curl-6 said:
I dunno, XCX could get pretty freaking convoluted. The sheer amount of systems thrown at the player is a bit daunting and off-putting even to a hobbyist gamer like me. Trimming the fat would definitely increase its appeal in my opinion. But yeah, marketing is a big one. XCX actually had great marketing for most of the lead up to its release; epic trailers that had Wii U owners drooling at the mouth and those without Wii Us envious. Then in the last few months, the critical moment... yeah, nothing. No TV ads on popular channels, no billboards on buses or buildings, pretty much nada. |
But you didn't have to master everything. I certainly never did and I love that game :P. More important would be better tutorials. The original Xenoblade also had some convoluted systems but they kinda made them side things and didn't force you to do them. And explained them better.
The biggest disaster was the marketing. One commercial on two chanels. No ads in theaters during the Star Wars run, I mean come ON that is the biggest missed opportunity in gaming marketing history possibly. And they didn't even finish the Survival Guide on time, which was terrible since they could have posted the last one as a more action orriented presentation at The Game Awards, another colosal missed opportunity,
So yeah, given XCX still sold .91 mil with all this crap, it definitely could have gone past a million quite easily.












