Pemalite said:
Not all games load things the same way. |
That's kind of a nightmare to optimize for nowadays. From disc you always knew how fast you could read data and balance the compression ratio to read speed, and also strategically place the data on the disc. Installed, you have no idea where the data ends up (matters with CAV drives and seek times) and with different HDDs and now SSDs it is impossible to optimize loading times for different scenarios.
Ideally you want read time to be equal to decompression / process time to minimize overall load time. With SSDs less compression and more pre-baked data makes sense, yet that would disadvantage 5400 rpm drives.
Perhaps having different SKUs with HDD and SSD is not a good idea. A good stock drive developers can optimize for would be preferable. Just please don't use 5400 rpm drives again next gen :/







