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Forums - Nintendo - Nintendo should teach their 3rd party supporters their file compression secrets.

DonFerrari said:
Those two lessons are good... but more important is that developers should go back to sub 100MB games so our HDD doesn't get overloaded and our downloads are fast.

I thought the reason is so that dedicated gaming companies do not have to put storage into their dedicated gaming devices. As we all know dedicated gaming devices should not contain any storage because storage has nothing to do with gaming. Anything not pertaining to gaming should not be present in a dedicated gaming device.



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vivster said:
DonFerrari said:
Those two lessons are good... but more important is that developers should go back to sub 100MB games so our HDD doesn't get overloaded and our downloads are fast.

I thought the reason is so that dedicated gaming companies do not have to put storage into their dedicated gaming devices. As we all know dedicated gaming devices should not contain any storage because storage has nothing to do with gaming. Anything not pertaining to gaming should not be present in a dedicated gaming device.

That is a good reason, if only Switch could be like GameBoy and have no connection to internet those practices wouldn't happen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Podings said:
vivster said:
I think we can all agree that the most important thing we learned in this thread is that fps is a measure of game size.

I've also learned over the past year that game file size somehow is a good measure of expected play time. The more you know!

Is that why I was fed up with BOTW after only 13GB of playtime?



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Damn I MAde a fire ass thread lmao y’all need to step it up



Zekkyou said:

MajorMalfunction said:

EDITED FOR BREVITY

If you're interested in the technical specifics, I could explain it to you as best I can. I'm kicking around the idea to do a video or something on the mathematical principles of computer graphics. It's really interesting stuff. We stand on the backs of giants like Newton, Leibniz, Gauss and Chinese mathematicians ca 10 BCE. What drove me to think about that is DocTre's 1440p is upscaled comments about 3 years ago. 

You totally should! Would make for a great watch.

I expect to make a 45 minute video on it. There's a lot to cover, and I'm thinking of at least referencing the original mathematicians that came up with the concepts used every day by game developers, if not at least getting into the history a little bit. I do have to touch on calculus because it's critical to texture mapping, and linear alegbra because of coordinate system transformations. I lost my outline when the computer I was using got formatted, so I'll have to make a new one. Also, the second part is going to put these concepts into action by doing some programming with DirectX on Windows to show how to get a textured triangle on screen. If there's a third part, I'll be answering question posed on YouTube and here by members of VGChartz.



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vivster said:
Podings said:

I've also learned over the past year that game file size somehow is a good measure of expected play time. The more you know!

Is that why I was fed up with BOTW after only 13GB of playtime?



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TorterraBoy said:
Damn I MAde a fire ass thread lmao y’all need to step it up

Care to explain?

MajorMalfunction said:
Zekkyou said:

You totally should! Would make for a great watch.

I expect to make a 45 minute video on it. There's a lot to cover, and I'm thinking of at least referencing the original mathematicians that came up with the concepts used every day by game developers, if not at least getting into the history a little bit. I do have to touch on calculus because it's critical to texture mapping, and linear alegbra because of coordinate system transformations. I lost my outline when the computer I was using got formatted, so I'll have to make a new one. Also, the second part is going to put these concepts into action by doing some programming with DirectX on Windows to show how to get a textured triangle on screen. If there's a third part, I'll be answering question posed on YouTube and here by members of VGChartz.

I would also love to see CGI-Quality make some videos covering ground up to release of a game on layman terms showing how a game is made.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

TorterraBoy said:
Damn I MAde a fire ass thread lmao y’all need to step it up

Care to explain?

MajorMalfunction said:
Zekkyou said:

You totally should! Would make for a great watch.

I expect to make a 45 minute video on it. There's a lot to cover, and I'm thinking of at least referencing the original mathematicians that came up with the concepts used every day by game developers, if not at least getting into the history a little bit. I do have to touch on calculus because it's critical to texture mapping, and linear alegbra because of coordinate system transformations. I lost my outline when the computer I was using got formatted, so I'll have to make a new one. Also, the second part is going to put these concepts into action by doing some programming with DirectX on Windows to show how to get a textured triangle on screen. If there's a third part, I'll be answering question posed on YouTube and here by members of VGChartz.

I would also love to see CGI-Quality make some videos covering ground up to release of a game on layman terms showing how a game is made.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

TorterraBoy said:
Damn I MAde a fire ass thread lmao y’all need to step it up

Care to explain?

MajorMalfunction said:
Zekkyou said:

You totally should! Would make for a great watch.

I expect to make a 45 minute video on it. There's a lot to cover, and I'm thinking of at least referencing the original mathematicians that came up with the concepts used every day by game developers, if not at least getting into the history a little bit. I do have to touch on calculus because it's critical to texture mapping, and linear alegbra because of coordinate system transformations. I lost my outline when the computer I was using got formatted, so I'll have to make a new one. Also, the second part is going to put these concepts into action by doing some programming with DirectX on Windows to show how to get a textured triangle on screen. If there's a third part, I'll be answering question posed on YouTube and here by members of VGChartz.

I would also love to see CGI-Quality make some videos covering ground up to release of a game on layman terms showing how a game is made.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Wait, so if I bought a Switch and LA Noire on cartridge, but have no internet or interest in getting it... I couldnt play it?

 

That kind of sucks if thats how it works



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