TK-Karma said:
curl-6 said:
FLOPS aren't a very good measure of system power as they are just one metric of many that determine a system's performance.
As for PS3/360 being "too powerful", I'm actually glad they were as strong as they were, as it allowed for experiences like Uncharted 2 or Bioshock Infinite that really wouldn't have been as great or impactful as they were had the hardware been considerably weaker.
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Yeah, along with enormous generational leaps in hardware quality, come similar games that leave a real mark on the history of games overall.
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I guess it depends on what your "goal" is in console gaming. Do you like buying a new console becuase of the higher res and enhanced visual effects, or do you buy one because of the new possibilities it allows in terms of game design and gameplay? Some people only care about gameplay, some care some about everything, and some just want eye candy. The more the industry focuses on the performance levels of the consoles, in terms of Flops, the quicker they will reach saturation, leading to no choice but to focus on improving on everything else, but Flops.
I would say this is a bad idea in general. Dedicated gamers probably won't mind as much, and will just be happy they were given more eye candy sooner than later. Casuals however, who are the majority of the console market, look at the marketing numbers and visuals mostly, and when they start to see the Flops aren't getting much higher, along with the visuals only improving slightly, they will find it harder to want to purchase a new console. This will make price even more important because that will be the main draw for casuals in a case like that. As long as the new console is cheap enough, they should still buy it. Either that, or you have to drag the gen out long enough that people are simply ready for something new. I think this is another one of the many reasons why PS4 is selling so fast, because normal gens are typically 6 years max, but last gen lasted 7. Time for something new, regardless.
It's a lot like iPhones. The hardcore Apple fans buy them up everytime a new one is available, just because, but the casuals who buy iphones tend to wait years before upgrading. This is mostly because the new yearly improvements don't make that much of a difference to those casuals, as well as the prices being way to high. Being able to say something like, this new phone is 4X as powerful as the last one, is a much easier sell than having to say, well this years phone is pretty much the same performance, but we removed a few buttons and replaced them with a slightly larger screen.
PS3 and 360 were what they were, and that's ok, but how it effects the industry going forward is my concern. With mid gen upgrades, and potentially longer gens because of that, this "problem" looks to be mostly under control with a new generational progression format. How people will continue to respond going forward, remains to be seen.
PS1 - ! - We must build a console that can alert our enemies.
PS2 - @- We must build a console that offers online living room gaming.
PS3 - #- We must build a console that’s powerful, social, costs and does everything.
PS4 - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.
PRO -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.
PS5 - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.
PRO -&- We must build a console that Super Res upscales and continues the cost increases.