Tulipanzo said:
flashfire926 said:
So if a game features microtransactions of any kind they are now GaaS........ way to move goalposts. So by your defenition The Last of Us, Uncharted 4 are all GaaS just because they have microstransactions.......... it dosnt work like that. That definition is blatantly wrong., and I can fit a lot of games there that would be insane to think that GaaS. And I have a question, have you played any of those games? It hurts each of those games, very little to none ,and even though I would also like them to be gone, they arent really a major hindrance. Even the worst case scenario, Forza 7, has a reasonabe pogression system that you can comfortable without ever thinking of buying a microtransaction.
Scalebound was in development for three years. It was obvious development wasnt coming along right, so they decided to cancel it. Just look at its E3 showings, it was always janky AF. This was not something Microsoft asked them to make, this was Hideki Kamiya's dream project, which he always wanted to make since the start of PLatinum games in 2006. I agree to you on the poor decision making part tho, they shouldve stuck to it a bit longer, even if the resulting game ended up to be broken or janky. And why have we started to make conspiracy theories about Microsoft alienating the devs by adding extraneous elements? Do we have a single piece of proof? a single leak? Anything? Or is it just wild assumptions?
Quantum break isnt getting a sequel because of Microsoft not being interested, it was because remedy wanted to move on and make a multiplatform game (this was stated earlier this year) (because they saw little returms from quantum break. I also agree on the Sunset Overdrive 2 part, Microsoft should grab the opportunity at once (there is still time, and this could still happen, right now insomniac is busy at spider-man), but its understandable if they are hesitant, since the the first game underperformed in sales.
I am not denying the bolded. But saying theyre "all in on GaaS" is assumptive at best, insane at worst.
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To bolded: yes, they are, and yes they are definetely hurt by that. I can admit it, quite easily in fact, becuase I'm not beholden to Sony and somehow unable to criticize them. Microtransactions are shitty, lootboxes are shittier, and Sony was wrong to add them in UC4 and TLoU (and maybe Killzone, Idk).
And speaking on moving goalpost, I'd like to remind you that you started this conversation by saying I was miscostructing what Microsoft said and making up their interest in GaaS on statements alone. While there is not a set definition for GaaS, while with it being a new concept, I feel that my "monetizing content in a paid game" works better than your "the same, but if it's something I don't care about it's fine".
As for the rest, quickly since this is getting dull: Scalebound co-op was requested by Microsoft and Kamiya seemed to have been unhappy with the way the project was being handled there, though admittedly it seems this was alleged. The game looking "janky" didn't prevent Microsoft from showing it off at E3 twice, and projects like this usually have a lot more problems at home than at the show, so hopefully we'll get to hear that story soon.
Remedy has been working pretty much exclusively with Microsoft for quite some time, so seems weird that Microsoft wouldn't just renew the contract they had going on, especially since there seem to have been a major investement at some point in Quantum Break, what with the TV shows and everything. Still, either massively poor management or, they're not interested in the games Remedy does anymore. Occam's razor suggests the latter.
Sunset Overdrive 2 isn't getting made by MS, which was the entire point of Insomniac's statement.
Still, Microsoft is making far fewer single-player game and far more monetized multiplayer games (hope you like this better, because it's still GaaS) than either Sony or Nintendo. That's just the way things are, and it's bad. Their statements don't help, but neither does ignoring the obvious red flags
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I mean, after how Quantum Break turned out to be in sales, why would Remedy even offer a contract renewal, when they can potentially pair up with a third party publisher and have their game available to 90 million+ people, instead of just 30 million, leading to more of a chance to success? Sure, you lose multiple E3 showings and a bit of extra advertising, but the trade-off is worth it, especially in remedy's case.
Okay, lets assume that it was microsoft that left the deal on the table. Quntum Break was a huge development, and a lot of money was put in it. Jeez, I wonder why Microsoft left them.........MAYBE BECAUSE QUANTUM BREAK WAS A HUUGE COMMERCIAL FLOP, AND THEY LOST A HUGE A CHUNK OF MONEY WITH IT? No, it cant be that, since thats too hard for you to understand.
For the bolded, I'm gonna need a source or I'm assuming that your pulling that one from your ass. It looked janky at first, but at E3 2016, with atleast 2.5 years of development already taken place by then, the game still looked janky and messy, and clearly development was coming along roughly.
Okay, so are right on the meaning of GaaS, and the rest of us are all clearly wrong. Sorry, Master.
I agree with you on the making bad statements part.