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Forums - Gaming - "Dark Souls is Not Hard"

Naum said:
If they had a easy mode for us who got no reflexes or time to repeat the same areas for hours and hours beacuse its to hard I would gladly buy the games but since they won't they lose me as a buyer... and not only me.

Do you feel as if them not having a difficulty option is bad, or are you merely stating that you won't in fact buy one because of the lack of a difficulty option?

The two things are not mutually exclusive, which is why I ask.



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I haven't played Dark Souls, but the N-Sane trilogy ain't that difficult, and I hear that they are similar



AngryLittleAlchemist said:
Naum said:
If they had a easy mode for us who got no reflexes or time to repeat the same areas for hours and hours beacuse its to hard I would gladly buy the games but since they won't they lose me as a buyer... and not only me.

Do you feel as if them not having a difficulty option is bad, or are you merely stating that you won't in fact buy one because of the lack of a difficulty option?

The two things are not mutually exclusive, which is why I ask.

It is bad for them for not having it, they lose so many potential buyer, me included... I had my time with hard games in the 90's when I had all the time in the world but now I'm 37 years old... no matter how much I want to play these games I can't any longer.



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Naum said:
AngryLittleAlchemist said:

Do you feel as if them not having a difficulty option is bad, or are you merely stating that you won't in fact buy one because of the lack of a difficulty option?

The two things are not mutually exclusive, which is why I ask.

It is bad for them for not having it, they lose so many potential buyer, me included... I had my time with hard games in the 90's when I had all the time in the world but now I'm 37 years old... no matter how much I want to play these games I can't any longer.

Sounds like a you problem.



Naum said:
AngryLittleAlchemist said:

Do you feel as if them not having a difficulty option is bad, or are you merely stating that you won't in fact buy one because of the lack of a difficulty option?

The two things are not mutually exclusive, which is why I ask.

It is bad for them for not having it, they lose so many potential buyer, me included... I had my time with hard games in the 90's when I had all the time in the world but now I'm 37 years old... no matter how much I want to play these games I can't any longer.

I fully agree with you. 

That's also the reason why I bought the Fire Emblem games, because the added an easy mode. If dark souls would have an optioal easy mode of some sort, I would buy their games and so would a lot of other people. 



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

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AngryLittleAlchemist said:
S.T.A.G.E. said:

Sorry, if I was using the actual video and the media reaction as an example. Sorry if I went off target. The point is, believing x game is not hard, despite it being difficult for many who elect or dont even think to adapt is not elitist. The problem of elitism comes when said person elects to tell people that said game is not hard. Now where the person who made the video did well to remedy this is by telling the people he was speaking to how to think while playing these games in order to pay attention to their surroundings so they can soak in the challenge and learn from their mistakes with less error. The problem with this is that it will not work with everyone. Aptitude is just not as high for as many people. Does this make any sense? He gained points for being education and less condescending at that point.

Oh yeah, I guess that does make sense ^^ Now i get ya! I think the problem is people who use words too exclusively. Like when you hear someone say x is not hard, it's "challenging". Kind of the same thing really, just the latter is more descriptive. I guess i agree!

lol



Naum said:

If they had a easy mode for us who got no reflexes or time to repeat the same areas for hours and hours beacuse its to hard I would gladly buy the games but since they won't they lose me as a buyer... and not only me.

 

and no... they wouldnt lose anything by putting a easy mode  in the game... hell they can disable achievements/trophies for us who choose that mode beacuse truth to be told I dont care about that stuff.

I was about to reply, than I saw your post and I think it's a good starting point for my argument.

The matter is that Demon and Dark Souls (the first ones) were not about repeating the same area again and again until you didn't have super refelexes to avoid attacks at the last moment. If you found yourself doing those things in meant you didn't understand how to play the game. The frist solus games are (yes) difficult games that don't point you where you should go next or what you should do kill enemis, on the contrary it's a game that rewards you for being carefull in exploration and in developing your build, so that you can find items that can help you survive and so that you adapt your tactics depending on the bossfight.

That said, you're also right. After Dark Souls 1 (I'd say starting from Prepare To Die edition) they started to market the game as the impossible hard game made only for the real hardcore gamers. Of course that is a much easier message to market rather than gameplay and level design depth. Unfortunaly, for this reason I assume, later titles became much more like you describe (expecially Bloodborne), if fact imo these later titles are much worse than Demon and Dark Souls 1.

As for your point about difficulty I can't agree. If you toned the difficulty you would lose a lot of depth, the games would just become an hack and slash where you could just brute force your way until the end.



To everyone repeating "hurr durr hard", I will say what I have been saying since Demon's Souls came out:

The games are not hard. They are challenging, and even points that are nigh-on impossible sometimes (hi there, Orphan of Kos!), can be beat down with confidence using your head and skill. And the satisfaction - for me at least, is real, far beyond what press X to win games offer.
Come at me.



I hate when people say Dark Souls is not really hard, or that is a fair game. Is very hard and very unfair. I finished Dark Souls 1 and I liked it, but it was too stressful and most people play to keep the stress out and not the other way around.



Goodnightmoon said:

I hate when people say Dark Souls is not really hard, or that is a fair game. Is very hard and very unfair. I finished Dark Souls 1 and I liked it, but it was too stressful and most people play to keep the stress out and not the other way around.

There are hard parts but there are also a lot of easy parts to balance it out. And since its an RPG you can pretty much outlevel or outgear something, I dont find it any harder then many other RPGs without grinding as I often would do first playthrough.

 

Heck I found some levels of Super Mario 3D world too be much more challenging and difficult then most Souls bosses.