By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Opinion on future of poor selling quality games

Take it from a Nintendo fan generall removed from the Triple A western space.

Game profits are not based 100% on just how many games it sold. Budgets and the amount of money they get per game is a significant factor.

For example games produced by a first or second party (see 90% of Nintendo's lineup) get more profit per game sold than Titanfall does. Also Japanese game developers tend to develop games with less expensive budgets than western companies, especially for Niche developers.

Like Persona 5 and Nioh.

A while back I had heard some talk that Xenoblade Chroncles X had profited even after just 200,000 sales in Japan. While I cannot track that source down, given that Xenoblade 2 is a thing, clearly it was worth it to continue the series even at less than a million sold.

Breath of the Wild needed 2 million sales to break even. More than usual I am sure, but I think we can agree similar game titles in the west like Assassins Creed and Far Cry would not do well with only that many sales.

Titanfall probably was unprofitable though.



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

Around the Network
ChaosReich said:
Shaunodon said:

You sound like someone who's be trapped in the loop so long, and you just woke up and realised people on PS4 only play bad AAA western games.

Jokes aside, there are a pretty good assortment of classics on the system (now), even if they don't get the attention they deserve. Plus even AAA devs drop the odd gem (Witcher3, Doom, Overwatch) every now and then. You'll be fine.

If you haven't tried Bloodborne or the Yakuza series, that wouldn't be a bad place to start. Horizon is supposedly quite good too, though that's hardly a cheap niche title.

Lol nah, it just kinda popped up since ive been only playing Overwatch and kinda Fallout 4 for about a year (both great games with Overwatch being wayyy more fun) and now that im trying other way more niche titles, i started worrying about them. I know great AAA games come out, i own Witcher 3, Doom, Uncharted 4 and a few others. So yea, over all from the tone of this thread, i was absolutely wrong and ive never been so happy to be wrong either.

What would you consider the Dark Soul series in terms of AAA or lower. 

Dark Souls is probably more towards AA cost than a AAA cost. The key difference is that many Japanese type games are built on engines they have used elsewhere for years. Yakuza for example is like a massive game in a small confined world, but as they have been building on the tech for years/mini games its a lot cheaper, otherwise Yakuza would have failed years ago due to poor western sales.

These teams are much smaller but can have a much better focussed product. Look at companies rushing to make open world games, the cost is significant and the investment in tech can really hurt a company (thats why they put so much crappy filler in them). Some companies have failed trying to jump on that bandwagon. I would rather have a more focussed game such as Yakuza than say AC Syndicate (or the french one where the name escapes me right now). AC had upto something like 9 teams from across the world working on it, the cost is staggering. Thats why when you get to the end of an AC game it takes 15 minutes to get through the credits...lol

Saying that Origins looks awesome, but sounds like its still got a lot of filler, but we'll see.



Making an indie game : Dead of Day!

KrspaceT said:
Take it from a Nintendo fan generall removed from the Triple A western space.

Game profits are not based 100% on just how many games it sold. Budgets and the amount of money they get per game is a significant factor.

For example games produced by a first or second party (see 90% of Nintendo's lineup) get more profit per game sold than Titanfall does. Also Japanese game developers tend to develop games with less expensive budgets than western companies, especially for Niche developers.

Like Persona 5 and Nioh.

A while back I had heard some talk that Xenoblade Chroncles X had profited even after just 200,000 sales in Japan. While I cannot track that source down, given that Xenoblade 2 is a thing, clearly it was worth it to continue the series even at less than a million sold.

Breath of the Wild needed 2 million sales to break even. More than usual I am sure, but I think we can agree similar game titles in the west like Assassins Creed and Far Cry would not do well with only that many sales.

Titanfall probably was unprofitable though.

It's difficult to quantify profit on these things these days because the bottom has fallen out of the AA market quite a bit in recent years. But profit on a AA game would have been 1 - 1.2m sales about 5-6 years ago, then the issue of new gen which raised the cost. So I would say on average 1.5-2.0m is probably the base line... BUT... some games come along and are able to cut that trend and are able to do more with less (it helps that off the shelf gaming engines have gotten a lot better). Hellblade for example is apparently a very good game and graphically stunning and is able to make a profit with a lot lower sales. CDProject is able to make games cheaper as they are making games in poland and salaries are lower, Ubisoft were getting good tax breaks in Canada (and the UK is the same) where you can claim back say 20-25% in salaries or cost in tax rebates... lots of different variables in play.



Making an indie game : Dead of Day!

ChaosReich said:
Boutros said:
Persona 5 and Nioh absolutely didn't sell poorly lol

So far as i know, they both barely topped 1 million which isnt enough to pay for the average production cost this gen which i heard was between 80-120 million.

Besides that my question still stands being that there were lots of great games that didnt sell enough and some even died because of that such as Kingdoms of Amalur.

Here you have a list for your reading pleasure. Much of the budgets for the games is marketing.

https://en.m.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop



ChaosReich said:

So games like Nioh, Persona 5, Titanfall 2 etc all sold relatively poorly, some didnt even make their money back, but the kicker is that a lot of these games are better than the yearly/high profile games. Do you think devs can tell when a game is recieved very well even if it didnt sell very well and do you think that mass buyer appreciation is enough to motivate them to make a sequal even if it may not be as profitable as say a COD clone?

 

This is not a new problem, it has been happening since the beginning and happens in every form of media.

All some developers can really do is, aim or try to connect their games with the audience, if they fail at that, then that is their failure, it is not something anything most developers are able to fix easily.



Around the Network

Nioh and Persona 5 sold poorly?



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

ChaosReich said:
Boutros said:

Persona 5 is at almost 2m copies sold and has PS3 assets so it's not current gen production costs. It's also Atlus' highest selling game ever.

Nioh sold over a million just over month after release and is Koei Tecmo's most successful game ever published in the west. It will also end up being Team Ninja's highest selling game ever and that's all just on the PS4. There's a PC version coming and it should be very popular.

Thats awesome to hear about Persona but like i said, in Niohs case, if that game cost around the average production budget of videogames then selling a little over a million isnt going to cover the likely 80+ million put into it. I could be completely wrong with how much the average game cost or with how much i assume Nioh cost. Like i said, i remember reading about the average prod budget of videogames on some site a few years back and can only assume its gone up

Leg me stop you there. Ratchet and Clank on PS4 had a budget of 35 million for both the movie and the game. Blockbustre titles cosy insane amounts of money due to time, marketing and much more marketing. I estimate budget if ni-oh at 15-20 million. And I am probably on the high side with that.



Please excuse my (probally) poor grammar

Define selling poorly? Disgaea 5 sold about less than a million (about half in fact) yet much like the other 4 games that sold about the same or less, it is still profitable enough to continue the franchise. It is all about budget along with critical appraise. Sales don't need to reach high numbers so long as it is proportional to the cost.

I imagine P5 was very profitable as it sold very well for a niche game.



Nintendo Switch Friend Code: SW-5643-2927-1984

Animal Crossing NH Dream Address: DA-1078-9916-3261

KrspaceT said:
Take it from a Nintendo fan generall removed from the Triple A western space.

Game profits are not based 100% on just how many games it sold. Budgets and the amount of money they get per game is a significant factor.

For example games produced by a first or second party (see 90% of Nintendo's lineup) get more profit per game sold than Titanfall does. Also Japanese game developers tend to develop games with less expensive budgets than western companies, especially for Niche developers.

Like Persona 5 and Nioh.

A while back I had heard some talk that Xenoblade Chroncles X had profited even after just 200,000 sales in Japan. While I cannot track that source down, given that Xenoblade 2 is a thing, clearly it was worth it to continue the series even at less than a million sold.

Breath of the Wild needed 2 million sales to break even. More than usual I am sure, but I think we can agree similar game titles in the west like Assassins Creed and Far Cry would not do well with only that many sales.

Titanfall probably was unprofitable though.

Interesting, i wasnt aware of all that.

 

Yea i feel very sad that Titanfall probably didnt even break even, that game is so much better then COD yet kids cant seem to bring themselves to try something new so they continie supporting a lackluster not innovative game, COD has essentially become a yearly full price map pack.

Doom also is a godly game yet it barely broke 3 million, i hope to god that game was successful.



baloofarsan said:
ChaosReich said:

So far as i know, they both barely topped 1 million which isnt enough to pay for the average production cost this gen which i heard was between 80-120 million.

Besides that my question still stands being that there were lots of great games that didnt sell enough and some even died because of that such as Kingdoms of Amalur.

Here you have a list for your reading pleasure. Much of the budgets for the games is marketing.

https://en.m.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Here, have an imaginary upvote ☝