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Forums - Nintendo - In theory: Treasure Tracker 2 using the Odyssey engine, thoughts?

curl-6 said:
friendlyfamine said:
The original did not sell that well so I doubt Nintendo would have a sequel in the works.

It was likely very cheap to produce given it reused a lot of code and assets from 3D World, so at over a million copies sold, I expect the first game managed to turn a profit.

LipeJJ said:
It would be amazing. The first one looked noticeably better than 3D World, I can't even imagine how good a new one would look.

Given how good Odyssey manages to look while pushing open levels, focussing that power into smaller stages should make for prettier visuals than anything we've seen on Switch so far.

Exactly. Even if they use the engine as is, the game would see another bump in quality given how small its stages are compared to Odysseys's open sandboxes. Would be a delight. I hope they make it happen later next year (or the year after).



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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I'd buy it. I enjoyed the first one, and it would make for a great budget title to pad out the release schedule along with another big game.



Yes, I can easily see Captain Toad 2.



PAOerfulone said:
I'd buy it. I enjoyed the first one, and it would make for a great budget title to pad out the release schedule along with another big game.

That's my thinking too, because it could be made very quickly and by a small team it could pad out the release schedule without tying up too much manpower.



mZuzek said:
LipeJJ said:

Exactly. Even if they use the engine as is, the game would see another bump in quality given how small its stages are compared to Odysseys's open sandboxes. Would be a delight. I hope they make it happen later next year (or the year after).

Ehh, I don't know how much they'd really improve it visually. Captain Toad was 720p, so I assume after a bump to 1080p there wouldn't be much left to do.

What? If you take Odyssey for example... it was a HUGE improvement compared to 3D World... and that has almost nothing to do with resolution. Characters models have improved significantly, lightning is much better, shadows are higher res, geometry is noticeably better, and so on. The same could apply to a Treasure Tracker 2. Just take a look at Mario's model:



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

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mZuzek said:
LipeJJ said:

What? If you take Odyssey for example... it was a HUGE improvement compared to 3D World... and that has almost nothing to do with resolution. Characters models have improved significantly, lightning is much better, shadows are higher res, geometry is noticeably better, and so on. The same could apply to a Treasure Tracker 2. Just take a look at Mario's model

Well but Odyssey isn't running at 1080p, is it? I don't remember if the last info we got on it was 720p or 900p, but regardless it definitely seems like 1080p is not happening, so it's not as big of a resolution bump from 3D World.

But more importantly, 3D World was a game made by a Nintendo who was just getting used to HD development and could have clearly done much better in terms of visuals. A lot of people drool over that game's look, but I never understood it before playing, nor did I after doing so, it just looks average. In contrast, Captain Toad looks beautiful because of the extra year of experience Nintendo had, and a lot closer to anything the Switch has to offer, just in 720p. I don't know much about the technical stuff, but I do feel like that game at 1080p 60fps on the Switch wouldn't have loads of room for visual improvement... at least in the same engine. I've no idea if they could do something much better in the Odyssey engine, but having a Captain Toad game in Odyssey's engine doesn't make any sense.

Yes, I think it was 900p docked and probably 720p undocked at E3 (and it can always improve until launch, that was the case for Splatoon 2). Resolution is not everything... like I said, Odyssey expanded on all those fronts compared to both 3D World and Captain Toad. A second Captain Toad, coming 1 or 2 years after Odyssey, would see another bump in quality due to more time and the enviroments being less ambitious/demanding. 



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

JRPGfan said:
Podings said:
Not sure it's the type of game that really needs a sequel, unless they thought of something genuinely new to do with it.

More of the same is fine. You dont have to reinvent the wheel every damn time, if the gameplay is enjoyable.

Seems theres enough people that want a sequel, thats all the reason Nintendo should need.

 

Its actually one of the things I dislike about nintendo, it annouys me they do "changes for the sake of change alone".

Like there was nothing wrong with Paper Mario formula, and then they did drastic changes, genre changes, all for f*** knows why.

That old saying "if it aint broken, dont fix it" applies here I think.


I get where you are coming from, but mostly when people say they want a sequel to a game what they really want is to have the same experience again as when they first played the original.

I know that's how I am at least, and "more of the same" rarely gives me that.



LipeJJ said:

Yes, I think it was 900p docked and probably 720p undocked at E3 (and it can always improve until launch, that was the case for Splatoon 2)

Odyssey was 720p docked at E3, but yeah, that could change by release, as we saw with Splatoon 2.



baloofarsan said:
I was hoping for a Captain Toad 2 for WiiU last Christmas.
But my whishes did not reach Santa...

Santa is American, which means he works for EA. You sent your wishes to the wrong guy.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

I think that would be awesome ! That game is one of the WiiU hidden gems.