Zekkyou said:
You totally should! Would make for a great watch. |
I expect to make a 45 minute video on it. There's a lot to cover, and I'm thinking of at least referencing the original mathematicians that came up with the concepts used every day by game developers, if not at least getting into the history a little bit. I do have to touch on calculus because it's critical to texture mapping, and linear alegbra because of coordinate system transformations. I lost my outline when the computer I was using got formatted, so I'll have to make a new one. Also, the second part is going to put these concepts into action by doing some programming with DirectX on Windows to show how to get a textured triangle on screen. If there's a third part, I'll be answering question posed on YouTube and here by members of VGChartz.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos







