| TorterraBoy said: Damn I MAde a fire ass thread lmao y’all need to step it up |
Care to explain?
MajorMalfunction said:
I expect to make a 45 minute video on it. There's a lot to cover, and I'm thinking of at least referencing the original mathematicians that came up with the concepts used every day by game developers, if not at least getting into the history a little bit. I do have to touch on calculus because it's critical to texture mapping, and linear alegbra because of coordinate system transformations. I lost my outline when the computer I was using got formatted, so I'll have to make a new one. Also, the second part is going to put these concepts into action by doing some programming with DirectX on Windows to show how to get a textured triangle on screen. If there's a third part, I'll be answering question posed on YouTube and here by members of VGChartz. |
I would also love to see CGI-Quality make some videos covering ground up to release of a game on layman terms showing how a game is made.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







