Goodnightmoon said:
For God sake, Digital Foundry, experts on this
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And not once did I disagree with Digital Foundry.
Goodnightmoon said:
and you come acting like that wasn't enough for your superior standars and saying that it looks like a game from 2002
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I didn't state it looked like a game from 2002.
In-fact I praised it's presentation. How you came to this conclusion beats me.
Goodnightmoon said:
no it doesn't, those graphics at 600p with good antialiasing on a 6.2" screen looks completely awesome
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I personally think High-Definition or less is simply unacceptable, regardless if your screen size is 4" or 75", this isn't news, I have voiced my stance on this for years even before the Switch launched. My view hasn't changed.
Goodnightmoon said:
and those drops are rare
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Thanks for agreeing with me.
Goodnightmoon said:
doesn't affect the gameplay experience at all because of the nature of the game and they may be patched on the future, so it just feels like you want to be negative, why don't you take a look to the extremelly fast and rare loading times, which will affect your gameplay WAY more than minor drops on a turn based strategy game?
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I am not being negative, I am providing criticism where criticism is due.
Don't like it? Stiff. That isn't my problem.
Goodnightmoon said:
600P on a small screen looks better than 900P on a big screen TV. I have yet to play a Switch game that looks better on TV than on my TV.
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That is actually a false assertion.
It is entirely dependent on:
1) Your own vision.
2) Display type. (I.E. Sub-pixel arrangements and so on.)
3) Distance from the display.
VGPolyglot said: The game does look great, it makes me excited to see what Nintendo themselves can come up with once they reach the Switch's true potential. |
Indeed, it does have a great presentation.
It makes you wonder what Switch games will look like in a couple years time.
sc94597 said:
You know enough about technology to know this is not an apples to apples comparison. That a game like Soul Caliber 2 might have ran at 720p on Xbox means very little when it looked like this and the overall image quality was measurably worse due to other features (texture filtering, anti-aliasing, etc.)
<SNIP>
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I am not criticising the games presentation or graphics.
I am criticising the games resolution. And ONLY the resolution.
sc94597 said:
The pixel density of 600p on a six inch screen is much greater than 900p on say the 42" 4k television I play on, and it shows when playing the game. You notice the flaws much less when playing on a handheld two feet away from your eyes versus a television eight feet away.
We're talking 192.42 PPI vs. 43.71 PPI (in my case), and the latter upscales much worse than the previous. I'd take the first any day of the week. |
I have a 5.7" screen on my phone. It has a resolution of 1440P. It is glorious, it is sharp, it looks amazing.
Don't assume I am ignorant to resolutions on smaller devices, I'm not.
Besides. You need to take into account the distance you sit from the displays, something I alluded to above.
sc94597 said:
And for a more apples to apples comparison, the PS VITA ran its games at 540p, and the PS3, XB360, and Wii U had many sub-HD titles going well below 600p and were intended to be played on large screens. |
Not sure if you can recall my statements from that generation... But I also complained about the resolution of titles on console.
sc94597 said:
Sure, the Switch in handheld mode is more powerful than these platforms in the ways that matter, but not a generation leap over them, just as XBO has some 720p titles, and PS4/XBO have many 900p/sub-900p titles it makes sense that ambitious titles on the Switch will go under 720p in handheld mode if they are trying to push the platform in console mode, real-world performance doesn't always scale linearly and an optimization on console mode might not be so optimized in handheld mode.
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I simply would have preferred a native resolution of 720P. Even if that meant a cutback to another area.
That doesn't mean the game looks bad, it doesn't.
fatslob-:O said:
Meh, it's a turn based game where there's lot's of close ups with the camera and doesn't feature dense geometry ...
Aliasing and framerate drops aren't much of an issue ...
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I disagree.
The framerate drops would probably be a problem if they were more frequent though or you had large and long panning shots, which the game generally doesn't, so it can get away with it.
I just want the increase in resolution just for clarity and sharpness.
That's shit too.