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Forums - Nintendo Discussion - The Xenoblade Chronicles Series Thread: Definitive Edition (All Spoilers in Tags)

Mar1217 said:
Leynos said:

lol welcome to Xenoblade! That sums up this series. Level 90s enemies next to level 4 enemies. But it entices you to get to the highest level to take them out and it feels great when you do.

Yeah, except there's a quest that forced me to pick two items in Wind Cape on Bionis Leg which is crawling higher level enemies. One of those was right beside a unique monster ... I got it and run the hell out of there of course.

lol as I said, welcome to Xenoblade! In Xenoblade 2 in a story mission, you have to run past an entire field of level 80+ enemies to get to the dungeon to advance the game when you are 20-30 something. Eventually you just kinda learn as you did. Pick your moment then run like hell. Many hours later I returned when I finished the game and was level 99. I laid waste to everything on that field and every superboss in the game that gave me issue at level 99

Last edited by Leynos - on 05 June 2020

Bite my shiny metal cockpit!

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Watched the story of Future Connected on Youtube as am I stuck at home with only 1.5 working legs and not inclined to spend $80 on a game I already own. Seems like a worthwhile little coda for Melia fans, but I'm not one of those so I don't regret skipping it.



Leynos said:
Mar1217 said:

Yeah, except there's a quest that forced me to pick two items in Wind Cape on Bionis Leg which is crawling higher level enemies. One of those was right beside a unique monster ... I got it and run the hell out of there of course.

lol as I said, welcome to Xenoblade! In Xenoblade 2 in a story mission, you have to run past an entire field of level 80+ enemies to get to the dungeon to advance the game when you are 20-30 something. Eventually you just kinda learn as you did. Pick your moment then run like hell. Many hours later I returned when I finished the game and was level 99. I laid waste to everything on that field and every superboss in the game that gave me issue at level 99

The horned pony boss in Makna Forest is the most notorious of these monsters. You basically have a window of about 8 minutes to kill it before a T-Rex bites your head off.



I describe myself as a little dose of toxic masculinity.

Despite having played this game three times already (Wii, Wii U, N3DS), I still get surprised by how big the Bionis Leg is...



Vodacixi said:
Despite having played this game three times already (Wii, Wii U, N3DS), I still get surprised by how big the Bionis Leg is...

Yup. It's esp amazing to think this was originally done on Wii with only 88MB of ram and a 700MHZ CPU. Now in the remake, it still seems impressive. Some games this would be the entire size. Even Xenoblade 2 Gormott seems quite a bit smaller.



Bite my shiny metal cockpit!

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Leynos said:
Vodacixi said:
Despite having played this game three times already (Wii, Wii U, N3DS), I still get surprised by how big the Bionis Leg is...

Yup. It's esp amazing to think this was originally done on Wii with only 88MB of ram and a 700MHZ CPU. Now in the remake, it still seems impressive. Some games this would be the entire size. Even Xenoblade 2 Gormott seems quite a bit smaller.

Yeah, no wonder this game was one of the few that needed a dual-layer Wii Disc. Especially when the other games that used one either had a ton of CGI movies or packed a couple of games. Monolith really pushed the Wii with Xenoblade Chronicles...

It's hard to believe that such an inmense work was almost wasted by keeping the game in Japan. It sold... what, 150.000 copies there? Ridiculous...



HyrulianScrolls said:
Interesting to me this still gets such critical acclaim all these years later when critical reception to X and 2 were more mixed.

In my opinion Xenoblade Chronicles X fell behind because of the lack of polish. Some elements I can point out:

* Audio was poorly implemented. Music would often overpower the dialogue, and there was no way for the player to adjust volume levels. As well, it's an open world game, and constantly looping tracks suck in open world games - unfortunately, Nintendo kind of repeated this issue in Animal Crossing, but at least the music changes every 24 hours - but IMO, ambient sound is FAR superior in open world games.

* Text and UI looked very stand-in. The font was tiny, to the point where if you tried to play off-TV on the Wii Gamepad, the text was like smudgy small print. When looking at Xenoblade Chronicles, dialogue windows generally pop 5-10 words per bubble, but Xenoblade Chronicles X tried to fit 20-40 words on the screen at once, and the dialogue windows were smaller. UI text was notoriously tiny. Many people found the game unplayable because of this.

* Hit zones were terrible, you couldn't jump on vehicles or anything as the character would fall through. This reeked of lack-of-polish even though it was mechanically minor compared to the other two, this shouldn't have made it through to the final product.

When you account for all these polish issues, it brings the quality of the whole experience down. Unfortunately.

Those of us who have been able to look past it recognize Xenoblade Chronicles X as the superior game in the franchise. Underneath all that grime/unpolished nature is one of the best and most creative RPGs of all time.



I describe myself as a little dose of toxic masculinity.

If a reef nebula does not drop a snow element soon I will smash this cartridge to bits. Why the fuck did I get 2 Ice Cabbage so easily with a 2% drop rate but the 20% drop rate of a snow element eludes me after several hours?! HOW THE FUCK?!



Bite my shiny metal cockpit!

RolStoppable said:
curl-6 said:

I guess it's pointless now that there's an easy mode, but when I found the going quite tough late in the game back in my first playthrough in 2011, my eventual solution, which carried me through all the way passed the final boss, was to kit out my party with as many high grade evasion gems as I could, so that the enemies basically couldn't touch me.

Probably not the most efficient solution, but I was an RPG noob and found the in-depth stuff a bit too daunting. XD

Going by what gergroy said, it's not an easy mode like XC2 got (where enemies were ~20% easier to defeat), but a walk in the park mode where enemies aren't even half as strong as in XC2's custom difficulty with every option set in the player's favor. So I doubt that many people will be satisfied with playing on a difficulty that is essentially a cheat mode to allow you to experience the story.

XC puts much more emphasis on agility than any other JRPG I know, so your solution is the most effective method by far. Agility affects both accuracy and evasion to a strong degree, so stacking agility gems is the best thing you can do as an all-around measure.

I love me some good cheat modes!  Especially in recent years where I have less and less time to game.  It’s one of the reasons I like my PS4 so much, it’s easy to cheat!



Works at any point in the game. So will still give you a couple levels even if already at level 50



Bite my shiny metal cockpit!