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Forums - Sony - Official: Sony Paris Game Week conference (October 30)

What the hell were people expecting for this conference? I feel like anyone expecting a better show than what Sony just gave either doesn’t know Sony (e.g. people saying they’re disappointed in only one major new exclusive announcement, yet Sucker Punch was their last remaining major studio to have not announced what they were working on!), had completely irrationally lofty expectations for the conference, or is just being a hater.

I am not aware of a prior PGW—or even gamescom—conference that was ever even close to the caliber of what Sony just showed at this year’s PGW. And why would people expect so much with PSX coming in one month? PSX is typically what Sony REALLY focuses on, and PGW typically takes a back seat, so I expected to be very underwhelmed for PGW. Either Sony just put all their eggs in the PGW basket at the expense of PSX, or they had a ton more stored up to show than I expected.



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I watched the entire thing while at work of all places. I was looking for some good adventure games for VR and I think I've been overly gifted. I cannot wait. The new Sucker Punch was just what I was expecting. Step outside the genre just like Gurilla Games did. All the trailers and updates on have we're very welcome. Makes me so glad to be a PlayStation gamer. If this is part 2 though then surely PSX will be part 3. What we still may hear from Square-Enix and FFVII-R and Kindom Hearts 3. From Software, any new game. Bloodbourne or not. Then there is Death Stranding and maybe some release dates - Days Gone perhaps. Proud gamer here.



Ok the conference was nice but to be honest I was not that impressed. Great games were shown but not that many new exclusives we don't already know about. Honestly I was hoping to see Bloodborne 2 revealed and it was not.
I'm starting to wonder whether From Software is even working on it at all.

Last edited by CrazyGamer2017 - on 30 October 2017

CGI-Quality said:
think-man said:

You liked it?

Between TLOU Part II, Spider-Man, Ghosts, and Detroit, I'm floored by what I've seen.

Then again, unlike some, I actually appreciate that new games are coming and like that we've gotten some updates on big ones. I couldn't care less for a presentation that appeases internet warriors.

It has less to do about internet warriors tho, personally my most favourite announcement from Sony this year was FFIX shadowdrop. I stated it before visuals + story are the elements sony is king is but I don't really care that much about it. (depends on the game tho). Personally I love games where story is an after thought and I am so glad to see Zelda/Mario nailing it this year, sure they don't have 4K cutscenes what some people want to have but they are fun.






For a 30min show it had a lot of content, updates and mainly Ghost of Tsushima which was gorgeous



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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twintail said:
Shaunodon said:

I saw a nice CG trailer but I haven't seen any game yet, unless I missed the gameplay trailer?

Still haven't see any footage of Kojima's 'game' either.

I've already learnt my lesson about not setting any expectations from CG trailers- https://www.youtube.com/watch?v=lZqrG1bdGtg

Pretty sure it was inengine rather than CG. probably not much of a difference to you though.

The infamous engine is pretty top tier though. Sure there is no gameplay here (possibly) or even for Death Stranding but why does that even matter? That doesnt detract that it was a pretty great announcement from a studio who makes fun games. Granted I hope they get rid of Infamous' floaty jumping since we are using a samurai here. Likewise for Death Stranding...

The concept is cool. The thematic elements are cool. Like the vast majority of Sony reveals it is most likely running on the game engine. Suckerpunch is a competetent developer. Your Death Island like concerns are purely hyperbolic at this stage.

No, there's not much of a difference because I still haven't seen any gameplay.

None of the Infamous games were so good that I'd suddenly show interest in any conept from Sucker Punch.
I'm looking forward to TLoUII, but I don't care much for a trailer which tells me practically nothing about the events of the game, and is just there to show off the new fancy graphics (which I probably won't see on my regular PS4 anyway).

The only thing I could get any excitement over was seeing the Shadow of the Colossus remake.



Shaunodon said:
twintail said:

Pretty sure it was inengine rather than CG. probably not much of a difference to you though.

The infamous engine is pretty top tier though. Sure there is no gameplay here (possibly) or even for Death Stranding but why does that even matter? That doesnt detract that it was a pretty great announcement from a studio who makes fun games. Granted I hope they get rid of Infamous' floaty jumping since we are using a samurai here. Likewise for Death Stranding...

The concept is cool. The thematic elements are cool. Like the vast majority of Sony reveals it is most likely running on the game engine. Suckerpunch is a competetent developer. Your Death Island like concerns are purely hyperbolic at this stage.

No, there's not much of a difference because I still haven't seen any gameplay.

None of the Infamous games were so good that I'd suddenly show interest in any conept from Sucker Punch.
I'm looking forward to TLoUII, but I don't care much for a trailer which tells me practically nothing about the events of the game, and is just there to show off the new fancy graphics (which I probably won't see on my regular PS4 anyway).

The only thing I could get any excitement over was seeing the Shadow of the Colossus remake.

When you know and appreciate the dev you don't really need to see the gameplay. Knowing the setting and type of game is enough to be excited. Because even 5 min of gameplay could be showing only the very basic of the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

i know people arent talking about it much because it was just a very quick showcase, but god of wars gameplay looks fucking amazing. i was definitely impressed by that. it looks like its shaping up to be a hell of a game.



PGW definitely exceeded my expectations. Just wonder if PSX will suffer because of it. Maybe it will be more gameplay and hands on demo focused.