JRPGfan said:
mutantsushi said:
Unfortunately, not really. The guy spend a minute and a half on the very first tall jump in the tutorial. It was NOT a matter of doing the right thing but not finessing the controls. It's quite clear that early on he DOES achieve the necessary tall jump without managing the Dash which the tutorial text spells out. What does he proceed to do? NOT repeat the tall jump and try to finesse the Dash again... He proceeds to repeatedly try low jumps smashing into column, despite that obviously not going to work. Nothing to do with controls, he simply was dull headed and unable to focus on WHAT THE GAME SPELLS OUT.
He writes in article how he assumed you killed things by jumping on them like in Mario... Yet when that didn't work and he died, he didn't change his actions, but kept repeating same bad tactic. That's just not the sign of somebody who is truly paying attention to the game he is playing. He was on autopilot from some memory of playing Mario as a 10 year old or something.
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or he was too lazy to do the gameplay himself, and had his kid do it? :P
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Plot twist: He actually developed an AI that can learn to become the best speedrunner in video games, but he had neglected to set any initial parameters for it prior to testing it with Cuphead. He probably had a contract that stated that he should play the game himself, so he tried to pass it off as himself failing badly at the game.
Soon, we will all regret heaping embarassment on the man who created the greatest Cuphead speedrunner of all time, capable of pushing the meta while being TAS-tier in its responsiveness...