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Nuvendil said:
Cerebralbore101 said:

A major engine rework would entail writing most of the game code from scratch a second time, so that it works with whatever engine they go with. Then they'd have to reimport all the sound files, all the models, all the textures, and all the animations into the engine. Considering that Fallout 4 was just a quick sequel made with existing assets Betheda had on hand, it would be *more* work just to port it to Switch, in a new engine. 

Oh and, yeah the reason why Betheda games have so many bugs is because they're using the same old code from 1999 for all their games. It's just been modified umpteen million times, to the point where nobody really knows how it works. They really need a whole new game engine, and they need most of their coding assets redone from the ground up, with nice clean simple code. 

Your entire first paragraph is flat out wrong.  They wouldn't need a whole new engine, they would just use the process of bringing Skyrim Special Edition over as a roadmap.  Similar engine, similar process.  More work yes, not anything you are describing.  And Fallout 4 was not a quick sequel with reused assets.  I don't believe there's even ONE reused asset.  You are thinking of Fallout New Vegas.  

They do need a new engine though.

 The parts in bold seem contradictory. I'm talking about taking Fallout 4 and putting it into an entirely different game engine. I'm not talking about just doing whatever they did with Skyrim Remastered. Unless you're trying to say that Skyrim remastered is running on an entirely different engine than regular Skyrim. From what I understand, Fallout 4 models all started out as Fallout 3 models, and were just heavily improved upon. In other words models in Fallout 4 weren't made from the ground up, in the way that models from Skyrim were. It's not as if they were doing a quick asset flip ala New Vegas, but also not a sequential jump forward. Fallout 4 feels like Fallout 3.5 to me.