By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:

That's megatexturing (also known as virtual texturing), not partially resident textures ... 

Not as different as you think: http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6
http://silverspaceship.com/src/svt/
Partially Resident Textures is a superset.

I think it's safe to say that Megatexturting, Virtual Texturing, Tiled Resources, Partially Resident Textures, Sparse Virtual Textures and so on... Are all essentially the same concept.

fatslob-:O said:
Pemalite said:

AMD has hardware support for it AFAIK. 

Yeah but it still sucks since no way to update tile mappings from GPU, have to do it on CPU which will stall the game ... 

I haven't read this.
Still. It doesn't seem to be a big issue for iD Tech 5 and 6.

mZuzek said:
curl-6 said:

FLOPS aren't a very good measure of system power as they are just one metric of many that determine a system's performance.

I swear for the longest time I thought "teraflops" was a joke measure...

It basically is. It's a theoretical ceiling.
Plus rendering a game needs more than just floating point.  - Which is why a GPU with less flops can outperform a GPU with more flops.




www.youtube.com/@Pemalite