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Shaunodon said:
twintail said:

Pretty sure it was inengine rather than CG. probably not much of a difference to you though.

The infamous engine is pretty top tier though. Sure there is no gameplay here (possibly) or even for Death Stranding but why does that even matter? That doesnt detract that it was a pretty great announcement from a studio who makes fun games. Granted I hope they get rid of Infamous' floaty jumping since we are using a samurai here. Likewise for Death Stranding...

The concept is cool. The thematic elements are cool. Like the vast majority of Sony reveals it is most likely running on the game engine. Suckerpunch is a competetent developer. Your Death Island like concerns are purely hyperbolic at this stage.

No, there's not much of a difference because I still haven't seen any gameplay.

None of the Infamous games were so good that I'd suddenly show interest in any conept from Sucker Punch.
I'm looking forward to TLoUII, but I don't care much for a trailer which tells me practically nothing about the events of the game, and is just there to show off the new fancy graphics (which I probably won't see on my regular PS4 anyway).

The only thing I could get any excitement over was seeing the Shadow of the Colossus remake.

When you know and appreciate the dev you don't really need to see the gameplay. Knowing the setting and type of game is enough to be excited. Because even 5 min of gameplay could be showing only the very basic of the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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