By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Bethesda: "We want this to be the start of a relationship that we build with Nintendo and Nintendo fans"

They certainly are putting the effort, hopefully the games sell well on the switch.



                                                                                     

Around the Network
mysteryman said:
"And Doom is a completely different kind of game from what everyone else is doing"

I can't take him seriously after reading that.

Even if he's not just talking about the Switch platform, how exactly is he wrong?



Cerebralbore101 said:
Zekkyou said:

That's precisely the problem; Fallout 4 is trying to do more while still running on what's ultimately a very dated engine. The end result is a game that has performance issues despite fairly sub-par tech, and by extension far less wiggle room on the Switch (especially with the CPU, which appears to be the current bottleneck). The underlying game is definitely doable on the Switch in some form, but without a major engine re-work i think it'd just be a mess.

A major engine rework would entail writing most of the game code from scratch a second time, so that it works with whatever engine they go with. Then they'd have to reimport all the sound files, all the models, all the textures, and all the animations into the engine. Considering that Fallout 4 was just a quick sequel made with existing assets Betheda had on hand, it would be *more* work just to port it to Switch, in a new engine. 

Oh and, yeah the reason why Betheda games have so many bugs is because they're using the same old code from 1999 for all their games. It's just been modified umpteen million times, to the point where nobody really knows how it works. They really need a whole new game engine, and they need most of their coding assets redone from the ground up, with nice clean simple code. 

Your entire first paragraph is flat out wrong.  They wouldn't need a whole new engine, they would just use the process of bringing Skyrim Special Edition over as a roadmap.  Similar engine, similar process.  More work yes, not anything you are describing.  And Fallout 4 was not a quick sequel with reused assets.  I don't believe there's even ONE reused asset.  You are thinking of Fallout New Vegas.  

They do need a new engine though.



Nuvendil said:
Cerebralbore101 said:

A major engine rework would entail writing most of the game code from scratch a second time, so that it works with whatever engine they go with. Then they'd have to reimport all the sound files, all the models, all the textures, and all the animations into the engine. Considering that Fallout 4 was just a quick sequel made with existing assets Betheda had on hand, it would be *more* work just to port it to Switch, in a new engine. 

Oh and, yeah the reason why Betheda games have so many bugs is because they're using the same old code from 1999 for all their games. It's just been modified umpteen million times, to the point where nobody really knows how it works. They really need a whole new game engine, and they need most of their coding assets redone from the ground up, with nice clean simple code. 

Your entire first paragraph is flat out wrong.  They wouldn't need a whole new engine, they would just use the process of bringing Skyrim Special Edition over as a roadmap.  Similar engine, similar process.  More work yes, not anything you are describing.  And Fallout 4 was not a quick sequel with reused assets.  I don't believe there's even ONE reused asset.  You are thinking of Fallout New Vegas.  

They do need a new engine though.

 The parts in bold seem contradictory. I'm talking about taking Fallout 4 and putting it into an entirely different game engine. I'm not talking about just doing whatever they did with Skyrim Remastered. Unless you're trying to say that Skyrim remastered is running on an entirely different engine than regular Skyrim. From what I understand, Fallout 4 models all started out as Fallout 3 models, and were just heavily improved upon. In other words models in Fallout 4 weren't made from the ground up, in the way that models from Skyrim were. It's not as if they were doing a quick asset flip ala New Vegas, but also not a sequential jump forward. Fallout 4 feels like Fallout 3.5 to me. 



Definitely like how they are already giving the Switch 3 ports. Definitely more than I would have guessed initially, so I'm hopeful the Switch will get more ports in the future



NintenDomination [May 2015 - July 2017]
 

  - Official  VGChartz Tutorial Thread - 

NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

Here lies the hidden threads. 

 | |

Nintendo Metascore | Official NintenDomination | VGC Tutorial Thread

| Best and Worst of Miiverse | Manga Discussion Thead |
[3DS] Winter Playtimes [Wii U]

Around the Network
Cerebralbore101 said:
Nuvendil said:

Your entire first paragraph is flat out wrong.  They wouldn't need a whole new engine, they would just use the process of bringing Skyrim Special Edition over as a roadmap.  Similar engine, similar process.  More work yes, not anything you are describing.  And Fallout 4 was not a quick sequel with reused assets.  I don't believe there's even ONE reused asset.  You are thinking of Fallout New Vegas.  

They do need a new engine though.

 The parts in bold seem contradictory. I'm talking about taking Fallout 4 and putting it into an entirely different game engine. I'm not talking about just doing whatever they did with Skyrim Remastered. Unless you're trying to say that Skyrim remastered is running on an entirely different engine than regular Skyrim. From what I understand, Fallout 4 models all started out as Fallout 3 models, and were just heavily improved upon. In other words models in Fallout 4 weren't made from the ground up, in the way that models from Skyrim were. It's not as if they were doing a quick asset flip ala New Vegas, but also not a sequential jump forward. Fallout 4 feels like Fallout 3.5 to me. 

I meant for future games, not to bring Fallout 4 to Switch.    And most models in Fallout 4 don't even resemble Fallout 3 counterparts, it's not even close.  So no, it's not as you describe.  And no, Skyrim Special Edition isn't a completely different engine from Skyrim vanilla.  But neither is Fallout 4.  The Fallout 4 iteration of the Creation Engine and the Skyrim Special Edition iteration are quite similar.



EricFabian said:
Metallox said:

Correct. You will do Wolfenstein II and that will be actually it. 

My bet is that Swtich will get The Evil Within and F4 before anything.

I would bet on F4, or maybe on F3/Oblivion remastered if they are in development, in any case, it seem that Switch is getting more unannounced Bethesda games. :)

 

Sunstrider said:
So it's safe to say we can expect new games from them here on out, not just old ports right? Okay I'm down with that.

I think its safe to say that we will have more Bethesda games on Switch, and we already have announcement of new game with Wolfenstein 2.



spemanig said:
mysteryman said:
"And Doom is a completely different kind of game from what everyone else is doing"

I can't take him seriously after reading that.

Even if he's not just talking about the Switch platform, how exactly is he wrong?

Doom is "FPS: The Game". 

Thats not to say I didn't enjoy it; it's a great shooter. But let's not delude ourselves about what it is.

 



mysteryman said:
"And Doom is a completely different kind of game from what everyone else is doing"

I can't take him seriously after reading that.

Why? Doom is completely different form other FPS games on the market today.



Buying both Skyrim and Doom come the holidays. I hope you come to reap the rewards of your commitment, Bethesda. Well deserved.