Nuvendil said:
Your entire first paragraph is flat out wrong. They wouldn't need a whole new engine, they would just use the process of bringing Skyrim Special Edition over as a roadmap. Similar engine, similar process. More work yes, not anything you are describing. And Fallout 4 was not a quick sequel with reused assets. I don't believe there's even ONE reused asset. You are thinking of Fallout New Vegas. They do need a new engine though. |
The parts in bold seem contradictory. I'm talking about taking Fallout 4 and putting it into an entirely different game engine. I'm not talking about just doing whatever they did with Skyrim Remastered. Unless you're trying to say that Skyrim remastered is running on an entirely different engine than regular Skyrim. From what I understand, Fallout 4 models all started out as Fallout 3 models, and were just heavily improved upon. In other words models in Fallout 4 weren't made from the ground up, in the way that models from Skyrim were. It's not as if they were doing a quick asset flip ala New Vegas, but also not a sequential jump forward. Fallout 4 feels like Fallout 3.5 to me.







