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shikamaru317 said:
Bajablo said:

SSHD's f*cking suck though.. but i guess if you can code it to work with the game you are playing and streaming all files into the SSD part of it.. but.. then you could just have an SSD straight up..

They suck compared to real SSD's, but they are much better than standard hard drives like we have in PS4 and XB1. The initial load of a game is slow, but subsequent loads from things like fast travel and respawns are much faster thanks to certain key files being stored in the cache. SSHD's can offer as much as a 50% load time improvement over a standard hard drive as you can see in this video: 

SSHD is currently the best compromise for next gen consoles unless we see some huge price decreases on SSD's in the next 3 or 4 years. Size will be important, game files are already starting to exceed 100 GB on XB1 X so we can expect games as big as 150 GB next gen, so PS5 and XB4 will need at least 2 TB drives, the bigger the better. But, drives will also need to be faster than they were this gen, loading the 4K textures and higher polygon character models we'll see next gen will make load times even longer than they are this gen, so a standard hard drive, even if it's 7200 RPM as opposed to the 5400 RPM drives we have this gen, simply won't cut the mustard. SSHD are currently the most cost effective compromise between size and speed, you can get a 2 TB Firecuda SSHD for $100 currently, that's only about $20 more expensive than a Seagate 2 TB standard hard drive, but is up to 50% faster when it comes to game loads. I can't see 2TB SSD's costing any less than $200 in the next 4 years and MS and Sony won't front the costs of a $200 drive, nor will they increase the entry level price beyond $500 next gen most likely.  

only thing i'm thinking when watching that is holy shit consoles suck >_>... they must have skimped alot on the central bus or something. or the games are not coded/optimized for SSD storage on the console version.
Rubbish load-times



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