| ChaosReich said: So games like Nioh, Persona 5, Titanfall 2 etc all sold relatively poorly, some didnt even make their money back, but the kicker is that a lot of these games are better than the yearly/high profile games. Do you think devs can tell when a game is recieved very well even if it didnt sell very well and do you think that mass buyer appreciation is enough to motivate them to make a sequal even if it may not be as profitable as say a COD clone? |
This is not a new problem, it has been happening since the beginning and happens in every form of media.
All some developers can really do is, aim or try to connect their games with the audience, if they fail at that, then that is their failure, it is not something anything most developers are able to fix easily.







