Pemalite said:
fatslob-:O said:
Actually for turn based games I think 20FPS would suffice ... (with turn based games you don't have to worry about precision, controls or the rate of information you get)
You only have to worry about what to do for your own turn (can be as long as it takes) so animating the game at 20FPS seems adequate ...
Higher resolution is nice but Battle Kingdom doesn't have a lot of subpixel geometry or draw distance to make best use of higher clarity, if Battle Kingdom did have high draw distance and lot's of pubpixel geometry then it'd be a different case but there's enough sample points to draw and accurately represent almost every polygon mesh you see in the game ...
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Nah. 20FPS is a dogs breakfast. No thanks. You do have allot of panning of the map, 20fps would look juddery. 30fps is the minimum, 60fps would be ideal.
You also don't need allot of subpixel geometry or draw distance to take advantage of a higher resolution, it's been 20~ years where I have been gaming on PC at a higher resolution than this game, games weren't always as complex and well presented as Battle Kingdom.
Keen to see what Ubisoft does with the Snowdrop engine going forward on Switch, if this game is any representation of what to expect, then expect some good things.
This console generation could be a "Battle of the game engines". Frostbite vs Snowdrop vs iD Tech 6 vs Unreal Engine 4 vs CryEngine 5 vs Unity vs Source2. So great not having 99.999% of games using Unreal Engine 3.
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Don't forget the Road Hog Engine, that is very impressive for a small team.
Xenko looks to be promising and Lumberyard may evolve into something pretty cool too.