| fatslob-:O said: That's megatexturing (also known as virtual texturing), not partially resident textures ... |
Not as different as you think: http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6
http://silverspaceship.com/src/svt/
Partially Resident Textures is a superset.
I think it's safe to say that Megatexturting, Virtual Texturing, Tiled Resources, Partially Resident Textures, Sparse Virtual Textures and so on... Are all essentially the same concept.
fatslob-:O said:
Yeah but it still sucks since no way to update tile mappings from GPU, have to do it on CPU which will stall the game ... |
I haven't read this.
Still. It doesn't seem to be a big issue for iD Tech 5 and 6.
mZuzek said:
I swear for the longest time I thought "teraflops" was a joke measure... |
It basically is. It's a theoretical ceiling.
Plus rendering a game needs more than just floating point. - Which is why a GPU with less flops can outperform a GPU with more flops.

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