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KrspaceT said:
Take it from a Nintendo fan generall removed from the Triple A western space.

Game profits are not based 100% on just how many games it sold. Budgets and the amount of money they get per game is a significant factor.

For example games produced by a first or second party (see 90% of Nintendo's lineup) get more profit per game sold than Titanfall does. Also Japanese game developers tend to develop games with less expensive budgets than western companies, especially for Niche developers.

Like Persona 5 and Nioh.

A while back I had heard some talk that Xenoblade Chroncles X had profited even after just 200,000 sales in Japan. While I cannot track that source down, given that Xenoblade 2 is a thing, clearly it was worth it to continue the series even at less than a million sold.

Breath of the Wild needed 2 million sales to break even. More than usual I am sure, but I think we can agree similar game titles in the west like Assassins Creed and Far Cry would not do well with only that many sales.

Titanfall probably was unprofitable though.

Interesting, i wasnt aware of all that.

 

Yea i feel very sad that Titanfall probably didnt even break even, that game is so much better then COD yet kids cant seem to bring themselves to try something new so they continie supporting a lackluster not innovative game, COD has essentially become a yearly full price map pack.

Doom also is a godly game yet it barely broke 3 million, i hope to god that game was successful.