing Abzu, MGS5 and Tekken), then in that scenario an SSHD will mean fuck all to you.Further more, if we are considerring 4k textures as the norm and internal ram in consoles at as much as 20-32GB, then I think we are underestimating just how long those load times are going to be even when an SSHD is doing its thing. 

There is also an inherent latency introduced as long as we are using any kinda mechanical drive. And lastly, it seems like a really stupid decision to make a console you expect to be on the market for the next 7yrs and release it in 2020 with what for all intents and puroses will at that time be obsolete tech. A sata 3 HDD? Chances are two years after that the only things in the world that will still come shipped with that kinda tech would be the consoles.



shikamaru317 said:
Bajablo said:

only thing i'm thinking when watching that is holy shit consoles suck >_>... they must have skimped alot on the central bus or something. or the games are not coded/optimized for SSD storage on the console version.
Rubbish load-times

Yeah, PS4 and XB1 only have a SATA 2 bus on their mobo's so even if you do put an SSD in them the SSD will be severely gimped. Plus like you said, the games on consoles just aren't coded to work with faster hard drives like SSD's. 

what?! :S jiesh.. yeah, i guess they skimp on something to make it that price.. but god damn.. that is just dissapointing..
that can't be the case for the pro models too? if it is that is just bullshit..



3DS FC# 4553-9947-9017 NNID: Bajablo

Torn-City - MMO text based RPG, join me! :)

This thread is flawed.

If you are going to just talk about how the storage is going to be attached to the device, then at least be comprehensive.

You don't even talk about next generation tech, this has all been around for ages.



shikamaru317 said:

Don't get me wrong, I'd love to see PS5 and XB4 at least use SATA based SSD's if not PCI-e based SSD's. I'll just be amazed if they do it. If you follow along the cost per GB curve on SSD's over the past few years and use that to project the price per GB in 2020, I'm pretty sure that 2 TB SSD's are still $200 or more, and 1 TB won't really be big enough with many games exceeding 100 GB next gen. MS and Sony have both shown this gen that they're no longer as willing to sell at a loss as they were in the past, and I don't see them going above $500 at launch, not after the flak Sony received for the $600 PS3 at launch. Maybe they'll use SSHD's at launch and then switch to SSD's with their first refresh 2-3 years later, but if they do that it'll screw over early adopters because the devs will start coding their games to work better on SSD's, which will make load times atrocious on the launch models with the SSHD's. It's really a losing scenario for either the consumer or Sony/MS no matter how you look at it. 

There are ways around that though. Every console could ship with a M.2 Nvme 480GB drive. And then have support for external HDDs on day one. Hell those launch consoles could even have an empty drive bay to slot in an "expansion drive" of the sata variant. But from day one the option will be there to just swapout your M.2 drive for a bigger one if you want. But if you don't but need more space you could always throw in a 2TB sata drive in your console or just connect one externally.

Any of those options will be a thousand times better than shipping the consoles with only a SATA interface. Cause at best what that gives you in optimal conditions is around 500MB/s+ speeds. At BEST. and thats if you are lucky and also if you are using an SSD. A lot of ifs.... and as I said earlier... that puts them in this weird place where they are the only OEMs using that kinda tech.

Another twist on that is, if it seems it makes sense to go with an SSD of the SATA variant, then they might as well just make the consoles with a M.2 interface and slap in a SATA 3 level SSD in there. they are much cheaper than the NvME variant and it ensures future proofing as any user can swap that out and put in a higher performing drive in there. It also allows them have native support for such an upgrade from day one instead of this hit and miss thing we have going on now.

Bajablo said:

what?! :S jiesh.. yeah, i guess they skimp on something to make it that price.. but god damn.. that is just dissapointing..
that can't be the case for the pro models too? if it is that is just bullshit..

Yup... apparently, making a board with a SATA3 bus or even a PCIE bus costs a marginally more than making one with a SATA2 bus.



caffeinade said:
This thread is flawed.

If you are going to just talk about how the storage is going to be attached to the device, then at least be comprehensive.

You don't even talk about next generation tech, this has all been around for ages.

WTF?

I'll try and be concise....

  1. next gen tech as applies to this thread is anything that goes into the next generation of consoles. Doesn't matter if its been around for the last 20yrs, what matters is if its going to be used in the next generation of consoles and what benefits it may bring.

  2. Talking about the interface is actually more important than talking about the type of drive used in them for obvious reasons. One dictates the other.

    When talking about the SATA interface, you basically have mechanical drives or SSDs or hybrids (SSHD), but whats important there is the interface which peaks at a theoretical 600MB/s.

    When talking about M.2 interface you can only hav SSDs. But in this case the heoretical peak is at least 600MB/s all the way up to 3GB/s+. Its easier to have a more "comprehensive" discussion on what kinda tech will be used for the next gen consoles if you are looking at the interface cause that will dictate all that is possible and to be expected.
There is no need to talk about unreleased or experimental technology that anyone and their dog should know doesn't stand a chance of making it into a budget box that every console really is. So i don't know what you expected to see here..... optane? sheesh...... get real.