mZuzek said:
LipeJJ said:
What? If you take Odyssey for example... it was a HUGE improvement compared to 3D World... and that has almost nothing to do with resolution. Characters models have improved significantly, lightning is much better, shadows are higher res, geometry is noticeably better, and so on. The same could apply to a Treasure Tracker 2. Just take a look at Mario's model
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Well but Odyssey isn't running at 1080p, is it? I don't remember if the last info we got on it was 720p or 900p, but regardless it definitely seems like 1080p is not happening, so it's not as big of a resolution bump from 3D World.
But more importantly, 3D World was a game made by a Nintendo who was just getting used to HD development and could have clearly done much better in terms of visuals. A lot of people drool over that game's look, but I never understood it before playing, nor did I after doing so, it just looks average. In contrast, Captain Toad looks beautiful because of the extra year of experience Nintendo had, and a lot closer to anything the Switch has to offer, just in 720p. I don't know much about the technical stuff, but I do feel like that game at 1080p 60fps on the Switch wouldn't have loads of room for visual improvement... at least in the same engine. I've no idea if they could do something much better in the Odyssey engine, but having a Captain Toad game in Odyssey's engine doesn't make any sense.
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Yes, I think it was 900p docked and probably 720p undocked at E3 (and it can always improve until launch, that was the case for Splatoon 2). Resolution is not everything... like I said, Odyssey expanded on all those fronts compared to both 3D World and Captain Toad. A second Captain Toad, coming 1 or 2 years after Odyssey, would see another bump in quality due to more time and the enviroments being less ambitious/demanding.