Naum said:
If they had a easy mode for us who got no reflexes or time to repeat the same areas for hours and hours beacuse its to hard I would gladly buy the games but since they won't they lose me as a buyer... and not only me.
and no... they wouldnt lose anything by putting a easy mode in the game... hell they can disable achievements/trophies for us who choose that mode beacuse truth to be told I dont care about that stuff.
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I was about to reply, than I saw your post and I think it's a good starting point for my argument.
The matter is that Demon and Dark Souls (the first ones) were not about repeating the same area again and again until you didn't have super refelexes to avoid attacks at the last moment. If you found yourself doing those things in meant you didn't understand how to play the game. The frist solus games are (yes) difficult games that don't point you where you should go next or what you should do kill enemis, on the contrary it's a game that rewards you for being carefull in exploration and in developing your build, so that you can find items that can help you survive and so that you adapt your tactics depending on the bossfight.
That said, you're also right. After Dark Souls 1 (I'd say starting from Prepare To Die edition) they started to market the game as the impossible hard game made only for the real hardcore gamers. Of course that is a much easier message to market rather than gameplay and level design depth. Unfortunaly, for this reason I assume, later titles became much more like you describe (expecially Bloodborne), if fact imo these later titles are much worse than Demon and Dark Souls 1.
As for your point about difficulty I can't agree. If you toned the difficulty you would lose a lot of depth, the games would just become an hack and slash where you could just brute force your way until the end.