Cerebralbore101 said:
The parts in bold seem contradictory. I'm talking about taking Fallout 4 and putting it into an entirely different game engine. I'm not talking about just doing whatever they did with Skyrim Remastered. Unless you're trying to say that Skyrim remastered is running on an entirely different engine than regular Skyrim. From what I understand, Fallout 4 models all started out as Fallout 3 models, and were just heavily improved upon. In other words models in Fallout 4 weren't made from the ground up, in the way that models from Skyrim were. It's not as if they were doing a quick asset flip ala New Vegas, but also not a sequential jump forward. Fallout 4 feels like Fallout 3.5 to me. |
I meant for future games, not to bring Fallout 4 to Switch. And most models in Fallout 4 don't even resemble Fallout 3 counterparts, it's not even close. So no, it's not as you describe. And no, Skyrim Special Edition isn't a completely different engine from Skyrim vanilla. But neither is Fallout 4. The Fallout 4 iteration of the Creation Engine and the Skyrim Special Edition iteration are quite similar.







