StarOcean said:
JamesGarret said: I´m not familiar with these games, so what´s the main difference between the SMT and Persona series?...are they related in any way? |
SMT is the core of the Shin Megami Tensei series -which in itself is a spin-off/spiritual successor to Megami Tensei. Persona is a spin off of SMT.
SMT focuses on darker elements with theism, chaos and order, etc. And is set in pre/during/post-apocalyptic settings. Uncomfortable topics like cannibalism, human harvesting, etc also come up. The games are shorter, about 40-60hrs and are a lot harder. The games are more about atomosphere and suspense than the more poppy Persona games. You recruit demons through talking to them and adding them to your team. This series made the "catch monsters" genre that Pokemon popularized.
Persona games all (so far) take place during high school. You assume the life of a high schooler and balance school life with social life and fighting shadows in different dimensions (3-5, 1-2 were more like SMT but with kids). It has more psychological elements and has a bigger emphasis on meeting and talking to classmates and stuff. It also has dating elements. Its also noticeably a lot happier and positive than the SMT games. The themes tackled in Persona tend to be things teenagers face like themes of rebellion, acceptance, sexual assault and stuff. The game focuses less on atmosphere and more on... uh, lets just say things really pop out in the games XD Also each Persona game has a color theme to it. P3 was blue, P4 was yellow, P5 is red. P1-2 didnt really have that idea but are also purple and red. Which affects the tone. P3 people are more down, depressed. P4 is more uppity and happy, P5 is more serious, angry.
Theres more to say. But those are some of the basics
|
I've been thinking about this, but while SMT is clearly the "darker" series, it's not really accurate to say it focuses on "darker" elements. What's most accurate is to say that SMT, as a franchise, focuses on philosophy and mythology while Persona focuses exclusively on psychology.
Even the high school thing I think is overstated. The reason mainline SMT protagonists are never in high school is because they're all in the middle or the aftermath of an apocalypse and literally can't go to school, but they're all of high school age aside from the SJ protagonist. That's what Persona is there for. "IF" that apocalypes didn't occur, what would happen in it's place?
Also, Persona is very clearly a dating sim now. I know people don't like when people point that out, but mechanically that's what it encourages and is where the time management and "personal" skill mechanics come from. They come from dating sims. To call the series the most intelligent and mechanically nuanced dating sim in existance would be to sell it incredibly short, and the genre would have such a bad rep if most of them were like Persona.