HyrulianScrolls said: Interesting to me this still gets such critical acclaim all these years later when critical reception to X and 2 were more mixed. |
In my opinion Xenoblade Chronicles X fell behind because of the lack of polish. Some elements I can point out:
* Audio was poorly implemented. Music would often overpower the dialogue, and there was no way for the player to adjust volume levels. As well, it's an open world game, and constantly looping tracks suck in open world games - unfortunately, Nintendo kind of repeated this issue in Animal Crossing, but at least the music changes every 24 hours - but IMO, ambient sound is FAR superior in open world games.
* Text and UI looked very stand-in. The font was tiny, to the point where if you tried to play off-TV on the Wii Gamepad, the text was like smudgy small print. When looking at Xenoblade Chronicles, dialogue windows generally pop 5-10 words per bubble, but Xenoblade Chronicles X tried to fit 20-40 words on the screen at once, and the dialogue windows were smaller. UI text was notoriously tiny. Many people found the game unplayable because of this.
* Hit zones were terrible, you couldn't jump on vehicles or anything as the character would fall through. This reeked of lack-of-polish even though it was mechanically minor compared to the other two, this shouldn't have made it through to the final product.
When you account for all these polish issues, it brings the quality of the whole experience down. Unfortunately.
Those of us who have been able to look past it recognize Xenoblade Chronicles X as the superior game in the franchise. Underneath all that grime/unpolished nature is one of the best and most creative RPGs of all time.