Zekkyou said:
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MajorMalfunction said:
EDITED FOR BREVITY
If you're interested in the technical specifics, I could explain it to you as best I can. I'm kicking around the idea to do a video or something on the mathematical principles of computer graphics. It's really interesting stuff. We stand on the backs of giants like Newton, Leibniz, Gauss and Chinese mathematicians ca 10 BCE. What drove me to think about that is DocTre's 1440p is upscaled comments about 3 years ago.
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You totally should! Would make for a great watch.
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I expect to make a 45 minute video on it. There's a lot to cover, and I'm thinking of at least referencing the original mathematicians that came up with the concepts used every day by game developers, if not at least getting into the history a little bit. I do have to touch on calculus because it's critical to texture mapping, and linear alegbra because of coordinate system transformations. I lost my outline when the computer I was using got formatted, so I'll have to make a new one. Also, the second part is going to put these concepts into action by doing some programming with DirectX on Windows to show how to get a textured triangle on screen. If there's a third part, I'll be answering question posed on YouTube and here by members of VGChartz.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos